Files
habitica/website/client-old/js/controllers/notificationCtrl.js
Sabe Jones 25b0ff38c4 Login Incentives (#8230)
* feat(incentives): login bennies WIP

* feat(content): incentive prize content WIP

* fix(content): placeholders pass tests

* WIP(content): Bard instrument placeholder

* feat(content): Incentives build

* chore(sprites): compile
and fix some strings

* WIP(incentives): quests and backgrounds

* fix(quests): correct buy/launch handling

* [WIP] Incentives rewarding (#8226)

* Added login incentive rewards

* Updated incentive rewards

* Added incentive modal and updated notification structure

* Added analytics to sleeping

* Added login incentives to user analytics

* Fixed unit tests and ensured that prizes are incremented and not replaced

* Updated style of daily login incentive modal

* Added rewards modal

* Added translations

* Added loigin incentive ui elements to profile

* Updated login incentives structure and abstracted to common.content

* Added dynamic display for login incentives on profile

* Added purple potion image

* Updated daily login modal

* Fixed progress calculation

* Added bard gear

* Updated login incentive rewards

* Fixed styles and text

* Added multiple read for notifications

* Fixed lint issues

* Fixed styles and added 50 limit

* Updated quest keys

* Added login incentives reward page

* Fixed tests

* Fixed linting and tests

* Read named notifications route. Add image for backgrounds

* Fixed style issues and added tranlsations to login incentive notification

* Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock

* Updated awarded message

* Fixed text and updated progress counter to display better

* Fixed purple potion reward text

* Fixed check in backgrouns reward text

* fix(quest): pass tests

* Added display of multiple rewards

* Updated modal styles

* Fixed neagtive 50 issue

* Remvoed total count from daily login incentives modal

* Fixed magic paw display

* fix(awards): give bunnies again

* WIP(incentives): more progress on BG shop

* fix(incentives): actually award backgrounds

* fix(incentives): more BG fixy

* fix(backgrounds): don't gem-buy checkin bgs

* Added dust bunny notification

* fix(incentives): don't redisplay bunny award

* chore(news): Bailey
and different promo sprite
2016-11-23 19:34:09 -06:00

209 lines
7.4 KiB
JavaScript

'use strict';
habitrpg.controller('NotificationCtrl',
['$scope', '$rootScope', 'Shared', 'Content', 'User', 'Guide', 'Notification', 'Analytics', 'Achievement', 'Social',
function ($scope, $rootScope, Shared, Content, User, Guide, Notification, Analytics, Achievement, Social) {
$rootScope.$watch('user.stats.hp', function (after, before) {
if (after <= 0){
$rootScope.playSound('Death');
$rootScope.openModal('death', {keyboard:false, backdrop:'static'});
} else if (after <= 30 && !User.user.flags.warnedLowHealth) {
$rootScope.openModal('lowHealth', {keyboard:false, backdrop:'static', controller:'UserCtrl', track:'Health Warning'});
}
if (after == before) return;
if (User.user.stats.lvl == 0) return;
Notification.hp(after - before, 'hp');
$rootScope.$broadcast('syncPartyRequest', {
type: 'user_update',
user: User.user,
}); // Sync party to update members
if (after < 0) $rootScope.playSound('Minus_Habit');
});
$rootScope.$watch('user.stats.exp', function(after, before) {
if (after == before) return;
if (User.user.stats.lvl == 0) return;
Notification.exp(after - before);
});
$rootScope.$watch('user.stats.gp', function(after, before) {
if (after == before) return;
if (User.user.stats.lvl == 0) return;
var money = after - before;
var bonus;
if (User.user._tmp) {
bonus = User.user._tmp.streakBonus || 0;
}
Notification.gp(money, bonus || 0);
//Append Bonus
if ((money > 0) && !!bonus) {
if (bonus < 0.01) bonus = 0.01;
Notification.text("+ " + Notification.coins(bonus) + ' ' + window.env.t('streakCoins'));
delete User.user._tmp.streakBonus;
}
});
$rootScope.$watch('user.stats.mp', function(after,before) {
if (after == before) return;
if (!User.user.flags.classSelected || User.user.preferences.disableClasses) return;
var mana = after - before;
Notification.mp(mana);
});
// Levels that already display modals and should not trigger generic Level Up
var unlockLevels = {
'3': 'drop system',
'10': 'class system',
'50': 'Orb of Rebirth'
}
$rootScope.$watch('user.stats.lvl', function(after, before) {
if (after <= before) return;
Notification.lvl();
$rootScope.playSound('Level_Up');
if (User.user._tmp && User.user._tmp.drop && (User.user._tmp.drop.type === 'Quest')) return;
if (unlockLevels['' + after]) return;
if (!User.user.preferences.suppressModals.levelUp) $rootScope.openModal('levelUp', {controller:'UserCtrl', size:'sm'});
});
$rootScope.$watch('!user.flags.classSelected && user.stats.lvl >= 10', function(after, before){
if(after){
$rootScope.openModal('chooseClass', {controller:'UserCtrl', keyboard:false, backdrop:'static'});
}
});
// Avoid showing the same notiication more than once
var lastShownNotifications = [];
function trasnferGroupNotification(notification) {
if (!User.user.groupNotifications) User.user.groupNotifications = [];
User.user.groupNotifications.push(notification);
}
function handleUserNotifications (after) {
if (!after || after.length === 0) return;
var notificationsToRead = [];
after.forEach(function (notification) {
if (lastShownNotifications.indexOf(notification.id) !== -1) {
return;
}
lastShownNotifications.push(notification.id);
if (lastShownNotifications.length > 10) {
lastShownNotifications.splice(0, 9);
}
var markAsRead = true;
switch (notification.type) {
case 'DROPS_ENABLED':
$rootScope.openModal('dropsEnabled');
break;
case 'REBIRTH_ENABLED':
$rootScope.openModal('rebirthEnabled');
break;
case 'WON_CHALLENGE':
User.sync().then( function() {
Achievement.displayAchievement('wonChallenge');
});
break;
case 'STREAK_ACHIEVEMENT':
Notification.streak(User.user.achievements.streak);
$rootScope.playSound('Achievement_Unlocked');
if (!User.user.preferences.suppressModals.streak) {
Achievement.displayAchievement('streak', {size: 'md'});
}
break;
case 'ULTIMATE_GEAR_ACHIEVEMENT':
Achievement.displayAchievement('ultimateGear', {size: 'md'});
break;
case 'REBIRTH_ACHIEVEMENT':
Achievement.displayAchievement('rebirth');
break;
case 'NEW_CONTRIBUTOR_LEVEL':
Achievement.displayAchievement('contributor', {size: 'md'});
break;
case 'CRON':
if (notification.data) {
if (notification.data.hp) Notification.hp(notification.data.hp, 'hp');
if (notification.data.mp) Notification.mp(notification.data.mp);
}
break;
case 'GROUP_TASK_APPROVAL':
trasnferGroupNotification(notification);
markAsRead = false;
break;
case 'GROUP_TASK_APPROVED':
trasnferGroupNotification(notification);
markAsRead = false;
break;
case 'LOGIN_INCENTIVE':
Notification.showLoginIncentive(User.user, notification.data, Social.loadWidgets);
break;
default:
markAsRead = false; // If the notification is not implemented, skip it
break;
}
if (markAsRead) notificationsToRead.push(notification.id);
});
User.readNotifications(notificationsToRead);
User.user.notifications = []; // reset the notifications
}
// Since we don't use localStorage anymore, notifications for achievements and new contributor levels
// are now stored in user.notifications.
$rootScope.$watchCollection('userNotifications', function (after) {
if (!User.user._wrapped) return;
handleUserNotifications(after);
});
var handleUserNotificationsOnFirstSync = _.once(function () {
handleUserNotifications($rootScope.userNotifications);
});
$rootScope.$on('userUpdated', handleUserNotificationsOnFirstSync);
// TODO what about this?
$rootScope.$watch('user.achievements', function(){
$rootScope.playSound('Achievement_Unlocked');
}, true);
$rootScope.$watch('user.flags.armoireEmpty', function(after,before){
if (after == before || after == false) return;
$rootScope.openModal('armoireEmpty');
});
// Completed quest modal
$scope.$watch('user.party.quest.completed', function(after, before){
if (!after) return;
$rootScope.openModal('questCompleted', {controller:'InventoryCtrl'});
});
// Quest invitation modal
$scope.$watch('user.party.quest.RSVPNeeded && !user.party.quest.completed', function(after, before){
if (after != true) return;
$rootScope.openModal('questInvitation', {controller:'PartyCtrl'});
});
$rootScope.$on('responseError500', function(ev, error){
Notification.error(error);
});
$rootScope.$on('responseError', function(ev, error){
Notification.error(error, true);
});
$rootScope.$on('responseText', function(ev, error){
Notification.text(error);
});
// Show new-stuff modal on load
if (User.user.flags.newStuff)
$rootScope.openModal('newStuff', {size:'lg'});
}
]);