Files
habitica/website/common/script/content/hatching-potions.js
Sabe Jones 25b0ff38c4 Login Incentives (#8230)
* feat(incentives): login bennies WIP

* feat(content): incentive prize content WIP

* fix(content): placeholders pass tests

* WIP(content): Bard instrument placeholder

* feat(content): Incentives build

* chore(sprites): compile
and fix some strings

* WIP(incentives): quests and backgrounds

* fix(quests): correct buy/launch handling

* [WIP] Incentives rewarding (#8226)

* Added login incentive rewards

* Updated incentive rewards

* Added incentive modal and updated notification structure

* Added analytics to sleeping

* Added login incentives to user analytics

* Fixed unit tests and ensured that prizes are incremented and not replaced

* Updated style of daily login incentive modal

* Added rewards modal

* Added translations

* Added loigin incentive ui elements to profile

* Updated login incentives structure and abstracted to common.content

* Added dynamic display for login incentives on profile

* Added purple potion image

* Updated daily login modal

* Fixed progress calculation

* Added bard gear

* Updated login incentive rewards

* Fixed styles and text

* Added multiple read for notifications

* Fixed lint issues

* Fixed styles and added 50 limit

* Updated quest keys

* Added login incentives reward page

* Fixed tests

* Fixed linting and tests

* Read named notifications route. Add image for backgrounds

* Fixed style issues and added tranlsations to login incentive notification

* Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock

* Updated awarded message

* Fixed text and updated progress counter to display better

* Fixed purple potion reward text

* Fixed check in backgrouns reward text

* fix(quest): pass tests

* Added display of multiple rewards

* Updated modal styles

* Fixed neagtive 50 issue

* Remvoed total count from daily login incentives modal

* Fixed magic paw display

* fix(awards): give bunnies again

* WIP(incentives): more progress on BG shop

* fix(incentives): actually award backgrounds

* fix(incentives): more BG fixy

* fix(backgrounds): don't gem-buy checkin bgs

* Added dust bunny notification

* fix(incentives): don't redisplay bunny award

* chore(news): Bailey
and different promo sprite
2016-11-23 19:34:09 -06:00

127 lines
2.1 KiB
JavaScript

import {
assign,
defaults,
each,
} from 'lodash';
import t from './translation';
let drops = {
Base: {
value: 2,
text: t('hatchingPotionBase'),
},
White: {
value: 2,
text: t('hatchingPotionWhite'),
},
Desert: {
value: 2,
text: t('hatchingPotionDesert'),
},
Red: {
value: 3,
text: t('hatchingPotionRed'),
},
Shade: {
value: 3,
text: t('hatchingPotionShade'),
},
Skeleton: {
value: 3,
text: t('hatchingPotionSkeleton'),
},
Zombie: {
value: 4,
text: t('hatchingPotionZombie'),
},
CottonCandyPink: {
value: 4,
text: t('hatchingPotionCottonCandyPink'),
},
CottonCandyBlue: {
value: 4,
text: t('hatchingPotionCottonCandyBlue'),
},
Golden: {
value: 5,
text: t('hatchingPotionGolden'),
},
};
let premium = {
Spooky: {
value: 2,
text: t('hatchingPotionSpooky'),
limited: true,
_season: 'fall',
},
Peppermint: {
value: 2,
text: t('hatchingPotionPeppermint'),
limited: true,
_season: 'winter',
},
Floral: {
value: 2,
text: t('hatchingPotionFloral'),
limited: true,
_season: 'spring',
},
Thunderstorm: {
value: 2,
text: t('hatchingPotionThunderstorm'),
limited: true,
_season: 'summer',
},
Ghost: {
value: 2,
text: t('hatchingPotionGhost'),
limited: true,
_season: 'fall',
},
RoyalPurple: {
value: 2,
text: t('hatchingPotionRoyalPurple'),
limited: true,
},
};
each(drops, (pot, key) => {
defaults(pot, {
key,
value: 2,
notes: t('hatchingPotionNotes', {
potText: pot.text,
}),
premium: false,
limited: false,
canBuy () {
return true;
},
});
});
each(premium, (pot, key) => {
defaults(pot, {
key,
value: 2,
notes: t('hatchingPotionNotes', {
potText: pot.text,
}),
_addlNotes: t(`${pot._season}EventAvailability`),
premium: true,
limited: false,
canBuy () {
return false;
},
});
});
let all = assign({}, drops, premium);
module.exports = {
drops,
premium,
all,
};