Files
habitica/test/common/user.fns.buy.test.js
2015-12-29 07:45:03 -06:00

289 lines
8.6 KiB
JavaScript

/* eslint-disable camelcase */
import sinon from 'sinon'; // eslint-disable-line no-shadow
let shared = require('../../common/script/index.js');
describe('user.fns.buy', () => {
let user;
beforeEach(() => {
user = {
items: {
gear: {
owned: {
weapon_warrior_0: true,
},
equipped: {
weapon_warrior_0: true,
},
},
},
preferences: {},
stats: { gp: 200 },
achievements: { },
flags: { },
};
shared.wrap(user);
sinon.stub(user.fns, 'randomVal');
sinon.stub(user.fns, 'predictableRandom');
});
afterEach(() => {
user.fns.randomVal.restore();
user.fns.predictableRandom.restore();
});
context('Potion', () => {
it('recovers 15 hp', () => {
user.stats.hp = 30;
user.ops.buy({params: {key: 'potion'}});
expect(user.stats.hp).to.eql(45);
});
it('does not increase hp above 50', () => {
user.stats.hp = 45;
user.ops.buy({params: {key: 'potion'}});
expect(user.stats.hp).to.eql(50);
});
it('deducts 25 gp', () => {
user.stats.hp = 45;
user.ops.buy({params: {key: 'potion'}});
expect(user.stats.gp).to.eql(175);
});
it('does not purchase if not enough gp', () => {
user.stats.hp = 45;
user.stats.gp = 5;
user.ops.buy({params: {key: 'potion'}});
expect(user.stats.hp).to.eql(45);
expect(user.stats.gp).to.eql(5);
});
});
context('Gear', () => {
it('adds equipment to inventory', () => {
user.stats.gp = 31;
user.ops.buy({params: {key: 'armor_warrior_1'}});
expect(user.items.gear.owned).to.eql({ weapon_warrior_0: true, armor_warrior_1: true });
});
it('deducts gold from user', () => {
user.stats.gp = 31;
user.ops.buy({params: {key: 'armor_warrior_1'}});
expect(user.stats.gp).to.eql(1);
});
it('auto equips equipment if user has auto-equip preference turned on', () => {
user.stats.gp = 31;
user.preferences.autoEquip = true;
user.ops.buy({params: {key: 'armor_warrior_1'}});
expect(user.items.gear.equipped).to.have.property('armor', 'armor_warrior_1');
});
it('buys equipment but does not auto-equip', () => {
user.stats.gp = 31;
user.preferences.autoEquip = false;
user.ops.buy({params: {key: 'armor_warrior_1'}});
expect(user.items.gear.equipped).to.not.have.property('armor');
});
it('removes one-handed weapon and shield if auto-equip is on and a two-hander is bought', () => {
user.stats.gp = 100;
user.preferences.autoEquip = true;
user.ops.buy({params: {key: 'shield_warrior_1'}});
user.ops.equip({params: {key: 'shield_warrior_1'}});
user.ops.buy({params: {key: 'weapon_warrior_1'}});
user.ops.equip({params: {key: 'weapon_warrior_1'}});
user.ops.buy({params: {key: 'weapon_wizard_1'}});
expect(user.items.gear.equipped).to.have.property('shield', 'shield_base_0');
expect(user.items.gear.equipped).to.have.property('weapon', 'weapon_wizard_1');
});
it('buys two-handed equipment but does not automatically remove sword or shield', () => {
user.stats.gp = 100;
user.preferences.autoEquip = false;
user.ops.buy({params: {key: 'shield_warrior_1'}});
user.ops.equip({params: {key: 'shield_warrior_1'}});
user.ops.buy({params: {key: 'weapon_warrior_1'}});
user.ops.equip({params: {key: 'weapon_warrior_1'}});
user.ops.buy({params: {key: 'weapon_wizard_1'}});
expect(user.items.gear.equipped).to.have.property('shield', 'shield_warrior_1');
expect(user.items.gear.equipped).to.have.property('weapon', 'weapon_warrior_1');
});
it('does not buy equipment without enough Gold', () => {
user.stats.gp = 20;
user.ops.buy({params: {key: 'armor_warrior_1'}});
expect(user.items.gear.owned).to.not.have.property('armor_warrior_1');
});
});
context('Quests', () => {
it('buys a Quest scroll');
it('does not buy Quests without enough Gold');
it('does not buy nonexistent Quests');
it('does not buy Gem-premium Quests');
});
context('Enchanted Armoire', () => {
let YIELD_EQUIPMENT = 0.5;
let YIELD_FOOD = 0.7;
let YIELD_EXP = 0.9;
let fullArmoire = {};
_(shared.content.gearTypes).each((type) => {
_(shared.content.gear.tree[type].armoire).each((gearObject) => {
let armoireKey = gearObject.key;
fullArmoire[armoireKey] = true;
}).value();
}).value();
beforeEach(() => {
user.achievements.ultimateGearSets = { rogue: true };
user.flags.armoireOpened = true;
user.stats.exp = 0;
user.items.food = {};
});
context('failure conditions', () => {
it('does not open if user does not have enough gold', (done) => {
user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
user.stats.gp = 50;
user.ops.buy({params: {key: 'armoire'}}, (response) => {
expect(response.message).to.eql('Not Enough Gold');
expect(user.items.gear.owned).to.eql({weapon_warrior_0: true});
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.eql(0);
done();
});
});
it('does not open without Ultimate Gear achievement', (done) => {
user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
user.achievements.ultimateGearSets = {healer: false, wizard: false, rogue: false, warrior: false};
user.ops.buy({params: {key: 'armoire'}}, (response) => {
expect(response.message).to.eql('You can\'t buy this item');
expect(user.items.gear.owned).to.eql({weapon_warrior_0: true});
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.eql(0);
done();
});
});
});
context('non-gear awards', () => {
it('gives Experience', () => {
user.fns.predictableRandom.returns(YIELD_EXP);
user.ops.buy({params: {key: 'armoire'}});
expect(user.items.gear.owned).to.eql({weapon_warrior_0: true});
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.eql(46);
expect(user.stats.gp).to.eql(100);
});
it('gives food', () => {
let honey = shared.content.food.Honey;
user.fns.randomVal.returns(honey);
user.fns.predictableRandom.returns(YIELD_FOOD);
user.ops.buy({params: {key: 'armoire'}});
expect(user.items.gear.owned).to.eql({weapon_warrior_0: true});
expect(user.items.food).to.eql({Honey: 1});
expect(user.stats.exp).to.eql(0);
expect(user.stats.gp).to.eql(100);
});
it('does not give equipment if all equipment has been found', () => {
user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
user.items.gear.owned = fullArmoire;
user.stats.gp = 150;
user.ops.buy({params: {key: 'armoire'}});
expect(user.items.gear.owned).to.eql(fullArmoire);
let armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire');
expect(armoireCount).to.eql(0);
expect(user.stats.exp).to.eql(30);
expect(user.stats.gp).to.eql(50);
});
});
context('gear awards', () => {
beforeEach(() => {
let shield = shared.content.gear.tree.shield.armoire.gladiatorShield;
user.fns.randomVal.returns(shield);
});
it('always drops equipment the first time', () => {
delete user.flags.armoireOpened;
user.fns.predictableRandom.returns(YIELD_EXP);
user.ops.buy({params: {key: 'armoire'}});
expect(user.items.gear.owned).to.eql({
weapon_warrior_0: true,
shield_armoire_gladiatorShield: true,
});
let armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire');
expect(armoireCount).to.eql(_.size(fullArmoire) - 1);
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.eql(0);
expect(user.stats.gp).to.eql(100);
});
it('gives more equipment', () => {
user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
user.items.gear.owned = {
weapon_warrior_0: true,
head_armoire_hornedIronHelm: true,
};
user.stats.gp = 200;
user.ops.buy({params: {key: 'armoire'}});
expect(user.items.gear.owned).to.eql({weapon_warrior_0: true, shield_armoire_gladiatorShield: true, head_armoire_hornedIronHelm: true});
let armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire');
expect(armoireCount).to.eql(_.size(fullArmoire) - 2);
expect(user.stats.gp).to.eql(100);
});
});
});
});