mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-15 05:37:22 +01:00
* client: semantic ui -> bootstrap 4 and less -> scss * start porting components to boostrap * port header, start porting menu * port loading screen * port most of the menu * port secondary menus * port guilds and stable * disable tavern for now, port inbox * typo * put back old tavern code
127 lines
3.6 KiB
Vue
127 lines
3.6 KiB
Vue
<template lang="pug">
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.avatar(:style="{width, height, paddingTop}", :class="backgroundClass")
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.character-sprites
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template(v-if="!avatarOnly" v-once)
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// Mount
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span(v-if="user.items.currentMount", :class="'Mount_Body_' + user.items.currentMount")
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// Buffs that cause visual changes to avatar: Snowman, Ghost, Flower, etc
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template(v-for="(klass, item) in visualBuffs")
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span(v-if="user.stats.buffs[item]", :class="klass")
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// Show flower ALL THE TIME!!!
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// See https://github.com/HabitRPG/habitrpg/issues/7133
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span(:class="'hair_flower_' + user.preferences.hair.flower")
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// Show avatar only if not currently affected by visual buff
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template(v-if!="!user.stats.buffs.snowball && !user.stats.buffs.spookySparkles && !user.stats.buffs.shinySeed && !user.stats.buffs.seafoam")
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span(:class="'chair_' + user.preferences.chair")
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span(:class="user.items.gear[costumeClass].back")
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span(:class="skinClass")
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span(:class="user.preferences.size + '_shirt_' + user.preferences.shirt")
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span(:class="user.preferences.size + '_' + user.items.gear[costumeClass].armor")
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span(:class="user.items.gear[costumeClass].back_collar")
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span(:class="user.items.gear[costumeClass].body")
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span.head_0
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template(v-for="type in ['base', 'bangs', 'mustache', 'beard']")
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span(:class="'hair_' + type + '_' + user.preferences.hair[type] + '_' + user.preferences.hair.color")
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span(:class="user.items.gear[costumeClass].eyewear")
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span(:class="user.items.gear[costumeClass].head")
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span(:class="user.items.gear[costumeClass].headAccessory")
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span(:class="'hair_flower_' + user.preferences.hair.flower")
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span(:class="user.items.gear[costumeClass].shield")
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span(:class="user.items.gear[costumeClass].weapon")
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// Resting
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span.zzz(v-if="user.preferences.sleep")
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template(v-if="!avatarOnly" v-once)
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// Mount Head
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span(v-if="user.items.currentMount", :class="'Mount_Head_' + user.items.currentMount")
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// Pet
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span.current-pet(v-if="user.items.currentPet", :class="'Pet-' + user.items.currentPet")
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</template>
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<style scoped>
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.avatar {
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width: 140px;
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height: 147px;
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image-rendering: pixelated;
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}
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.character-sprites {
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margin: 0 auto;
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width: 90px;
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height: 90px;
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}
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.character-sprites span {
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position: absolute;
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}
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.current-pet {
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bottom: 21px;
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left: 20px;
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}
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</style>
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<script>
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export default {
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name: 'avatar',
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props: {
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user: {
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type: Object,
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required: true,
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},
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avatarOnly: {
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type: Boolean,
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default: false,
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},
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width: {
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type: Number,
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default: 140,
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},
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height: {
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type: Number,
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default: 147,
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},
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},
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computed: {
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paddingTop () {
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let val = '28px';
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if (!this.avatarOnly) {
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if (this.user.items.currentPet) val = '24.5px';
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if (this.user.items.currentMount) val = '0px';
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}
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return val;
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},
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backgroundClass () {
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let background = this.user.preferences.background;
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if (background && !this.avatarOnly) {
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return `background_${this.user.preferences.background}`;
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}
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return '';
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},
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visualBuffs () {
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return {
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snowball: 'snowman',
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spookySparkles: 'ghost',
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shinySeed: `avatar_floral_${this.user.stats.class}`,
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seafoam: 'seafoam_star',
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};
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},
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skinClass () {
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let baseClass = `skin_${this.user.preferences.skin}`;
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return `${baseClass}${this.user.preferences.sleep ? '_sleep' : ''}`;
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},
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costumeClass () {
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return this.user.preferences.costume ? 'costume' : 'equipped';
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},
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},
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};
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</script> |