mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-17 06:37:23 +01:00
* feat(incentives): login bennies WIP * feat(content): incentive prize content WIP * fix(content): placeholders pass tests * WIP(content): Bard instrument placeholder * feat(content): Incentives build * chore(sprites): compile and fix some strings * WIP(incentives): quests and backgrounds * fix(quests): correct buy/launch handling * [WIP] Incentives rewarding (#8226) * Added login incentive rewards * Updated incentive rewards * Added incentive modal and updated notification structure * Added analytics to sleeping * Added login incentives to user analytics * Fixed unit tests and ensured that prizes are incremented and not replaced * Updated style of daily login incentive modal * Added rewards modal * Added translations * Added loigin incentive ui elements to profile * Updated login incentives structure and abstracted to common.content * Added dynamic display for login incentives on profile * Added purple potion image * Updated daily login modal * Fixed progress calculation * Added bard gear * Updated login incentive rewards * Fixed styles and text * Added multiple read for notifications * Fixed lint issues * Fixed styles and added 50 limit * Updated quest keys * Added login incentives reward page * Fixed tests * Fixed linting and tests * Read named notifications route. Add image for backgrounds * Fixed style issues and added tranlsations to login incentive notification * Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock * Updated awarded message * Fixed text and updated progress counter to display better * Fixed purple potion reward text * Fixed check in backgrouns reward text * fix(quest): pass tests * Added display of multiple rewards * Updated modal styles * Fixed neagtive 50 issue * Remvoed total count from daily login incentives modal * Fixed magic paw display * fix(awards): give bunnies again * WIP(incentives): more progress on BG shop * fix(incentives): actually award backgrounds * fix(incentives): more BG fixy * fix(backgrounds): don't gem-buy checkin bgs * Added dust bunny notification * fix(incentives): don't redisplay bunny award * chore(news): Bailey and different promo sprite
209 lines
7.4 KiB
JavaScript
209 lines
7.4 KiB
JavaScript
'use strict';
|
|
|
|
habitrpg.controller('NotificationCtrl',
|
|
['$scope', '$rootScope', 'Shared', 'Content', 'User', 'Guide', 'Notification', 'Analytics', 'Achievement', 'Social',
|
|
function ($scope, $rootScope, Shared, Content, User, Guide, Notification, Analytics, Achievement, Social) {
|
|
|
|
$rootScope.$watch('user.stats.hp', function (after, before) {
|
|
if (after <= 0){
|
|
$rootScope.playSound('Death');
|
|
$rootScope.openModal('death', {keyboard:false, backdrop:'static'});
|
|
} else if (after <= 30 && !User.user.flags.warnedLowHealth) {
|
|
$rootScope.openModal('lowHealth', {keyboard:false, backdrop:'static', controller:'UserCtrl', track:'Health Warning'});
|
|
}
|
|
if (after == before) return;
|
|
if (User.user.stats.lvl == 0) return;
|
|
Notification.hp(after - before, 'hp');
|
|
$rootScope.$broadcast('syncPartyRequest', {
|
|
type: 'user_update',
|
|
user: User.user,
|
|
}); // Sync party to update members
|
|
if (after < 0) $rootScope.playSound('Minus_Habit');
|
|
});
|
|
|
|
$rootScope.$watch('user.stats.exp', function(after, before) {
|
|
if (after == before) return;
|
|
if (User.user.stats.lvl == 0) return;
|
|
Notification.exp(after - before);
|
|
});
|
|
|
|
$rootScope.$watch('user.stats.gp', function(after, before) {
|
|
if (after == before) return;
|
|
if (User.user.stats.lvl == 0) return;
|
|
var money = after - before;
|
|
var bonus;
|
|
if (User.user._tmp) {
|
|
bonus = User.user._tmp.streakBonus || 0;
|
|
}
|
|
Notification.gp(money, bonus || 0);
|
|
|
|
//Append Bonus
|
|
|
|
if ((money > 0) && !!bonus) {
|
|
if (bonus < 0.01) bonus = 0.01;
|
|
Notification.text("+ " + Notification.coins(bonus) + ' ' + window.env.t('streakCoins'));
|
|
delete User.user._tmp.streakBonus;
|
|
}
|
|
});
|
|
|
|
$rootScope.$watch('user.stats.mp', function(after,before) {
|
|
if (after == before) return;
|
|
if (!User.user.flags.classSelected || User.user.preferences.disableClasses) return;
|
|
var mana = after - before;
|
|
Notification.mp(mana);
|
|
});
|
|
|
|
// Levels that already display modals and should not trigger generic Level Up
|
|
var unlockLevels = {
|
|
'3': 'drop system',
|
|
'10': 'class system',
|
|
'50': 'Orb of Rebirth'
|
|
}
|
|
|
|
$rootScope.$watch('user.stats.lvl', function(after, before) {
|
|
if (after <= before) return;
|
|
Notification.lvl();
|
|
$rootScope.playSound('Level_Up');
|
|
if (User.user._tmp && User.user._tmp.drop && (User.user._tmp.drop.type === 'Quest')) return;
|
|
if (unlockLevels['' + after]) return;
|
|
if (!User.user.preferences.suppressModals.levelUp) $rootScope.openModal('levelUp', {controller:'UserCtrl', size:'sm'});
|
|
});
|
|
|
|
$rootScope.$watch('!user.flags.classSelected && user.stats.lvl >= 10', function(after, before){
|
|
if(after){
|
|
$rootScope.openModal('chooseClass', {controller:'UserCtrl', keyboard:false, backdrop:'static'});
|
|
}
|
|
});
|
|
|
|
// Avoid showing the same notiication more than once
|
|
var lastShownNotifications = [];
|
|
|
|
function trasnferGroupNotification(notification) {
|
|
if (!User.user.groupNotifications) User.user.groupNotifications = [];
|
|
User.user.groupNotifications.push(notification);
|
|
}
|
|
|
|
function handleUserNotifications (after) {
|
|
if (!after || after.length === 0) return;
|
|
|
|
var notificationsToRead = [];
|
|
after.forEach(function (notification) {
|
|
if (lastShownNotifications.indexOf(notification.id) !== -1) {
|
|
return;
|
|
}
|
|
|
|
lastShownNotifications.push(notification.id);
|
|
if (lastShownNotifications.length > 10) {
|
|
lastShownNotifications.splice(0, 9);
|
|
}
|
|
|
|
var markAsRead = true;
|
|
|
|
switch (notification.type) {
|
|
case 'DROPS_ENABLED':
|
|
$rootScope.openModal('dropsEnabled');
|
|
break;
|
|
case 'REBIRTH_ENABLED':
|
|
$rootScope.openModal('rebirthEnabled');
|
|
break;
|
|
case 'WON_CHALLENGE':
|
|
User.sync().then( function() {
|
|
Achievement.displayAchievement('wonChallenge');
|
|
});
|
|
break;
|
|
case 'STREAK_ACHIEVEMENT':
|
|
Notification.streak(User.user.achievements.streak);
|
|
$rootScope.playSound('Achievement_Unlocked');
|
|
if (!User.user.preferences.suppressModals.streak) {
|
|
Achievement.displayAchievement('streak', {size: 'md'});
|
|
}
|
|
break;
|
|
case 'ULTIMATE_GEAR_ACHIEVEMENT':
|
|
Achievement.displayAchievement('ultimateGear', {size: 'md'});
|
|
break;
|
|
case 'REBIRTH_ACHIEVEMENT':
|
|
Achievement.displayAchievement('rebirth');
|
|
break;
|
|
case 'NEW_CONTRIBUTOR_LEVEL':
|
|
Achievement.displayAchievement('contributor', {size: 'md'});
|
|
break;
|
|
case 'CRON':
|
|
if (notification.data) {
|
|
if (notification.data.hp) Notification.hp(notification.data.hp, 'hp');
|
|
if (notification.data.mp) Notification.mp(notification.data.mp);
|
|
}
|
|
break;
|
|
case 'GROUP_TASK_APPROVAL':
|
|
trasnferGroupNotification(notification);
|
|
markAsRead = false;
|
|
break;
|
|
case 'GROUP_TASK_APPROVED':
|
|
trasnferGroupNotification(notification);
|
|
markAsRead = false;
|
|
break;
|
|
case 'LOGIN_INCENTIVE':
|
|
Notification.showLoginIncentive(User.user, notification.data, Social.loadWidgets);
|
|
break;
|
|
default:
|
|
markAsRead = false; // If the notification is not implemented, skip it
|
|
break;
|
|
}
|
|
|
|
if (markAsRead) notificationsToRead.push(notification.id);
|
|
});
|
|
|
|
User.readNotifications(notificationsToRead);
|
|
User.user.notifications = []; // reset the notifications
|
|
}
|
|
|
|
// Since we don't use localStorage anymore, notifications for achievements and new contributor levels
|
|
// are now stored in user.notifications.
|
|
$rootScope.$watchCollection('userNotifications', function (after) {
|
|
if (!User.user._wrapped) return;
|
|
handleUserNotifications(after);
|
|
});
|
|
|
|
var handleUserNotificationsOnFirstSync = _.once(function () {
|
|
handleUserNotifications($rootScope.userNotifications);
|
|
});
|
|
$rootScope.$on('userUpdated', handleUserNotificationsOnFirstSync);
|
|
|
|
// TODO what about this?
|
|
$rootScope.$watch('user.achievements', function(){
|
|
$rootScope.playSound('Achievement_Unlocked');
|
|
}, true);
|
|
|
|
$rootScope.$watch('user.flags.armoireEmpty', function(after,before){
|
|
if (after == before || after == false) return;
|
|
$rootScope.openModal('armoireEmpty');
|
|
});
|
|
|
|
// Completed quest modal
|
|
$scope.$watch('user.party.quest.completed', function(after, before){
|
|
if (!after) return;
|
|
$rootScope.openModal('questCompleted', {controller:'InventoryCtrl'});
|
|
});
|
|
|
|
// Quest invitation modal
|
|
$scope.$watch('user.party.quest.RSVPNeeded && !user.party.quest.completed', function(after, before){
|
|
if (after != true) return;
|
|
$rootScope.openModal('questInvitation', {controller:'PartyCtrl'});
|
|
});
|
|
|
|
$rootScope.$on('responseError500', function(ev, error){
|
|
Notification.error(error);
|
|
});
|
|
$rootScope.$on('responseError', function(ev, error){
|
|
Notification.error(error, true);
|
|
});
|
|
|
|
$rootScope.$on('responseText', function(ev, error){
|
|
Notification.text(error);
|
|
});
|
|
|
|
// Show new-stuff modal on load
|
|
if (User.user.flags.newStuff)
|
|
$rootScope.openModal('newStuff', {size:'lg'});
|
|
}
|
|
]);
|