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* common: import lodash modules separately * remove test/content from .eslintignore, fix with eslint --fix content/index * lint test/content * lint content/index except for lodash methods * upgrade server/models * upgrade server/middlewares and server/libs * port server/controllers/top-level * port server/controllers/api-v3 * port views and tests * client old port lodash and _(, missing _. * upgrade client-old * port common/script (root level files only) * port common/script/fns * port common/libs * port common/script/ops * port common/script/content and common/script/libs/shops.js * misc fixes * misc fixes * misc fixes * more tests fixes * fix payments test stubbing, down to 2 failing tests * remove more instances of lodash wrapping * fix bug where toObject does not clone object * fix tests * upgrade migration or add lodash 4 note * update shrinkwrap * fix linting * upgrade eslint-config-habitrpg * update shrinkwrap * recompile shrinkwrap
26 lines
848 B
JavaScript
26 lines
848 B
JavaScript
import each from 'lodash/each';
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import content from '../content/index';
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module.exports = function resetGear (user) {
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let gear = user.items.gear;
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each(['equipped', 'costume'], function resetUserGear (type) {
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gear[type] = {};
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gear[type].armor = 'armor_base_0';
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gear[type].weapon = 'weapon_warrior_0';
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gear[type].head = 'head_base_0';
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gear[type].shield = 'shield_base_0';
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});
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// Gear.owned is a Mongo object so the _.each function iterates over hidden properties.
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// The content.gear.flat[k] check should prevent this causing an error
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each(gear.owned, function resetOwnedGear (v, k) {
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if (gear.owned[k] && content.gear.flat[k] && content.gear.flat[k].value) {
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gear.owned[k] = false;
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}
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});
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gear.owned.weapon_warrior_0 = true; // eslint-disable-line camelcase
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user.preferences.costume = false;
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};
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