Files
habitica/test/common/user.fns.buy.test.js
2015-08-05 13:02:36 -05:00

191 lines
5.7 KiB
JavaScript

var sinon = require('sinon');
var chai = require("chai")
chai.use(require("sinon-chai"))
var expect = chai.expect
var _ = require('lodash');
require('coffee-script');
var shared = require('../../common/script/index.coffee');
var Content = require('../../common/script/content.coffee');
describe('user.fns.buy', function() {
var user;
beforeEach(function() {
user = {
items: {
gear: {
owned: {
weapon_warrior_0: true
}
}
},
stats: { gp: 200 },
achievements: { },
flags: { }
};
shared.wrap(user);
sinon.stub(user.fns, 'randomVal');
sinon.stub(user.fns, 'predictableRandom');
});
afterEach(function() {
user.fns.randomVal.restore();
user.fns.predictableRandom.restore();
});
context('Potion', function() {
it('recovers hp');
});
context('Gear', function() {
it('buys equipment');
it('does not buy equipment without enough Gold');
});
context('Quests', function() {
it('buys a Quest scroll');
it('does not buy Quests without enough Gold');
it('does not buy nonexistent Quests');
it('does not buy Gem-premium Quests');
});
context('Enchanted Armoire', function() {
var YIELD_EQUIPMENT = .5;
var YIELD_FOOD = .7;
var YIELD_EXP = .9;
var fullArmoire = {}
_(Content.gearTypes).each(function(type) {
_(Content.gear.tree[type].armoire).each(function(gearObject, gearName) {
armoireKey = gearObject.key;
fullArmoire[armoireKey] = true;
});
});
beforeEach(function() {
user.achievements.ultimateGearSets = { rogue: true };
user.flags.armoireOpened = true;
user.stats.exp = 0;
user.items.food = {};
});
context('failure conditions', function() {
it('does not open if user does not have enough gold', function(done) {
user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
user.stats.gp = 50;
user.ops.buy({params: {key: 'armoire'}}, function(response) {
expect(response.message).to.eql('Not Enough Gold');
expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.eql(0);
done();
});
});
it('does not open without Ultimate Gear achievement',function(done) {
user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
user.achievements.ultimateGearSets = {'healer':false,'wizard':false,'rogue':false,'warrior':false};
user.ops.buy({params: {key: 'armoire'}}, function(response) {
expect(response.message).to.eql("You can't buy this item");
expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.eql(0);
done();
});
});
});
context('non-gear awards', function() {
it('gives Experience', function() {
user.fns.predictableRandom.returns(YIELD_EXP);
user.ops.buy({params: {key: 'armoire'}})
expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.eql(46);
expect(user.stats.gp).to.eql(100);
});
it('gives food', function() {
var honey = Content.food.Honey;
user.fns.randomVal.returns(honey);
user.fns.predictableRandom.returns(YIELD_FOOD);
user.ops.buy({params: {key: 'armoire'}})
expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
expect(user.items.food).to.eql({'Honey': 1});
expect(user.stats.exp).to.eql(0);
expect(user.stats.gp).to.eql(100);
});
it('does not give equipment if all equipment has been found', function() {
user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
user.items.gear.owned = fullArmoire;
user.stats.gp = 150;
user.ops.buy({params: {key: 'armoire'}});
expect(user.items.gear.owned).to.eql(fullArmoire);
var armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire');
expect(armoireCount).to.eql(0);
expect(user.stats.exp).to.eql(30);
expect(user.stats.gp).to.eql(50);
});
});
context('gear awards', function() {
beforeEach(function() {
var shield = Content.gear.tree.shield.armoire.gladiatorShield;
user.fns.randomVal.returns(shield);
});
it('always drops equipment the first time', function() {
delete user.flags.armoireOpened;
user.fns.predictableRandom.returns(YIELD_EXP);
user.ops.buy({params: {key: 'armoire'}});
expect(user.items.gear.owned).to.eql({
'weapon_warrior_0': true,
'shield_armoire_gladiatorShield': true
});
var armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire');
expect(armoireCount).to.eql (_.size(fullArmoire) - 1)
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.eql(0);
expect(user.stats.gp).to.eql(100);
});
it('gives more equipment', function() {
user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
user.items.gear.owned = {
weapon_warrior_0: true,
head_armoire_hornedIronHelm: true
};
user.stats.gp = 200;
user.ops.buy({params: {key: 'armoire'}});
expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true, 'shield_armoire_gladiatorShield':true, 'head_armoire_hornedIronHelm':true});
var armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire');
expect(armoireCount).to.eql((_.size(fullArmoire) - 2));
expect(user.stats.gp).to.eql(100);
});
});
});
});