mirror of
https://github.com/HabitRPG/habitica.git
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191 lines
5.7 KiB
JavaScript
191 lines
5.7 KiB
JavaScript
var sinon = require('sinon');
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var chai = require("chai")
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chai.use(require("sinon-chai"))
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var expect = chai.expect
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var _ = require('lodash');
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require('coffee-script');
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var shared = require('../../common/script/index.coffee');
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var Content = require('../../common/script/content.coffee');
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describe('user.fns.buy', function() {
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var user;
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beforeEach(function() {
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user = {
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items: {
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gear: {
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owned: {
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weapon_warrior_0: true
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}
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}
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},
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stats: { gp: 200 },
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achievements: { },
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flags: { }
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};
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shared.wrap(user);
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sinon.stub(user.fns, 'randomVal');
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sinon.stub(user.fns, 'predictableRandom');
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});
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afterEach(function() {
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user.fns.randomVal.restore();
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user.fns.predictableRandom.restore();
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});
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context('Potion', function() {
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it('recovers hp');
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});
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context('Gear', function() {
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it('buys equipment');
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it('does not buy equipment without enough Gold');
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});
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context('Quests', function() {
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it('buys a Quest scroll');
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it('does not buy Quests without enough Gold');
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it('does not buy nonexistent Quests');
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it('does not buy Gem-premium Quests');
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});
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context('Enchanted Armoire', function() {
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var YIELD_EQUIPMENT = .5;
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var YIELD_FOOD = .7;
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var YIELD_EXP = .9;
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var fullArmoire = {}
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_(Content.gearTypes).each(function(type) {
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_(Content.gear.tree[type].armoire).each(function(gearObject, gearName) {
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armoireKey = gearObject.key;
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fullArmoire[armoireKey] = true;
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});
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});
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beforeEach(function() {
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user.achievements.ultimateGearSets = { rogue: true };
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user.flags.armoireOpened = true;
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user.stats.exp = 0;
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user.items.food = {};
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});
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context('failure conditions', function() {
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it('does not open if user does not have enough gold', function(done) {
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user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
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user.stats.gp = 50;
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user.ops.buy({params: {key: 'armoire'}}, function(response) {
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expect(response.message).to.eql('Not Enough Gold');
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expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
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expect(user.items.food).to.be.empty;
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expect(user.stats.exp).to.eql(0);
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done();
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});
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});
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it('does not open without Ultimate Gear achievement',function(done) {
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user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
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user.achievements.ultimateGearSets = {'healer':false,'wizard':false,'rogue':false,'warrior':false};
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user.ops.buy({params: {key: 'armoire'}}, function(response) {
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expect(response.message).to.eql("You can't buy this item");
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expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
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expect(user.items.food).to.be.empty;
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expect(user.stats.exp).to.eql(0);
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done();
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});
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});
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});
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context('non-gear awards', function() {
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it('gives Experience', function() {
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user.fns.predictableRandom.returns(YIELD_EXP);
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user.ops.buy({params: {key: 'armoire'}})
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expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
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expect(user.items.food).to.be.empty;
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expect(user.stats.exp).to.eql(46);
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expect(user.stats.gp).to.eql(100);
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});
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it('gives food', function() {
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var honey = Content.food.Honey;
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user.fns.randomVal.returns(honey);
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user.fns.predictableRandom.returns(YIELD_FOOD);
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user.ops.buy({params: {key: 'armoire'}})
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expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
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expect(user.items.food).to.eql({'Honey': 1});
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expect(user.stats.exp).to.eql(0);
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expect(user.stats.gp).to.eql(100);
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});
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it('does not give equipment if all equipment has been found', function() {
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user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
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user.items.gear.owned = fullArmoire;
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user.stats.gp = 150;
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user.ops.buy({params: {key: 'armoire'}});
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expect(user.items.gear.owned).to.eql(fullArmoire);
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var armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire');
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expect(armoireCount).to.eql(0);
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expect(user.stats.exp).to.eql(30);
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expect(user.stats.gp).to.eql(50);
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});
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});
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context('gear awards', function() {
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beforeEach(function() {
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var shield = Content.gear.tree.shield.armoire.gladiatorShield;
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user.fns.randomVal.returns(shield);
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});
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it('always drops equipment the first time', function() {
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delete user.flags.armoireOpened;
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user.fns.predictableRandom.returns(YIELD_EXP);
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user.ops.buy({params: {key: 'armoire'}});
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expect(user.items.gear.owned).to.eql({
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'weapon_warrior_0': true,
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'shield_armoire_gladiatorShield': true
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});
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var armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire');
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expect(armoireCount).to.eql (_.size(fullArmoire) - 1)
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expect(user.items.food).to.be.empty;
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expect(user.stats.exp).to.eql(0);
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expect(user.stats.gp).to.eql(100);
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});
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it('gives more equipment', function() {
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user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
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user.items.gear.owned = {
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weapon_warrior_0: true,
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head_armoire_hornedIronHelm: true
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};
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user.stats.gp = 200;
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user.ops.buy({params: {key: 'armoire'}});
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expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true, 'shield_armoire_gladiatorShield':true, 'head_armoire_hornedIronHelm':true});
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var armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire');
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expect(armoireCount).to.eql((_.size(fullArmoire) - 2));
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expect(user.stats.gp).to.eql(100);
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});
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});
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});
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});
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