* initial commit to not show shield when previewing two-hand weapon
* revert error made
* update to fix all combinations of equipping / trying two-handed weapons
* clarify conditional logic
* refactor to let avatar check for twoHanded display/hide logic
* add case when avatar doesn't have weapon equipped
* Fixed block and add icon not showing and the ordering of the buttons. Also fixed and added tooltips for buttons.
* Changed unnecessary change of color in svg icon files and changed tooltip attribute to not be empty
* testing additional event trigger for sendMessage
* moved keyup event to newmessage
* added keyup event to tavern vue too
* removed number.toFixed, changed to placeholder and step
* initial commit to not show shield when previewing two-hand weapon
* revert error made
* update to fix all combinations of equipping / trying two-handed weapons
* clarify conditional logic
* refactor to let avatar check for twoHanded display/hide logic
* list special gear by the `specialClass` - fixes#9485
* only disable the currencly label + value not the amount input - fixes#9492
* disable transformations on equipment previews - fixes#9497
* show boss strength - fixes#9522
* pin time travelers animals - closes#9382
* clean up + package-lock ?
* fix quest info
The `.FlyingPig` css class necessary to re-center the pig in its square
is no longer applied when the square is greyed out. So I am adding that
to the greyed out square. It seems to not have any affect on the other
pets.
* Fix issue #9534 - changed the character-name from $white to $header-dark-background
* changes to #9534 - changed character-name color from -dark-background to -color.
* character-name color is back to #9534
* changed character-name color to -200
* Changed colors for character name and level details #9534
* add another check if previous gear is owned
* respect gear purchase order
* catch error with miscalculation of equipment number floor
* add integration test for proper equipment purchasing order
* fix syntax
* add 'previousGearNotOwned' string
* rewrite logic for different starting levels for wep vs others
* separate and add tests for armor and weapon
* rename variable for clarification
* skip check if itemIndex is NaN
* change obscure NaN check for readability
* change conditional from checking NaN to Int
* Validate that everyX values are integers bounded by 0 and 9999
* Added client side check
* Updated tests
* Added migration for bad dailies
Near idential to the other task migration.
* fix(typo): camelCase function call