Files
habitica/website/client/components/avatar.vue
2017-06-08 14:33:23 -07:00

170 lines
4.7 KiB
Vue

<template lang="pug">
.avatar(:style="{width, height, paddingTop}", :class="backgroundClass")
.character-sprites
template(v-if="!avatarOnly" v-once)
// Mount Body
span(v-if="member.items.currentMount", :class="'Mount_Body_' + member.items.currentMount")
// Buffs that cause visual changes to avatar: Snowman, Ghost, Flower, etc
template(v-for="(klass, item) in visualBuffs")
span(v-if="member.stats.buffs[item]", :class="klass")
// Show flower ALL THE TIME!!!
// See https://github.com/HabitRPG/habitica/issues/7133
span(:class="'hair_flower_' + member.preferences.hair.flower")
// Show avatar only if not currently affected by visual buff
template(v-if!="!member.stats.buffs.snowball && !member.stats.buffs.spookySparkles && !member.stats.buffs.shinySeed && !member.stats.buffs.seafoam")
span(:class="'chair_' + member.preferences.chair")
span(:class="member.items.gear[costumeClass].back")
span(:class="skinClass")
span(:class="member.preferences.size + '_shirt_' + member.preferences.shirt")
span(:class="member.preferences.size + '_' + member.items.gear[costumeClass].armor")
span(:class="member.items.gear[costumeClass].back_collar")
span(:class="member.items.gear[costumeClass].body")
span.head_0
template(v-for="type in ['base', 'bangs', 'mustache', 'beard']")
span(:class="'hair_' + type + '_' + member.preferences.hair[type] + '_' + member.preferences.hair.color")
span(:class="member.items.gear[costumeClass].eyewear")
span(:class="member.items.gear[costumeClass].head")
span(:class="member.items.gear[costumeClass].headAccessory")
span(:class="'hair_flower_' + member.preferences.hair.flower")
span(:class="member.items.gear[costumeClass].shield")
span(:class="member.items.gear[costumeClass].weapon")
// Resting
span.zzz(v-if="member.preferences.sleep")
template(v-if="!avatarOnly" v-once)
// Mount Head
span(v-if="member.items.currentMount", :class="'Mount_Head_' + member.items.currentMount")
// Pet
span.current-pet(v-if="member.items.currentPet", :class="'Pet-' + member.items.currentPet")
.class-badge.d-flex.justify-content-center(v-if="hasClass")
.align-self-center.svg-icon(v-html="icons[member.stats.class]")
</template>
<style lang="scss" scoped>
@import '~client/assets/scss/colors.scss';
.avatar {
width: 140px;
height: 147px;
image-rendering: pixelated;
position: relative;
}
.character-sprites {
margin: 0 auto;
width: 90px;
height: 90px;
}
.character-sprites span {
position: absolute;
}
.current-pet {
bottom: 0px;
left: 0px;
}
.class-badge {
$badge-size: 32px;
position: absolute;
left: calc(50% - (16px));
bottom: -($badge-size / 2);
width: $badge-size;
height: $badge-size;
background: $white;
box-shadow: 0 2px 2px 0 rgba($black, 0.16), 0 1px 4px 0 rgba($black, 0.12);
border-radius: 100px;
.svg-icon {
width: 19px;
height: 19px;
}
}
</style>
<script>
import warriorIcon from 'assets/svg/warrior.svg';
import rogueIcon from 'assets/svg/rogue.svg';
import healerIcon from 'assets/svg/healer.svg';
import wizardIcon from 'assets/svg/wizard.svg';
export default {
props: {
member: {
type: Object,
required: true,
},
avatarOnly: {
type: Boolean,
default: false,
},
width: {
type: Number,
default: 140,
},
height: {
type: Number,
default: 147,
},
},
data () {
return {
icons: Object.freeze({
warrior: warriorIcon,
rogue: rogueIcon,
healer: healerIcon,
wizard: wizardIcon,
}),
};
},
computed: {
hasClass () {
return this.$store.getters['members:hasClass'](this.member);
},
isBuffed () {
return this.$store.getters['members:isBuffed'](this.member);
},
paddingTop () {
let val = '28px';
if (!this.avatarOnly) {
if (this.member.items.currentPet) val = '24.5px';
if (this.member.items.currentMount) val = '0px';
}
return val;
},
backgroundClass () {
let background = this.member.preferences.background;
if (background && !this.avatarOnly) {
return `background_${this.member.preferences.background}`;
}
return '';
},
visualBuffs () {
return {
snowball: 'snowman',
spookySparkles: 'ghost',
shinySeed: `avatar_floral_${this.member.stats.class}`,
seafoam: 'seafoam_star',
};
},
skinClass () {
let baseClass = `skin_${this.member.preferences.skin}`;
return `${baseClass}${this.member.preferences.sleep ? '_sleep' : ''}`;
},
costumeClass () {
return this.member.preferences.costume ? 'costume' : 'equipped';
},
},
};
</script>