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https://github.com/HabitRPG/habitica.git
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Added Max Stat Points constant
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@@ -21,6 +21,7 @@ api.i18n = i18n;
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api.shouldDo = shouldDo;
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api.maxLevel = statHelpers.MAX_LEVEL;
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api.maxStatPoints = statHelpers.MAX_STAT_POINTS;
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api.capByLevel = statHelpers.capByLevel;
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api.maxHealth = statHelpers.MAX_HEALTH;
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api.tnl = statHelpers.toNextLevel;
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@@ -2063,7 +2064,7 @@ api.wrap = function(user, main) {
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return content.gear.flat[type + "_base_0"];
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}
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return item;
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},
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},
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handleTwoHanded: function(item, type, req) {
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var message, currentWeapon, currentShield;
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if (type == null) {
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@@ -2071,17 +2072,17 @@ api.wrap = function(user, main) {
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}
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currentShield = content.gear.flat[user.items.gear[type].shield];
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currentWeapon = content.gear.flat[user.items.gear[type].weapon];
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if (item.type === "shield" && (currentWeapon ? currentWeapon.twoHanded : false)) {
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user.items.gear[type].weapon = 'weapon_base_0';
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message = i18n.t('messageTwoHandedUnequip', {
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twoHandedText: currentWeapon.text(req.language), offHandedText: item.text(req.language),
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}, req.language);
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} else if (item.twoHanded && (currentShield && user.items.gear[type].shield != "shield_base_0")) {
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user.items.gear[type].shield = "shield_base_0";
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} else if (item.twoHanded && (currentShield && user.items.gear[type].shield != "shield_base_0")) {
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user.items.gear[type].shield = "shield_base_0";
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message = i18n.t('messageTwoHandedEquip', {
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twoHandedText: item.text(req.language), offHandedText: currentShield.text(req.language),
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}, req.language);
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}, req.language);
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}
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return message;
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},
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@@ -2281,14 +2282,14 @@ api.wrap = function(user, main) {
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user.stats.lvl++;
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tnl = api.tnl(user.stats.lvl);
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user.stats.hp = 50;
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var totalStatPoints = user.stats.str + user.stats.int + user.stats.con + user.stats.per;
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if (totalStatPoints >= api.maxLevel) {
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var userTotalStatPoints = user.stats.str + user.stats.int + user.stats.con + user.stats.per;
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if (userTotalStatPoints >= api.maxStatPoints) {
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continue;
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}
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if (user.preferences.automaticAllocation) {
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user.fns.autoAllocate();
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} else {
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user.stats.points = user.stats.lvl - totalStatPoints;
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user.stats.points = user.stats.lvl - userTotalStatPoints;
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if (user.stats.points < 0) {
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user.stats.points = 0;
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}
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@@ -14,6 +14,14 @@ export function capByLevel (lvl) {
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}
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}
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/*
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------------------------------------------------------
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Stats cap
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------------------------------------------------------
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*/
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export const MAX_STAT_POINTS = MAX_LEVEL;
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/*
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------------------------------------------------------
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Health cap
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