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53 lines
1.3 KiB
JavaScript
53 lines
1.3 KiB
JavaScript
/*
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Level cap
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*/
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export const MAX_LEVEL = 100;
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export function capByLevel (lvl) {
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if (lvl > MAX_LEVEL) {
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return MAX_LEVEL;
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} else {
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return lvl;
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}
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}
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/*
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Stats cap
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*/
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export const MAX_STAT_POINTS = MAX_LEVEL;
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/*
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------------------------------------------------------
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Health cap
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*/
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export const MAX_HEALTH = 50;
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/*
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Scoring
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*/
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export function toNextLevel (lvl) {
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return Math.round((Math.pow(lvl, 2) * 0.25 + 10 * lvl + 139.75) / 10) * 10;
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}
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/*
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A hyperbola function that creates diminishing returns, so you can't go to infinite (eg, with Exp gain).
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{max} The asymptote
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{bonus} All the numbers combined for your point bonus (eg, task.value * user.stats.int * critChance, etc)
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{halfway} (optional) the point at which the graph starts bending
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*/
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export function diminishingReturns (bonus, max, halfway = max / 2) {
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return max * (bonus / (bonus + halfway));
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}
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