Files
habitica/website/server/controllers/api-v3/shops.js
Sabe Jones 25b0ff38c4 Login Incentives (#8230)
* feat(incentives): login bennies WIP

* feat(content): incentive prize content WIP

* fix(content): placeholders pass tests

* WIP(content): Bard instrument placeholder

* feat(content): Incentives build

* chore(sprites): compile
and fix some strings

* WIP(incentives): quests and backgrounds

* fix(quests): correct buy/launch handling

* [WIP] Incentives rewarding (#8226)

* Added login incentive rewards

* Updated incentive rewards

* Added incentive modal and updated notification structure

* Added analytics to sleeping

* Added login incentives to user analytics

* Fixed unit tests and ensured that prizes are incremented and not replaced

* Updated style of daily login incentive modal

* Added rewards modal

* Added translations

* Added loigin incentive ui elements to profile

* Updated login incentives structure and abstracted to common.content

* Added dynamic display for login incentives on profile

* Added purple potion image

* Updated daily login modal

* Fixed progress calculation

* Added bard gear

* Updated login incentive rewards

* Fixed styles and text

* Added multiple read for notifications

* Fixed lint issues

* Fixed styles and added 50 limit

* Updated quest keys

* Added login incentives reward page

* Fixed tests

* Fixed linting and tests

* Read named notifications route. Add image for backgrounds

* Fixed style issues and added tranlsations to login incentive notification

* Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock

* Updated awarded message

* Fixed text and updated progress counter to display better

* Fixed purple potion reward text

* Fixed check in backgrouns reward text

* fix(quest): pass tests

* Added display of multiple rewards

* Updated modal styles

* Fixed neagtive 50 issue

* Remvoed total count from daily login incentives modal

* Fixed magic paw display

* fix(awards): give bunnies again

* WIP(incentives): more progress on BG shop

* fix(incentives): actually award backgrounds

* fix(incentives): more BG fixy

* fix(backgrounds): don't gem-buy checkin bgs

* Added dust bunny notification

* fix(incentives): don't redisplay bunny award

* chore(news): Bailey
and different promo sprite
2016-11-23 19:34:09 -06:00

148 lines
3.8 KiB
JavaScript

import { authWithHeaders } from '../../middlewares/auth';
import { shops } from '../../../common/';
let api = {};
/**
* @apiIgnore
* @api {get} /api/v3/shops/market get the available items for the market
* @apiName GetMarketItems
* @apiGroup Shops
*
* @apiSuccess {Object} data List of available items
* @apiSuccess {string} message Success message
*/
api.getMarketItems = {
method: 'GET',
url: '/shops/market',
middlewares: [authWithHeaders()],
async handler (req, res) {
let user = res.locals.user;
let resObject = {
identifier: 'market',
text: res.t('market'),
notes: res.t('welcomeMarketMobile'),
imageName: 'npc_alex',
categories: shops.getMarketCategories(user, req.language),
};
res.respond(200, resObject);
},
};
/**
* @apiIgnore
* @api {get} /api/v3/shops/quests get the available items for the quests shop
* @apiName GetQuestShopItems
* @apiGroup Shops
*
* @apiSuccess {Object} data List of available quests
* @apiSuccess {string} message Success message
*/
api.getQuestShopItems = {
method: 'GET',
url: '/shops/quests',
middlewares: [authWithHeaders()],
async handler (req, res) {
let user = res.locals.user;
let resObject = {
identifier: 'questShop',
text: res.t('quests'),
notes: res.t('ianTextMobile'),
imageName: 'npc_ian',
categories: shops.getQuestShopCategories(user, req.language),
};
res.respond(200, resObject);
},
};
/**
* @apiIgnore
* @api {get} /api/v3/shops/time-travelers get the available items for the time travelers shop
* @apiName GetTimeTravelersShopItems
* @apiGroup Shops
*
* @apiSuccess {Object} data List of available items
* @apiSuccess {string} message Success message
*/
api.getTimeTravelerShopItems = {
method: 'GET',
url: '/shops/time-travelers',
middlewares: [authWithHeaders()],
async handler (req, res) {
let user = res.locals.user;
let hasTrinkets = user.purchased.plan.consecutive.trinkets > 0;
let resObject = {
identifier: 'timeTravelersShop',
text: res.t('timeTravelers'),
notes: hasTrinkets ? res.t('timeTravelersPopover') : res.t('timeTravelersPopoverNoSubMobile'),
imageName: hasTrinkets ? 'npc_timetravelers_active' : 'npc_timetravelers',
categories: shops.getTimeTravelersCategories(user, req.language),
};
res.respond(200, resObject);
},
};
/**
* @apiIgnore
* @api {get} /api/v3/shops/seasonal get the available items for the seasonal shop
* @apiName GetSeasonalShopItems
* @apiGroup Shops
*
* @apiSuccess {Object} data List of available items
* @apiSuccess {string} message Success message
*/
api.getSeasonalShopItems = {
method: 'GET',
url: '/shops/seasonal',
middlewares: [authWithHeaders()],
async handler (req, res) {
let user = res.locals.user;
let resObject = {
identifier: 'seasonalShop',
text: res.t('seasonalShop'),
notes: res.t('seasonalShopClosedText'),
imageName: 'seasonalshop_closed',
categories: shops.getSeasonalShopCategories(user, req.language),
};
res.respond(200, resObject);
},
};
/**
* @apiIgnore
* @api {get} /api/v3/shops/backgrounds get the available items for the backgrounds shop
* @apiName GetBackgroundsShopItems
* @apiGroup Shops
*
* @apiSuccess {Object} data List of available backgrounds
* @apiSuccess {string} message Success message
*/
api.getBackgroundShopItems = {
method: 'GET',
url: '/shops/backgrounds',
middlewares: [authWithHeaders()],
async handler (req, res) {
let user = res.locals.user;
let resObject = {
identifier: 'backgroundShop',
text: res.t('backgroundShop'),
notes: res.t('backgroundShopText'),
imageName: 'background_shop',
sets: shops.getBackgroundShopSets(user, req.language),
};
res.respond(200, resObject);
},
};
module.exports = api;