* Fixed party member loading
* Fixed quest details
* Fixed party creating
* Fixed challenge habit restore streak permissions
* Fixed fetch recent messages for party
* Adjusted category box placement for challenges
* Fixed zindex for input on group
* Changed reset streak restriction and allowed for adjust streak
There was a change in how the code is run locally and part
of this change included using port 8080. This change includes
the port forwarding for said port in the example file for Vagrant
* Attempt to use party data from the store rather than always fetching it from the API
* Move init code to shown() to prevent unnecessary network requests
* Use store party data in getGroup action if possible to save an API call
* Use store data rather than API call for party in challengeModal; remove unnecessary code in guilds:getGroup action
* Create party:getParty action and employ it in Group and ChallengeModal
* Use store instead of action return for party data
* Change how party data is stored
* Able to see all non class related items in market
* Fix lint errors
* Able to see all non class related items in market
* Fix lint errors
* add test for showing contributor gear
* Added previously owned items to test with eslint exception
* Add support for `multiDaysCountAsOneDay == false` to evasion
`if (dailiesDaysMissed > 1) dailiesDaysMissed = 1;` causes the evasion for-loop to only evaluate once even if `multiDaysCountAsOneDay == false`. This statement isn't necessary because `if (multiDaysCountAsOneDay) break;` will cause the for-loop to evaluate only once if `multiDaysCountAsOneDay == true`. Removing this statement makes the `dailiesDaysMissed` variable unnecessary.
* Moves break statement out of conditional
Also moves the new Keys text strings to the same place as the old ones in the locales file.
Also fixes minor typos in code that was preventing the new text from being displayed.