Commit Graph

219 Commits

Author SHA1 Message Date
negue
2a43df34c0 multiple fixes sep 24 (#9073)
* pin purchase-gems + orb of rebirth

* show questInfo in items inventory and reward column

* un-equip gear using the star / clicking on the drawer
2017-09-25 20:12:49 +02:00
negue
4759764e61 NPC Flavors (#9066)
* use scss variables to chose the seasonal images instead of replacing them + added fall festival npc images

* hide spooky sparkles until needed
2017-09-24 22:10:54 +02:00
negue
6fcf739c89 sep 21 fixes (#9060)
* remove `classSelected` on adding new pinned gear

* use show::modal on buyModal / selectMembersModal instead of v-if=item

* show::modal for buyQuestModal - fix bundles class

* fix buy potion

* fix open selectMembersModal (after changing to shop::modal)
2017-09-22 13:34:00 +02:00
Matteo Pagliazzi
81fc727d41 Client Fixes (#9056)
* remove console.log calls used for debugging

* open member modal when clicking on user name or avatar in chat

* misc fixes to strings, payments, ...

* simplify code

* secure statsComputed
2017-09-21 19:49:27 +02:00
Matteo Pagliazzi
b6a5efc524 client: add logging around bug 2017-09-21 15:43:35 +02:00
negue
0a691ffb4f [WIP] new client - seasonal-shop (#9018)
* extract seasonal-shop config - use summer season items (to work on)

* add suggested border to shopItems

* refactor getOfficialPinnedItems (now includes the seasonal gear)

* refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items

* feat(content): Fall 2017 seasonal gear
Also adds set keys for all prior seasonal gear.

* show item limited time (buyModal & shopItem)

* select seasonal fall sets

* WIP(seasonal-shop): placeholder Fall 2017 items

* fix lint

* sprites

* styling + fix purchase of seasonal spells

* compile sprites

* fixes: check isPinned with officialItems

* enable purchase of seasonal items for testing

* fix shop apis

* add featuredItems to market

* quest shop: add featuredItems to api

* tiem travelers shop: add featuredItems to api

* fix gear types filter

* feat(content): Fall 2017 compleat

* chore(sprites): compile

* show opened shop state (npc+background)

* add opened seasonal npc

* current seasonal users class set = purchase by gold - lock other sets of the current season

* hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems

* refresh rewards column list (seasonal gear won't refresh it on purchase)

* fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears)

* every current season gear is purchased by gold - prevent buyModal on locked items

* use the current event date range

* list seasonal sets by event date

* use custom method instead of updateStore to list the pinnable gear

* change daterange to 10-31

* fix start quest modal from items - disable invite quest button if a quest is already active

* toggle pin in buy-dialogs

* check if the item is not undefined/null - renamed the watch function
2017-09-20 19:28:11 -05:00
negue
2cb9228a7c misc fixes - sep 17 (#9045)
* not locking pre-owned gear - pin removed gear on revive

* fix createAnimal (check for function) - hide pet-popover while dragging food

* fix dragging popover text color

* fix drop toasts

* selectMembersModal: load members on item change
2017-09-19 22:45:28 +02:00
Keith Holliday
2f913666cd Sept 13 fixes (#9035)
* Fixed tavern message sending

* Added markdown to sumary

* Added color to inputs

* Added new breakpoint

* Added canown

* Added styles for tutorial popups

* Added background image to home page header
2017-09-13 13:31:23 -05:00
Keith Holliday
e29c393629 Client sept 12 (#9032)
* Removed load all members from challengs

* Fixed chalenge member modal loading

* Fixed party setting

* Fixed chat showing

* Fixed armoire drops

* Ignored lint issue

* Fixed buying old armoir items

* Fixed hatching

* Fixed pending damage
2017-09-12 12:56:06 -05:00
Matteo Pagliazzi
0424d214c5 Client Fixed (#9017)
* fix spacing between rewards and items

* fix rewards description

* rewards cost in bold

* fix gp notifications

* fix dailies gray text

* fix cancel in task edit modal

* tags: use AND not OR for filtering

* fix tasksDefaults so that monthlies can be created correctly

* tags: usable if no task selected, saving checklist and tags saved the one being added without requiting to press enter

* remove tags from tasks when they are deleted

* fix tags removal when multiple tags are deleted and fix tags editing
2017-09-02 18:08:32 +02:00
negue
c35e4f5750 Items/Market/Quests/misc fixes (#8987)
* use countBadge instead of class

* generic purchase action from buyModal to handle all kind of purchases - able to purchase backgrounds - return backgrounds as flat array

* List MysteryItem & Hourglass in Inventory/Items

* add Subscribers Gem Item (purchase by gold)

* fix mysterybox

* sort unlocked gear first

* add orb of rebirth to market

* remove old quest scroll + class of the quest items

* more padding on countBadge

* use the generic purchase on quests
2017-08-26 12:18:55 +02:00
negue
748ce8a23f fix isPinned : check if pinnedItems-array exists 2017-08-24 18:49:14 +02:00
Matteo Pagliazzi
5c89451985 Client Fixes (#8985)
* fix typos

* tasks created immediately

* fix page scroll when cancelling task edit

* fix cheklist editing + misc fixes to tasks modal

* remove console.log
2017-08-24 16:48:52 +02:00
negue
2624b06729 [WIP] shops + market gear api (#8980)
* lock other classes gear

* fix avatar in equip-gear-modal

* fix seasonal shop

* seasonal : new gear type order

* fix pin gear (and get new gear on buying)

* API: /shops/market-gear  - refactoring pinnedGearUtils - move _isPinned to common/libs

* use shops.getMarketGearCategories to list the marketGear

* use shops.getMarketCategories instead of API-call

* mark gear reward items as locked

* purchase time-travelers stuff + update view + use method instead of http-api + add missing mammoth shop image

* Time Travelers Shop: open/closed state

* time travelers: show gear preview + hide sidebar if closed

* update resized images

* fix lint
2017-08-24 07:16:18 +02:00
negue
876552b922 multiplefixes quest (#8964)
* add hourglass to header

* multiple quest fixes - show quest info in popover/modal

* pin backgrounds

* unpin gem-purchable items / change pinType of quest to quests

* check if hatching potion is allowed on egg - wide hatching info

* fix (perf): items - request text()/notes() only once

* change items margin to 23px

* list cards + open modal to choose a target + add space between market items

* buy card from task-list

* fix tests - unpin items on purchasing eggs / hatchingPotions
2017-08-21 00:32:32 +02:00
negue
87f39b4273 item pinning (#8918)
* toggle pinned state of items server + client

* pin quests / add pin src

* add officially pinned items and api to get in app rewards

* update schema and get items deatils

* update pin actions to the new logic

* show countBadge only with a number

* extract getPinKey - pin seasonal items

* togglePinned in buy-dialogs

* add pinKey to shop items

* wip

* wip

* fix path

* togglePinnedItem as common.op / use in client

* fix linting

* pinning: getItemInfo and save in db path and type

* make api more consistent, fix bugs

* updates

* fix bugs

* update actions to current api

* marketGear

* change to pinType

* add mystery_set to getItemInfo

* fix isPinned

* ignore animals

* list shopItems (initial)

* shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear

* show buyModal for the rewards

* show mystery_set icon

* add info whether item is suggested

* write migration, fix style issues

* pin potion and armoire

* make potion, armoire not unpinnable

* show notes for armoire and potion, add default items for new users

* show unpin notification

* add/remove pinned gear on class-change

* remove pinned & add new gear on purchase - refactoring pinning methods - fixes

* always allow to purchase armoire

* highlight item if suggested
2017-08-14 19:15:32 +02:00
Sabe Jones
ac800a94f9 Merge branch 'release' into develop 2017-08-03 21:46:41 +00:00
SabreCat
ab6e77dd9a feat(content): Armoire and BGs 2017-08
Also ends the Summer Splash event.
2017-08-03 21:21:12 +00:00
negue
ade6d9689f new client - quest / seasonal / time travelers shops (#8903)
* initial quests.vue - refactorings - add group to quests

* shows quests by quest-group

* buyQuestModal with rewards sidebar

* store / actions to load seasonal/time-travelers shop data

* buyModal buyPressed instead of buyAction - seasonal shop categories now with specialClass property - seasonal shop

* time travelers vue - show hourglass in shopItem / buyDialog - fix banners

* cleanup

* show amount of already owned quests

* show html notes in popovers / dialog

* extract purchase-api to common.ops.purchaseWithSpell to call the same in the store / update the UI on purchases

* add time-travelers sprites

* fix lint

* add last mystery set images

* remove unused Page

* remove equipment from newClient.json
2017-07-31 17:04:40 -06:00
Kevin Smith
11a4c1c95d Implemented new Achievement and Badge: Invited a Friend (Fixes #8615) (#8819)
* Added text to locale

* Added achievement to content and libs

* Added achievement modal

* Added achievement to notification model and controller

* Added achievement to user schema

* Grant achievement to inviter when user registers using emailed link

* Fix icon name

* Added integration test

* Fix linting

* Added sprite
2017-07-19 18:39:39 -07:00
SabreCat
3af756a90d feat(cards): Good Luck card and achievement 2017-07-19 18:24:10 +00:00
SabreCat
d9e50e7632 Merge remote-tracking branch 'TheHollidayInn/yesterdailies-2' into release 2017-07-05 20:04:26 +00:00
SabreCat
4cd742c19a feat(event): Summer Splashy Foam 2017-07-05 20:03:23 +00:00
Keith Holliday
7fd2522e93 Merged in develop 2017-06-27 22:23:13 -06:00
SabreCat
21379ee357 feat(event): Summer Splash 2017 2017-06-20 22:08:38 +00:00
Keith Holliday
136dcd27a9 Prevented modal close and showed correct due class in modal 2017-06-16 12:28:42 -06:00
Keith Holliday
5d0fe0aac3 Added yesterdailiy to model 2017-06-08 15:37:36 -07:00
Kevin Smith
c5d9ee1e0a Implemented new Achievement and Badge: Joined a Challenge (Fixes #8613) (#8761)
* Added image

* Added new achievement to user schema

* Added new achievement to content

* Added new achievement to libs

* Added achievement text to locale

* Added achievement to notification model and controller

* Grant achievement on joining or creating first challenge

* Added achievement to modal template

* Compiled new sprites

* Added integration tests

* Fix linting error
2017-06-07 09:43:16 -07:00
SabreCat
029afa197e fix(achievements): move year-round cards out of seasonal 2017-06-07 02:41:13 +00:00
MathWhiz
c9427ad34c New cards — Congratulations, Get Well (#8655)
* Add card and achievement sprite for Congrats card

* Add data regarding Congrats card

* Add Get Well card

* Add Get Well images

* Add schema

* Remove `if (!target.flags) target.flags = {};` code from cards

* Remove white backgrounds for congrats sprites

* add inital tests for cards

* Fix card tests

* Fix invalid urls in tests

* Update POST-user_class_cast_spellId.test.js

* Update POST-user_class_cast_spellId.test.js

* Update POST-user_class_cast_spellId.test.js

* Update congrats card sprite

* Fix card logic

* Fix user schema

* Change achievement values for new cards to Number

* Resize congrats and getwell cards

This will make them be sized properly

* Separate Market from Drops

* Extract cards to new section

* fix(sprites): revert spritesheet changes

* Add flags if target does not have them
2017-06-06 19:04:54 -07:00
SabreCat
db1c2fd5a2 fix(shops): don't push if empty
Also corrects text on hatching potions
2017-06-02 15:28:28 +00:00
Sabe Jones
547c87dee7 Guild A/B test and Achievement (#8740)
* WIP(guilds): AB test pester modal

* WIP(AB-test): guild pester cont'd

* fix(style): linting error

* fix(AB-test): markModified and notif enum

* fix(tests): update AB expectations

* fix(modal): remove extra includes

* feat(achievements): add Joined Guild cheevo
Also removes unused achievement sprites, and properly saves counter used in A/B testing

* fix(style): linting error from conflict
2017-05-19 14:45:11 -05:00
Sabe Jones
e6f605f23a Discount Bundled Quests (#8731)
* refactor(content): split quests file

* feat(purchases): sell bundled quests

* fix(style): address linting errors

* test(bundles): shop and purchase tests

* fix(test): remove only

* test(bundles): check balance deduction

* docs(content): comment bundle structure

* fix(test): account for cumulative balance
2017-05-17 20:36:34 -05:00
Sabe Jones
d2dc8f1856 Release Mergeback 2017/05/03 (#8716)
* Content 2017/05 (#8714)

* feat(content): May 2017
Add Armoire, add BGs, end Spring Fling

* chore(sprites): compile

* chore(i18n): update locales

* 3.89.0
2017-05-03 15:02:54 -05:00
Alys
864ca91144 modify Market intro for eggs to clarify that quest eggs don't drop (#8680)
Ref: https://habitica.slack.com/archives/C02RK7DKF/p1491847171061587?thread_ts=1491779437.902223&cid=C02RK7DKF
2017-04-27 21:10:43 +10:00
SabreCat
f7e2a0464f fix(incentives): backfill
Also adds various missing data from prior commit
2017-04-26 01:04:02 +00:00
Sabe Jones
b1678e1769 feat(subs): Jackalope Pets (#8684) 2017-04-18 17:38:53 -05:00
SabreCat
635c0cf3d1 feat(event): enable Egg Hunt 2017-04-11 18:54:07 +00:00
SabreCat
c8c65a4f4f feat(event): Shiny Seeds 2017-04-06 19:35:05 +00:00
Sabe Jones
12cefe4e9f Spring Fling 2017 (#8579)
* feat(event): Spring Fling 2017

* fix(sprites): adjustments
Also enables pastel hair/skin purchases
2017-03-18 12:01:41 -05:00
Keith Holliday
1082359f2c Repeatables fixes (#8538)
* Prevented watch functions from being called when task._edit is removed

* Added start date support on the UI task summary

* Fixed setting of monthly and calculations

* Fixed linting issues

* Added check for existence

* Added existence check

* Ensured correct start date is used on update

* Hid repeat options from anything not a daily

* Added missing locales

* Moved repeatables out of advance options
2017-03-08 16:48:30 -07:00
Matteo Pagliazzi
98c019a0b6 Upgrade lodash to v4 and lint more files (#8495)
* common: import lodash modules separately

* remove test/content from .eslintignore, fix with eslint --fix content/index

* lint test/content

* lint content/index except for lodash methods

* upgrade server/models

* upgrade server/middlewares and server/libs

* port server/controllers/top-level

* port server/controllers/api-v3

* port views and tests

* client old port lodash and _(, missing _.

* upgrade client-old

* port common/script (root level files only)

* port common/script/fns

* port common/libs

* port common/script/ops

* port common/script/content and common/script/libs/shops.js

* misc fixes

* misc fixes

* misc fixes

* more tests fixes

* fix payments test stubbing, down to 2 failing tests

* remove more instances of lodash wrapping

* fix bug where toObject does not clone object

* fix tests

* upgrade migration or add lodash 4 note

* update shrinkwrap

* fix linting

* upgrade eslint-config-habitrpg

* update shrinkwrap

* recompile shrinkwrap
2017-03-01 17:10:48 +01:00
Keith Holliday
30954fe7c5 Added support for grouping tasks by challenge (#8469)
* Added support for grouping tasks by chllenge

* Fixed tests and updated default challenge model name

* Fixed broken member test

* Updated setting string

* Changed to shortName

* Began abstracting task grouping

* Added initial task directive code

* Added new directives to help with grouping of tasks

* Removed random console.log
2017-02-27 11:34:03 -07:00
astolat
6d0df78441 Habits v2: adding counter to habits (cleaned up branch) - fixes #8113 (#8198)
* Clean version of PR 8175

The original PR for this was here:
https://github.com/HabitRPG/habitica/pull/8175

Unfortunately while fixing a conflict in tasks.json, I messed up the rebase and wound up pulling in too many commits and making a giant mess. Sorry. :P

* Fixing test failure

This test seems to occasionally start failing (another coder reported the same thing happening to them in the blacksmiths’ guild) because the order in which the tasks are created can sometimes not match the order in the array. So I have sorted the tasks array after creation by the task name to ensure a consistent ordering, and slightly reordered the expect statements to match.
2017-02-27 11:15:45 -07:00
Travis
f8cfdfa37d Updating attribute calculation to look at all equipment #8188 (#8202)
* Taking all equipped items into account when calculating attributes instead of just head, weapon, sheild, and armor. closes #8185

* Refactored the stat calculations a bit so that all stat calculations are handled in the same location in the same way to try and reduce duplicate logic.
This commit also adds a number of tests to test this new behavior.

* spelling fixes
2017-02-07 12:04:12 -07:00
Sabe Jones
8d148b4d69 End Winter Wonderland (#8466)
* chore(event): end Winter Wonderland

* fix(test): update constant
2017-02-02 09:08:51 -06:00
Sabe Jones
c5c2da75bf fix(shops): hardcode NYE card 2016-12-30 23:08:01 +00:00
Sabe Jones
969607cd3b feat(event): New Year's 2016 2016-12-30 22:19:29 +00:00
Sabe Jones
0284e9a4e3 fix(event): sell Santa scrolls 2016-12-17 02:54:29 +00:00
Sabe Jones
30f3d786bb feat(event): Winter Wonderland 2016-2017 (#8290) 2016-12-16 17:49:22 -08:00