Files
habitica/website/client-old/js/controllers/userCtrl.js
Sabe Jones 25b0ff38c4 Login Incentives (#8230)
* feat(incentives): login bennies WIP

* feat(content): incentive prize content WIP

* fix(content): placeholders pass tests

* WIP(content): Bard instrument placeholder

* feat(content): Incentives build

* chore(sprites): compile
and fix some strings

* WIP(incentives): quests and backgrounds

* fix(quests): correct buy/launch handling

* [WIP] Incentives rewarding (#8226)

* Added login incentive rewards

* Updated incentive rewards

* Added incentive modal and updated notification structure

* Added analytics to sleeping

* Added login incentives to user analytics

* Fixed unit tests and ensured that prizes are incremented and not replaced

* Updated style of daily login incentive modal

* Added rewards modal

* Added translations

* Added loigin incentive ui elements to profile

* Updated login incentives structure and abstracted to common.content

* Added dynamic display for login incentives on profile

* Added purple potion image

* Updated daily login modal

* Fixed progress calculation

* Added bard gear

* Updated login incentive rewards

* Fixed styles and text

* Added multiple read for notifications

* Fixed lint issues

* Fixed styles and added 50 limit

* Updated quest keys

* Added login incentives reward page

* Fixed tests

* Fixed linting and tests

* Read named notifications route. Add image for backgrounds

* Fixed style issues and added tranlsations to login incentive notification

* Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock

* Updated awarded message

* Fixed text and updated progress counter to display better

* Fixed purple potion reward text

* Fixed check in backgrouns reward text

* fix(quest): pass tests

* Added display of multiple rewards

* Updated modal styles

* Fixed neagtive 50 issue

* Remvoed total count from daily login incentives modal

* Fixed magic paw display

* fix(awards): give bunnies again

* WIP(incentives): more progress on BG shop

* fix(incentives): actually award backgrounds

* fix(incentives): more BG fixy

* fix(backgrounds): don't gem-buy checkin bgs

* Added dust bunny notification

* fix(incentives): don't redisplay bunny award

* chore(news): Bailey
and different promo sprite
2016-11-23 19:34:09 -06:00

108 lines
4.0 KiB
JavaScript

"use strict";
habitrpg.controller("UserCtrl", ['$rootScope', '$scope', '$location', 'User', '$http', '$state', 'Guide', 'Shared', 'Content', 'Stats', 'Social', 'Costume',
function($rootScope, $scope, $location, User, $http, $state, Guide, Shared, Content, Stats, Social, Costume) {
$scope.profile = User.user;
$scope.statCalc = Stats;
$scope.loadWidgets = Social.loadWidgets;
$scope.hideUserAvatar = function() {
$(".userAvatar").hide();
};
$scope.$watch('_editing.profile', function(value){
if(value === true) $scope.editingProfile = angular.copy(User.user.profile);
});
$scope.costume = Costume;
$scope.allocate = function(stat){
User.allocate({query:{stat:stat}});
}
$scope.changeClass = function(klass){
if (!klass) {
if (!confirm(window.env.t('sureReset')))
return;
return User.changeClass({});
}
User.changeClass({query:{class:klass}});
$scope.selectedClass = undefined;
Shared.updateStore(User.user);
Guide.goto('classes', 0,true);
}
$scope.save = function(){
var values = {};
_.each($scope.editingProfile, function(value, key){
// Using toString because we need to compare two arrays (websites)
var curVal = $scope.profile.profile[key];
if(!curVal || $scope.editingProfile[key].toString() !== curVal.toString())
values['profile.' + key] = value;
});
User.set(values);
$scope._editing.profile = false;
}
$scope.acknowledgeHealthWarning = function(){
User.set({'flags.warnedLowHealth':true});
}
$scope.backgroundShopSets = Shared.shops.getBackgroundShopSets();
/**
* For gem-unlockable preferences, (a) if owned, select preference (b) else, purchase
* @param path: User.preferences <-> User.purchased maps like User.preferences.skin=abc <-> User.purchased.skin.abc.
* Pass in this paramater as "skin.abc". Alternatively, pass as an array ["skin.abc", "skin.xyz"] to unlock sets
*/
$scope.unlock = function(path){
var fullSet = ~path.indexOf(',');
var cost =
~path.indexOf('background.') ?
(fullSet ? 3.75 : 1.75) : // (Backgrounds) 15G per set, 7G per individual
(fullSet ? 1.25 : 0.5); // (Hair, skin, etc) 5G per set, 2G per individual
if (path.indexOf('background.blue') === -1 && path.indexOf('background.green') === -1 && path.indexOf('background.red') === -1 && path.indexOf('background.purple') === -1 && path.indexOf('background.yellow') === -1) {
if (fullSet) {
if (confirm(window.env.t('purchaseFor',{cost:cost*4})) !== true) return;
if (User.user.balance < cost) return $rootScope.openModal('buyGems');
} else if (!_.get(User.user, 'purchased.' + path)) {
if (confirm(window.env.t('purchaseFor',{cost:cost*4})) !== true) return;
if (User.user.balance < cost) return $rootScope.openModal('buyGems');
}
}
User.unlock({query:{path:path}})
}
$scope.ownsSet = function(type, _set) {
return !_.find(_set,function(v,k) {
if (type === 'background') k = v.key;
return !User.user.purchased[type][k];
});
};
$scope.setKeys = function(type, _set) {
return _.map(_set, function(v,k) {
if (type === 'background') k = v.key;
return type+'.'+k;
}).join(',');
};
$scope.getProgressDisplay = function () {
var currentLoginDay = Content.loginIncentives[$scope.profile.loginIncentives];
var nextRewardAt = currentLoginDay.nextRewardAt;
return ' ' + ($scope.profile.loginIncentives - currentLoginDay.prevRewardKey) + '/' + (nextRewardAt - currentLoginDay.prevRewardKey);
};
$scope.incentivesProgress = function () {
var currentLoginDay = Content.loginIncentives[$scope.profile.loginIncentives];
var previousRewardDay = currentLoginDay.prevRewardKey;
var nextRewardAt = currentLoginDay.nextRewardAt;
return ($scope.profile.loginIncentives - previousRewardDay)/(nextRewardAt - previousRewardDay) * 100;
};
}
]);