mirror of
https://github.com/HabitRPG/habitica.git
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* feat(incentives): login bennies WIP * feat(content): incentive prize content WIP * fix(content): placeholders pass tests * WIP(content): Bard instrument placeholder * feat(content): Incentives build * chore(sprites): compile and fix some strings * WIP(incentives): quests and backgrounds * fix(quests): correct buy/launch handling * [WIP] Incentives rewarding (#8226) * Added login incentive rewards * Updated incentive rewards * Added incentive modal and updated notification structure * Added analytics to sleeping * Added login incentives to user analytics * Fixed unit tests and ensured that prizes are incremented and not replaced * Updated style of daily login incentive modal * Added rewards modal * Added translations * Added loigin incentive ui elements to profile * Updated login incentives structure and abstracted to common.content * Added dynamic display for login incentives on profile * Added purple potion image * Updated daily login modal * Fixed progress calculation * Added bard gear * Updated login incentive rewards * Fixed styles and text * Added multiple read for notifications * Fixed lint issues * Fixed styles and added 50 limit * Updated quest keys * Added login incentives reward page * Fixed tests * Fixed linting and tests * Read named notifications route. Add image for backgrounds * Fixed style issues and added tranlsations to login incentive notification * Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock * Updated awarded message * Fixed text and updated progress counter to display better * Fixed purple potion reward text * Fixed check in backgrouns reward text * fix(quest): pass tests * Added display of multiple rewards * Updated modal styles * Fixed neagtive 50 issue * Remvoed total count from daily login incentives modal * Fixed magic paw display * fix(awards): give bunnies again * WIP(incentives): more progress on BG shop * fix(incentives): actually award backgrounds * fix(incentives): more BG fixy * fix(backgrounds): don't gem-buy checkin bgs * Added dust bunny notification * fix(incentives): don't redisplay bunny award * chore(news): Bailey and different promo sprite
148 lines
3.8 KiB
JavaScript
148 lines
3.8 KiB
JavaScript
import { authWithHeaders } from '../../middlewares/auth';
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import { shops } from '../../../common/';
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let api = {};
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/**
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* @apiIgnore
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* @api {get} /api/v3/shops/market get the available items for the market
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* @apiName GetMarketItems
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* @apiGroup Shops
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*
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* @apiSuccess {Object} data List of available items
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* @apiSuccess {string} message Success message
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*/
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api.getMarketItems = {
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method: 'GET',
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url: '/shops/market',
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middlewares: [authWithHeaders()],
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async handler (req, res) {
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let user = res.locals.user;
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let resObject = {
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identifier: 'market',
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text: res.t('market'),
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notes: res.t('welcomeMarketMobile'),
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imageName: 'npc_alex',
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categories: shops.getMarketCategories(user, req.language),
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};
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res.respond(200, resObject);
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},
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};
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/**
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* @apiIgnore
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* @api {get} /api/v3/shops/quests get the available items for the quests shop
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* @apiName GetQuestShopItems
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* @apiGroup Shops
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*
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* @apiSuccess {Object} data List of available quests
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* @apiSuccess {string} message Success message
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*/
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api.getQuestShopItems = {
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method: 'GET',
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url: '/shops/quests',
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middlewares: [authWithHeaders()],
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async handler (req, res) {
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let user = res.locals.user;
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let resObject = {
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identifier: 'questShop',
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text: res.t('quests'),
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notes: res.t('ianTextMobile'),
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imageName: 'npc_ian',
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categories: shops.getQuestShopCategories(user, req.language),
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};
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res.respond(200, resObject);
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},
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};
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/**
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* @apiIgnore
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* @api {get} /api/v3/shops/time-travelers get the available items for the time travelers shop
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* @apiName GetTimeTravelersShopItems
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* @apiGroup Shops
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*
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* @apiSuccess {Object} data List of available items
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* @apiSuccess {string} message Success message
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*/
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api.getTimeTravelerShopItems = {
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method: 'GET',
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url: '/shops/time-travelers',
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middlewares: [authWithHeaders()],
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async handler (req, res) {
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let user = res.locals.user;
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let hasTrinkets = user.purchased.plan.consecutive.trinkets > 0;
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let resObject = {
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identifier: 'timeTravelersShop',
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text: res.t('timeTravelers'),
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notes: hasTrinkets ? res.t('timeTravelersPopover') : res.t('timeTravelersPopoverNoSubMobile'),
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imageName: hasTrinkets ? 'npc_timetravelers_active' : 'npc_timetravelers',
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categories: shops.getTimeTravelersCategories(user, req.language),
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};
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res.respond(200, resObject);
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},
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};
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/**
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* @apiIgnore
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* @api {get} /api/v3/shops/seasonal get the available items for the seasonal shop
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* @apiName GetSeasonalShopItems
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* @apiGroup Shops
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*
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* @apiSuccess {Object} data List of available items
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* @apiSuccess {string} message Success message
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*/
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api.getSeasonalShopItems = {
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method: 'GET',
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url: '/shops/seasonal',
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middlewares: [authWithHeaders()],
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async handler (req, res) {
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let user = res.locals.user;
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let resObject = {
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identifier: 'seasonalShop',
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text: res.t('seasonalShop'),
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notes: res.t('seasonalShopClosedText'),
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imageName: 'seasonalshop_closed',
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categories: shops.getSeasonalShopCategories(user, req.language),
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};
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res.respond(200, resObject);
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},
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};
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/**
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* @apiIgnore
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* @api {get} /api/v3/shops/backgrounds get the available items for the backgrounds shop
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* @apiName GetBackgroundsShopItems
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* @apiGroup Shops
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*
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* @apiSuccess {Object} data List of available backgrounds
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* @apiSuccess {string} message Success message
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*/
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api.getBackgroundShopItems = {
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method: 'GET',
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url: '/shops/backgrounds',
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middlewares: [authWithHeaders()],
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async handler (req, res) {
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let user = res.locals.user;
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let resObject = {
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identifier: 'backgroundShop',
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text: res.t('backgroundShop'),
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notes: res.t('backgroundShopText'),
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imageName: 'background_shop',
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sets: shops.getBackgroundShopSets(user, req.language),
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};
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res.respond(200, resObject);
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},
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};
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module.exports = api;
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