mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-15 21:57:22 +01:00
Reorganize and set stub behavior
This commit is contained in:
@@ -27,12 +27,7 @@ describe('user.fns.buy', function() {
|
||||
|
||||
shared.wrap(user);
|
||||
|
||||
sinon.stub(user.fns, 'randomVal', function(obj) {
|
||||
// too many predictableRandom calls to stub, let's return the last element
|
||||
var last = _.last(obj);
|
||||
return last;
|
||||
});
|
||||
|
||||
sinon.stub(user.fns, 'randomVal');
|
||||
sinon.stub(user.fns, 'predictableRandom');
|
||||
});
|
||||
|
||||
@@ -82,101 +77,114 @@ describe('user.fns.buy', function() {
|
||||
user.items.food = {};
|
||||
});
|
||||
|
||||
it('does not open if user does not have enough gold', function(done) {
|
||||
user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
|
||||
user.stats.gp = 50;
|
||||
context('failure conditions', function() {
|
||||
it('does not open if user does not have enough gold', function(done) {
|
||||
user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
|
||||
user.stats.gp = 50;
|
||||
|
||||
user.ops.buy({params: {key: 'armoire'}}, function(response) {
|
||||
expect(response.message).to.eql('Not Enough Gold');
|
||||
expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
|
||||
expect(user.items.food).to.be.empty;
|
||||
expect(user.stats.exp).to.eql(0);
|
||||
done();
|
||||
});
|
||||
});
|
||||
|
||||
it('does not open without Ultimate Gear achievement',function(done) {
|
||||
user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
|
||||
user.achievements.ultimateGearSets = {'healer':false,'wizard':false,'rogue':false,'warrior':false};
|
||||
|
||||
user.ops.buy({params: {key: 'armoire'}}, function(response) {
|
||||
expect(response.message).to.eql("You can't buy this item");
|
||||
expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
|
||||
expect(user.items.food).to.be.empty;
|
||||
expect(user.stats.exp).to.eql(0);
|
||||
done();
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
context('non-gear awards', function() {
|
||||
it('gives Experience', function() {
|
||||
user.fns.predictableRandom.returns(YIELD_EXP);
|
||||
|
||||
user.ops.buy({params: {key: 'armoire'}})
|
||||
|
||||
user.ops.buy({params: {key: 'armoire'}}, function(response) {
|
||||
expect(response.message).to.eql('Not Enough Gold');
|
||||
expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
|
||||
expect(user.items.food).to.be.empty;
|
||||
expect(user.stats.exp).to.eql(46);
|
||||
expect(user.stats.gp).to.eql(100);
|
||||
});
|
||||
|
||||
it('gives food', function() {
|
||||
var honey = Content.food.Honey;
|
||||
user.fns.randomVal.returns(honey);
|
||||
user.fns.predictableRandom.returns(YIELD_FOOD);
|
||||
|
||||
user.ops.buy({params: {key: 'armoire'}})
|
||||
|
||||
expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
|
||||
expect(user.items.food).to.eql({'Honey': 1});
|
||||
expect(user.stats.exp).to.eql(0);
|
||||
done();
|
||||
expect(user.stats.gp).to.eql(100);
|
||||
});
|
||||
|
||||
it('does not give equipment if all equipment has been found', function() {
|
||||
user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
|
||||
user.items.gear.owned = fullArmoire;
|
||||
user.stats.gp = 150;
|
||||
|
||||
user.ops.buy({params: {key: 'armoire'}});
|
||||
|
||||
expect(user.items.gear.owned).to.eql(fullArmoire);
|
||||
var armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire');
|
||||
expect(armoireCount).to.eql(0);
|
||||
|
||||
expect(user.stats.exp).to.eql(30);
|
||||
expect(user.stats.gp).to.eql(50);
|
||||
});
|
||||
});
|
||||
|
||||
it('does not open without Ultimate Gear achievement',function(done) {
|
||||
user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
|
||||
user.achievements.ultimateGearSets = {'healer':false,'wizard':false,'rogue':false,'warrior':false};
|
||||
context('gear awards', function() {
|
||||
beforeEach(function() {
|
||||
var shield = Content.gear.tree.shield.armoire.gladiatorShield;
|
||||
user.fns.randomVal.returns(shield);
|
||||
});
|
||||
|
||||
user.ops.buy({params: {key: 'armoire'}}, function(response) {
|
||||
expect(response.message).to.eql("You can't buy this item");
|
||||
expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
|
||||
it('always drops equipment the first time', function() {
|
||||
delete user.flags.armoireOpened;
|
||||
user.fns.predictableRandom.returns(YIELD_EXP);
|
||||
|
||||
user.ops.buy({params: {key: 'armoire'}});
|
||||
|
||||
expect(user.items.gear.owned).to.eql({
|
||||
'weapon_warrior_0': true,
|
||||
'shield_armoire_gladiatorShield': true
|
||||
});
|
||||
|
||||
var armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire');
|
||||
expect(armoireCount).to.eql (_.size(fullArmoire) - 1)
|
||||
expect(user.items.food).to.be.empty;
|
||||
expect(user.stats.exp).to.eql(0);
|
||||
done();
|
||||
});
|
||||
});
|
||||
|
||||
it('always drops equipment the first time', function() {
|
||||
delete user.flags.armoireOpened;
|
||||
user.fns.predictableRandom.returns(YIELD_EXP);
|
||||
|
||||
user.ops.buy({params: {key: 'armoire'}});
|
||||
|
||||
expect(user.items.gear.owned).to.eql({
|
||||
'weapon_warrior_0': true,
|
||||
'shield_armoire_gladiatorShield': true
|
||||
expect(user.stats.gp).to.eql(100);
|
||||
});
|
||||
|
||||
var armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire');
|
||||
expect(armoireCount).to.eql (_.size(fullArmoire) - 1)
|
||||
expect(user.items.food).to.be.empty;
|
||||
expect(user.stats.exp).to.eql(0);
|
||||
expect(user.stats.gp).to.eql(100);
|
||||
});
|
||||
it('gives more equipment', function() {
|
||||
user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
|
||||
user.items.gear.owned = {
|
||||
weapon_warrior_0: true,
|
||||
head_armoire_hornedIronHelm: true
|
||||
};
|
||||
user.stats.gp = 200;
|
||||
|
||||
it('gives Experience', function() {
|
||||
user.fns.predictableRandom.returns(YIELD_EXP);
|
||||
user.ops.buy({params: {key: 'armoire'}});
|
||||
|
||||
user.ops.buy({params: {key: 'armoire'}})
|
||||
|
||||
expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
|
||||
expect(user.items.food).to.be.empty;
|
||||
expect(user.stats.exp).to.eql(46);
|
||||
expect(user.stats.gp).to.eql(100);
|
||||
});
|
||||
|
||||
it('gives food', function() {
|
||||
user.fns.predictableRandom.returns(YIELD_FOOD);
|
||||
|
||||
user.ops.buy({params: {key: 'armoire'}})
|
||||
|
||||
expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
|
||||
expect(user.items.food).to.eql({'Honey': 1});
|
||||
expect(user.stats.exp).to.eql(0);
|
||||
expect(user.stats.gp).to.eql(100);
|
||||
});
|
||||
|
||||
it('gives more equipment', function() {
|
||||
user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
|
||||
user.items.gear.owned = {
|
||||
weapon_warrior_0: true,
|
||||
head_armoire_hornedIronHelm: true
|
||||
};
|
||||
user.stats.gp = 200;
|
||||
|
||||
user.ops.buy({params: {key: 'armoire'}});
|
||||
|
||||
expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true, 'shield_armoire_gladiatorShield':true, 'head_armoire_hornedIronHelm':true});
|
||||
var armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire');
|
||||
expect(armoireCount).to.eql((_.size(fullArmoire) - 2));
|
||||
expect(user.stats.gp).to.eql(100);
|
||||
});
|
||||
|
||||
it('does not give equipment if all equipment has been found', function() {
|
||||
user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
|
||||
user.items.gear.owned = fullArmoire;
|
||||
user.stats.gp = 150;
|
||||
|
||||
user.ops.buy({params: {key: 'armoire'}});
|
||||
|
||||
expect(user.items.gear.owned).to.eql(fullArmoire);
|
||||
var armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire');
|
||||
expect(armoireCount).to.eql(0);
|
||||
|
||||
expect(user.stats.exp).to.eql(30);
|
||||
expect(user.stats.gp).to.eql(50);
|
||||
expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true, 'shield_armoire_gladiatorShield':true, 'head_armoire_hornedIronHelm':true});
|
||||
var armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire');
|
||||
expect(armoireCount).to.eql((_.size(fullArmoire) - 2));
|
||||
expect(user.stats.gp).to.eql(100);
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user