Files
habitica/common/script/api-v3/cron.js
2015-12-18 16:29:57 +01:00

265 lines
8.9 KiB
JavaScript

import moment from 'moment';
import _ from 'lodash';
import scoreTask from './scoreTask';
import preenUserHistory from './preenHistory';
import common from '../../';
import {
shouldDo,
} from '../cron';
let clearBuffs = {
str: 0,
int: 0,
per: 0,
con: 0,
stealth: 0,
streaks: false,
};
// At end of day, add value to all incomplete Daily & Todo tasks (further incentive)
// For incomplete Dailys, deduct experience
// Make sure to run this function once in a while as server will not take care of overnight calculations.
// And you have to run it every time client connects.
export default function cron (options = {}) {
let {user, tasksByType, analytics, now, daysMissed} = options;
user.auth.timestamps.loggedin = now;
user.lastCron = now;
// Reset the lastDrop count to zero
if (user.items.lastDrop.count > 0) user.items.lastDrop.count = 0;
// "Perfect Day" achievement for perfect-days
let perfect = true;
// end-of-month perks for subscribers
let plan = user.purchased.plan;
if (user.isSubscribed()) {
if (moment(plan.dateUpdated).format('MMYYYY') !== moment().format('MMYYYY')) {
plan.gemsBought = 0; // reset gem-cap
plan.dateUpdated = now;
// For every month, inc their "consecutive months" counter. Give perks based on consecutive blocks
// If they already got perks for those blocks (eg, 6mo subscription, subscription gifts, etc) - then dec the offset until it hits 0
// TODO use month diff instead of ++ / --?
_.defaults(plan.consecutive, {count: 0, offset: 0, trinkets: 0, gemCapExtra: 0}); // FIXME see https://github.com/HabitRPG/habitrpg/issues/4317
plan.consecutive.count++;
if (plan.consecutive.offset > 0) {
plan.consecutive.offset--;
} else if (plan.consecutive.count % 3 === 0) { // every 3 months
plan.consecutive.trinkets++;
plan.consecutive.gemCapExtra += 5;
if (plan.consecutive.gemCapExtra > 25) plan.consecutive.gemCapExtra = 25; // cap it at 50 (hard 25 limit + extra 25)
}
}
// If user cancelled subscription, we give them until 30day's end until it terminates
if (plan.dateTerminated && moment(plan.dateTerminated).isBefore(new Date())) {
_.merge(plan, {
planId: null,
customerId: null,
paymentMethod: null,
});
_.merge(plan.consecutive, {
count: 0,
offset: 0,
gemCapExtra: 0,
});
user.markModified('purchased.plan'); // TODO necessary?
}
}
// User is resting at the inn.
// On cron, buffs are cleared and all dailies are reset without performing damage
if (user.preferences.sleep === true) {
user.stats.buffs = _.cloneDeep(clearBuffs);
tasksByType.dailys.forEach((daily) => {
let completed = daily.completed;
let thatDay = moment(now).subtract({days: 1});
if (shouldDo(thatDay.toDate(), daily, user.preferences) || completed) {
daily.checklist.forEach(box => box.completed = false);
}
daily.completed = false;
});
return;
}
let multiDaysCountAsOneDay = true;
// If the user does not log in for two or more days, cron (mostly) acts as if it were only one day.
// When site-wide difficulty settings are introduced, this can be a user preference option.
// Tally each task
let todoTally = 0;
tasksByType.todos.forEach(task => { // make uncompleted todos redder
scoreTask({
task,
user,
direction: 'down',
cron: true,
times: multiDaysCountAsOneDay ? 1 : daysMissed,
// TODO pass req for analytics?
});
todoTally += task.value;
});
let dailyChecked = 0; // how many dailies were checked?
let dailyDueUnchecked = 0; // how many dailies were cun-hecked?
if (!user.party.quest.progress.down) user.party.quest.progress.down = 0;
tasksByType.dailys.forEach((task) => {
let completed = task.completed;
// Deduct points for missed Daily tasks
let EvadeTask = 0;
let scheduleMisses = daysMissed;
if (completed) {
dailyChecked += 1;
} else {
// dailys repeat, so need to calculate how many they've missed according to their own schedule
scheduleMisses = 0;
for (let i = 0; i < daysMissed; i++) {
let thatDay = moment(now).subtract({days: i + 1});
if (shouldDo(thatDay.toDate(), task, user.preferences)) {
scheduleMisses++;
if (user.stats.buffs.stealth) {
user.stats.buffs.stealth--;
EvadeTask++;
}
if (multiDaysCountAsOneDay) break;
}
}
if (scheduleMisses > EvadeTask) {
perfect = false;
if (task.checklist && task.checklist.length > 0) { // Partially completed checklists dock fewer mana points
let fractionChecked = _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0) / task.checklist.length;
dailyDueUnchecked += 1 - fractionChecked;
dailyChecked += fractionChecked;
} else {
dailyDueUnchecked += 1;
}
let delta = scoreTask({
user,
task,
direction: 'down',
times: multiDaysCountAsOneDay ? 1 : scheduleMisses - EvadeTask,
cron: true,
});
// Apply damage from a boss, less damage for Trivial priority (difficulty)
user.party.quest.progress.down += delta * (task.priority < 1 ? task.priority : 1);
// NB: Medium and Hard priorities do not increase damage from boss. This was by accident
// initially, and when we realised, we could not fix it because users are used to
// their Medium and Hard Dailies doing an Easy amount of damage from boss.
// Easy is task.priority = 1. Anything < 1 will be Trivial (0.1) or any future
// setting between Trivial and Easy.
}
}
task.history.push({
date: Number(new Date()),
value: task.value,
});
task.completed = false;
if (completed || scheduleMisses > 0) {
task.checklist.forEach(i => i.completed = true); // FIXME this should not happen for grey tasks unless they are completed
}
});
tasksByType.habits.forEach((task) => { // slowly reset 'onlies' value to 0
if (task.up === false || task.down === false) {
task.value = Math.abs(task.value) < 0.1 ? 0 : task.value = task.value / 2;
}
});
// Finished tallying
user.history.todos.push({date: now, value: todoTally});
// tally experience
let expTally = user.stats.exp;
let lvl = 0; // iterator
while (lvl < user.stats.lvl - 1) {
lvl++;
expTally += common.tnl(lvl);
}
user.history.exp.push({date: now, value: expTally});
// preen user history so that it doesn't become a performance problem
// also for subscribed users but differentyly
// premium subscribers can keep their full history.
preenUserHistory(user, tasksByType);
if (perfect) {
user.achievements.perfect++;
let lvlDiv2 = Math.ceil(common.capByLevel(user.stats.lvl) / 2);
user.stats.buffs = {
str: lvlDiv2,
int: lvlDiv2,
per: lvlDiv2,
con: lvlDiv2,
stealth: 0,
streaks: false,
};
} else {
user.stats.buffs = _.cloneDeep(clearBuffs);
}
// Add 10 MP, or 10% of max MP if that'd be more. Perform this after Perfect Day for maximum benefit
// Adjust for fraction of dailies completed
user.stats.mp += _.max([10, 0.1 * user._statsComputed.maxMP]) * dailyChecked / (dailyDueUnchecked + dailyChecked);
if (user.stats.mp > user._statsComputed.maxMP) user.stats.mp = user._statsComputed.maxMP;
if (dailyDueUnchecked === 0 && dailyChecked === 0) dailyChecked = 1;
user.stats.mp += _.max([10, 0.1 * user._statsComputed.maxMP]) * dailyChecked / (dailyDueUnchecked + dailyChecked);
if (user.stats.mp > user._statsComputed.maxMP) {
user.stats.mp = user._statsComputed.maxMP;
}
// After all is said and done, progress up user's effect on quest, return those values & reset the user's
let progress = user.party.quest.progress;
let _progress = _.cloneDeep(progress);
_.merge(progress, {down: 0, up: 0});
progress.collect = _.transform(progress.collect, (m, v, k) => m[k] = 0);
// Clean PMs - keep 200 for subscribers and 50 for free users
// TODO tests
let maxPMs = user.isSubscribed() ? 200 : 50; // TODO 200 limit for contributors too
let numberOfPMs = Object.keys(user.inbox.messages).length;
if (Object.keys(user.inbox.messages).length > maxPMs) {
_(user.inbox.messages)
.sortBy('timestamp')
.takeRight(numberOfPMs - maxPMs)
.each(pm => {
user.inbox.messages[pm.id] = undefined;
}).value();
user.markModified('inbox.messages');
}
// Analytics
user.flags.cronCount++;
analytics.track('Cron', {
category: 'behavior',
gaLabel: 'Cron Count',
gaValue: user.flags.cronCount,
uuid: user._id,
user, // TODO is it really necessary passing the whole user object?
resting: user.preferences.sleep,
cronCount: user.flags.cronCount,
progressUp: _.min([_progress.up, 900]),
progressDown: _progress.down,
});
return _progress;
}