Updating attribute calculation to look at all equipment #8188 (#8202)

* Taking all equipped items into account when calculating attributes instead of just head, weapon, sheild, and armor. closes #8185

* Refactored the stat calculations a bit so that all stat calculations are handled in the same location in the same way to try and reduce duplicate logic.
This commit also adds a number of tests to test this new behavior.

* spelling fixes
This commit is contained in:
Travis
2017-02-07 13:04:12 -06:00
committed by Keith Holliday
parent ffd36465c9
commit f8cfdfa37d
5 changed files with 120 additions and 141 deletions

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@@ -67,59 +67,6 @@ describe('Stats Service', function() {
});
});
describe('classBonus', function() {
it('calculates class bonus', function() {
var equippedGear = {
"weapon" : "weapon_warrior_1",
"shield" : "shield_warrior_1",
"head" : "head_warrior_1",
"armor" : "armor_warrior_1"
};
var user = {
fns: {
statsComputed: function () {
return { str: 50 };
},
},
stats: {
lvl: 10,
buffs: { str: 10 },
str: 10
},
items: {
gear: { equipped: equippedGear }
}
};
var stat = 'str';
var classBonus = statCalc.classBonus(user, stat);
expect(classBonus).to.eql(20)
});
it('does not return value if user has not been wrapped (_statComputed)', function() {
var equippedGear = {
"weapon" : "weapon_warrior_1",
"shield" : "shield_warrior_1",
"head" : "head_warrior_1",
"armor" : "armor_warrior_1"
};
var user = {
stats: {
lvl: 10,
buffs: { str: 10 },
str: 10
},
items: {
gear: { equipped: equippedGear }
}
};
var stat = 'str';
var classBonus = statCalc.classBonus(user, stat);
expect(classBonus).to.not.exist;
});
});
describe('expDisplay', function() {
it('displays exp as "exp / toNextLevelExp"', function() {
user.stats.exp = 10;
@@ -138,27 +85,6 @@ describe('Stats Service', function() {
});
});
describe('equipmentStatBonus', function() {
it('tallies up stats from equipment that is equipped', function() {
var equippedGear = {
"weapon" : "weapon_special_1",
"shield" : "shield_special_1",
"head" : "head_special_1",
"armor" : "armor_special_1"
};
var strStat = statCalc.equipmentStatBonus('str', equippedGear);
var conStat = statCalc.equipmentStatBonus('con', equippedGear);
var intStat = statCalc.equipmentStatBonus('int', equippedGear);
var perStat = statCalc.equipmentStatBonus('per', equippedGear);
expect(strStat).to.eql(24);
expect(conStat).to.eql(24);
expect(intStat).to.eql(24);
expect(perStat).to.eql(24);
});
});
describe('goldDisplay', function() {
it('displays gold', function() {
var gold = 30;
@@ -192,32 +118,6 @@ describe('Stats Service', function() {
});
});
describe('levelBonus', function() {
it('calculates bonus as half of level for even numbered level under 100', function() {
var level = 50;
var bonus = statCalc.levelBonus(level);
expect(bonus).to.eql(25);
});
it('calculates bonus as half of level, rounded down, for odd numbered level under 100', function() {
var level = 51;
var bonus = statCalc.levelBonus(level);
expect(bonus).to.eql(25);
});
it('calculates bonus as 50 for levels >= 100', function() {
var level = 150;
var bonus = statCalc.levelBonus(level);
expect(bonus).to.eql(50);
});
it('calculates bonus as 0 for level 1', function() {
var level = 1;
var bonus = statCalc.levelBonus(level);
expect(bonus).to.eql(0);
});
});
describe('mountMasterProgress', function() {
it('counts drop mounts that user has', function() {
user.items.mounts = {

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@@ -25,4 +25,71 @@ describe('common.fns.statsComputed', () => {
expect(result.str).to.eql(0);
expect(result.maxMP).to.eql(30);
});
it('calculates stat bonuses for equipment', () => {
user.items.gear.equipped.weapon = 'weapon_rogue_1';
let result = statsComputed(user);
expect(result.str).to.eql(2);
expect(result.gearBonus.str).to.eql(2);
});
it('calculates stat bonuses for class', () => {
user.items.gear.equipped.weapon = 'weapon_warrior_1';
let result = statsComputed(user);
expect(result.str).to.eql(4.5);
expect(result.gearBonus.str).to.eql(3);
expect(result.classBonus.str).to.eql(1.5);
});
it('calculates stat bonuses for level', () => {
user.stats.lvl = 25;
let result = statsComputed(user);
expect(result.str).to.eql(12);
expect(result.levelBonus.str).to.eql(12);
});
it('correctly caps level stat bonuses', () => {
user.stats.lvl = 150;
let result = statsComputed(user);
expect(result.str).to.eql(50);
expect(result.levelBonus.str).to.eql(50);
});
it('sets baseStat field', () => {
user.stats.str = 20;
let result = statsComputed(user);
expect(result.str).to.eql(20);
expect(result.baseStat.str).to.eql(20);
});
it('sets buffs field', () => {
user.stats.buffs.str = 150;
let result = statsComputed(user);
expect(result.str).to.eql(150);
expect(result.buff.str).to.eql(150);
});
it('calculates mp from intelligence', () => {
user.stats.int = 150;
user.stats.buffs.int = 50;
let result = statsComputed(user);
expect(result.maxMP).to.eql(430);
});
it('calculates stat bonuses for back equipment', () => {
user.items.gear.equipped.back = 'back_special_takeThis';
let result = statsComputed(user);
expect(result.int).to.eql(1);
expect(result.per).to.eql(1);
expect(result.con).to.eql(1);
expect(result.str).to.eql(1);
});
});

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@@ -74,18 +74,6 @@
return display;
}
function levelBonus(level) {
// Level bonus is derived by taking the level, subtracting one,
// taking the smaller of it or maxLevel (100),
// dividing that by two and then raising it to a whole number
var levelOrMaxLevel = Math.min((level - 1), Shared.maxLevel);
var levelDividedByTwo = levelOrMaxLevel / 2;
var bonus = Math.ceil(levelDividedByTwo );
return bonus;
}
function mountMasterProgress(mounts) {
var dropMountsFound = Shared.count.mountMasterProgress(mounts);
var display = _formatOutOfTotalDisplay(dropMountsFound, TOTAL_NUMBER_OF_DROP_ANIMALS);
@@ -114,12 +102,9 @@
return {
beastMasterProgress: beastMasterProgress,
classBonus: classBonus,
equipmentStatBonus: equipmentStatBonus,
expDisplay: expDisplay,
goldDisplay: goldDisplay,
hpDisplay: hpDisplay,
levelBonus: levelBonus,
mountMasterProgress: mountMasterProgress,
mpDisplay: mpDisplay,
totalCount: totalCount

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@@ -2,28 +2,55 @@ import _ from 'lodash';
import content from '../content/index';
import * as statHelpers from '../statHelpers';
module.exports = function statsComputed (user) {
let paths = ['stats', 'stats.buffs', 'items.gear.equipped.weapon', 'items.gear.equipped.armor',
'items.gear.equipped.head', 'items.gear.equipped.shield', 'items.gear.equipped.body',
'items.gear.equipped.back'];
let computed = _.reduce(['per', 'con', 'str', 'int'], (m, stat) => {
m[stat] = _.reduce(paths, (m2, path) => {
let val = _.get(user, path);
let item = content.gear.flat[val];
if (!item) item = {};
if (!item[stat]) {
item[stat] = 0;
} else {
item[stat] = Number(item[stat]);
}
let thisMultiplier = item.klass === user.stats.class || item.specialClass === user.stats.class ? 1.5 : 1;
let thisReturn = path.indexOf('items.gear') !== -1 ? item[stat] * thisMultiplier : Number(val[stat]);
return m2 + thisReturn || 0;
}, 0);
m[stat] += Math.floor(statHelpers.capByLevel(user.stats.lvl) / 2);
return m;
}, {});
function equipmentStatBonusComputed (stat, user) {
let gear = content.gear.flat;
let gearBonus = 0;
let classBonus = 0;
computed.maxMP = computed.int * 2 + 30;
return computed;
// toObject is required here due to lodash values not working well with mongoose doc objects.
// if toObject doesn't exist, we're on the client side and can assume the object is already plain JSON
// see http://stackoverflow.com/questions/25767334/underscore-js-keys-and-omit-not-working-as-expected
let equipped = user.items.gear.equipped;
let equippedKeys = !equipped.toObject ? _.values(equipped) : _.values(equipped.toObject());
_.each(equippedKeys, (equippedItem) => {
let equipmentStat = gear[equippedItem][stat];
let classBonusMultiplier = gear[equippedItem].klass === user.stats.class ||
gear[equippedItem].specialClass === user.stats.class ? 0.5 : 0;
gearBonus += equipmentStat;
classBonus += equipmentStat * classBonusMultiplier;
});
return {
gearBonus,
classBonus,
};
}
module.exports = function statsComputed (user) {
let statBreakdown = {
gearBonus: {},
classBonus: {},
baseStat: {},
buff: {},
levelBonus: {},
};
_.each(['per', 'con', 'str', 'int'], (stat) => {
let baseStat = _.get(user, 'stats')[stat];
let buff = _.get(user, 'stats.buffs')[stat];
let equipmentBonus = equipmentStatBonusComputed(stat, user);
statBreakdown[stat] = equipmentBonus.gearBonus + equipmentBonus.classBonus + baseStat + buff;
statBreakdown[stat] += Math.floor(statHelpers.capByLevel(user.stats.lvl) / 2);
statBreakdown.levelBonus[stat] = Math.floor(statHelpers.capByLevel(user.stats.lvl) / 2);
statBreakdown.gearBonus[stat] = equipmentBonus.gearBonus;
statBreakdown.classBonus[stat] = equipmentBonus.classBonus;
statBreakdown.baseStat[stat] = baseStat;
statBreakdown.buff[stat] = buff;
});
statBreakdown.maxMP = statBreakdown.int * 2 + 30;
return statBreakdown;
};

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@@ -10,9 +10,9 @@ table.table.table-striped
strong : {{profile.fns.statsComputed().#{stat}}}
td: ul.list-unstyled
+statList('statCalc.levelBonus(profile.stats.lvl)', 'levelBonus', 'level', true)
+statList('statCalc.equipmentStatBonus("' + stat + '", profile.items.gear.equipped)', 'equipmentBonus', 'equipment', true)
+statList('statCalc.classBonus(profile, "' + stat + '")', 'classBonus', 'classEquipBonus')
+statList('profile.fns.statsComputed().levelBonus.' + stat, 'levelBonus', 'level', true)
+statList('profile.fns.statsComputed().gearBonus.' + stat, 'equipmentBonus', 'equipment', true)
+statList('profile.fns.statsComputed().classBonus.' + stat, 'classBonus', 'classEquipBonus')
+statList('profile.stats.' + stat, 'allocatedPoints', 'allocated')
+statList('profile.stats.buffs.' + stat, 'buffs', 'buffs', true)