* feat(modals): near-complete Choose Class modal
Also fixes avatar alignment in the Equip modal.
* feat(classes): send API requests from choose modal
* feat(classes): full functionality on choose modal
* WIP(classes): refactor class functions
* refactor(avatar): more intelligible sprites margin
* fix(imports): correct import syntax
* Prevented spells menu from apearing below lvl 11
* Expanding clickable casting area
* Persisted spell drawer close
* Added edit form modal to party
* Added spell toggle
* Added markdown notification
* Prevented casting on challenge and group tasks locally
* Quick fix for self cast
* Fixed lint issue
* Load chat on sent
* Removed report own message
* Fixed some minor styles
* Removed extra mods
* Hide class badge
* Fixed chat alignment
* Fixed taven autocomplete
* Added api token to page
* Fixed wiki link
* Added categoires
* Removed extra create challenge button. Add prize model and user balance deduction
* Added pending filter
* Added member sort
* Added confirmation for leaving
* Filtered tavern
* Added redirect to newly created guild
* Made guild links routerlinks
* Fixed wiki link and added fetch recent messages
* Show backgrounds only on edit. Fixed glasses equip
* Added link to register page
* Added yesterdailies
* Added achievement footer
* Update guild badges
* Added avatar to achievement avatar component
* More guild crests updates
* Achievement footer and avatar added
* Added notification read
* Removed duplicate string
* initial market - routing - store - load market data
* move drawer/drawerSlider / count/star badge to components/ui
* filter market categories
* shopItem with gem / gold
* show count of purchable items
* show count of purchable itemsshow drawer with currently owned items + DrawerHeaderTabs-Component
* show featured gear
* show Gear - filter by class - sort by (type, price, stats) - sort market items
* Component: ItemRows - shows only the max items in one row (depending on the available width)
* Sell Dialog + Balance Component
* generic buy-dialog / attributes grid with highlight
* buyItem - hide already owned gear
* filter: hide locked/pinned - lock items if not enough gold
* API: Sell multiple items
* show avatar in buy-equipment-dialog with changed gear
* market banner
* misc fixes
* filter by text
* pin/unpin gear store actions
* Sell API: amount as query-parameter
* Update user.js
* fixes
* fix sell api amount test
* add back stroke/fill currentColor
* use scss variables
* fixes: show ten pets in a row - show pet / no feeding progress if mount already owned
* fixes: disabled filter instead of hiding them
* fixes: don't hide special pets - same item style for mounts
* fixes: avatar changes of pet / mount
* fixes: unfocus first dropdown-item by css
* fixes: unfocus first dropdown-item by css (remove :focus style)- added "What does my pet like to eat?" popover
* add colors palette
* add secondary menu component and style it
* add box shadow to secondary menu
* misc css, fixes for secondary menu
* client: add equipment page with grouping, css: add some styles
* add typography
* more equipment
* stable: fix linting
* equipment: add styles (lots of general styles too)
* remove duplicate google fonts loading
* add dropdowns
* design: white search input background, remove gray from items
* start adding drawer and selected indicator
* wip equipment
* fix equipment
* equipment: correctly bind new properties on items.gear.equipped
* equipment: fix vue binding. version 2
* equipment: fix vue binding. version 3
* back to first fix for equip op, fix for sourcemaps, send http request when an item is equipped, load bootstrap-vue components where needed
* checkboxes and radio buttons
* correctly renders selected items in first postion during the first render
* add search
* general changes, constants part of app state, add popovers
* add toggle switch, rename css
* correct offset
* upgrade deps
* upgrade deps
* drawer and lot of other work
* update equipping mechanism
* finish equipment
* fix compilation and upgrade deps
* use v-show in place of v-if to fix ui issues
* v-show -> v-if
* fix linting in test/client
* fix es6 compilation in test/client
* fix babel compilation for tests
* fix groupsUtilities mixin tests
* client: buttons
* client: buttons: fix colors
* client: finish buttons and dropdowns
* upgrade bootstrap-vue, finish buttons and dropdowns
* fix tasks page layout
* misc fixes for buttons
* add textareas
* fix app menu
* add inputs
* fixes for toggleSwitch
* typography
* checkboxes and radio buttons
* add checkbox icon
* fix equip.js
* extract strings to newClient.json
* add Popover above 'Use Costume' / 'Auto Equip' slider - disable item select if costume-mode and 'useCostume' isn't active
* show "you have disabled your costume" error above the drawer items
* check errorMessage for null
* hide star if costume not enabled
* fix errorMessage (!errorMessage seems not to work for string)
* show minimize / expand icon - always centered by css
* drawer test
* drawer: fix centering on large screens
* fix show more button
* add margin when two dropdowns are next to each other
* adjust the page padding based on the drawer, misc fixes
* drawer fixes
* client: semantic ui -> bootstrap 4 and less -> scss
* start porting components to boostrap
* port header, start porting menu
* port loading screen
* port most of the menu
* port secondary menus
* port guilds and stable
* disable tavern for now, port inbox
* typo
* put back old tavern code
* initial work
* new client: working navigation and tasks showing up
* finish header menu and add avatar component
* fix sprites in new client
* initial header version
* initial styling for top menu
* more progress on the header menu
* almost complete menu and avatar
* correctly apply active class for /social and /help
* fix header colors and simplify css
* switch from Roboto to native fonts
* remove small avatar and add viewport
* fixes
* fix user menu with and progress bars
* fix avatar rendeting
* move bars colors to theme
* add site overrides
* fix tests
* shrinkwrap
* fix sprites path
* another try at fixing the sprites path
* another try at fixing the sprites path