Commit Graph

128 Commits

Author SHA1 Message Date
Kip Raske
fa044ffb44 Feature/sortable reward area (#9930)
* Client POC

We need to wrap each draggable region it its own div or else the
"draggable" element will conflict with each other. This screws up the
styling but that is totally fixable

* Ah that ref was being used after all, changing back

* Scaffold out a new callback for when we drag these things

Next is going to be the hard part: I need to save the sort order for
these to the database. I don't even know if there is a schema but hey
this is the best place to start

* Firefox caching is the problem: don't actually need the wrapper div

So I guess I should try this in chrome and see how it works then come
back to firefox and figure out what the heck is going on

* Scaffolding out our API call to save the sort order

The endpoint doesn't exist yet so we will need to add that

* Ok we are now calling our API endpoint to reorder these things

Of course it doesn't exist yet so you get a 404 when you try, but that
is ok

* Defining api endpoint, a work in progress

In particular I really had ought to use _id for these too, it appears
that the primary way we detect order doesn't even use "key" at all.

* Switching to using the pinned item UUID

This has much better results, but of course the server and client logic
don't match now. Will have to keep working on my splice to make sure
that they are the same

* I thought this would fix our server/client mismatch but it is not it

Something is really wrong with my logic somewhere, maybe I need to
update the db step?

* Moving this logic to the "user" rather than "tasks" and key off path

Path is unique and is less finiky than dealing with string comparisons
with ids. Unfortunately everything is still not working... I suppose
user.update() doesn't care about the position?

* This client code caused quite a lot of problems if you dragged fast

We don't really need it it seems, so off it goes

* Updating markup and CSS so it actually looks good.

Everything is working horray!!

I did just notice the following bug: the popover text sometimes makes it
very annoying to drag because you can't drop over it@

* Cleaning up my comments in the API section user.js

I had a lot of TODOS that are mostly done now

* Fixing a spacing code standards thing

* Turns out we never use type, so we should remove this from the API call

* Adding pinnedItemsOrder into the user schema

And disabling my call in the frontend before I do any more damage

* Halfway to using pinnedItemsOrder

This isn't working yet but it is not going to break it horribly like it
was before.

* Hooking up inAppRewards to always produce sorted information

It is suspicially working right now even though I have not added the
seasonal stuff logic yet...

* Updating the comments in user.js in movedPinnedItem

It turns out that my bandaid fix to just get the ball rolling perfectly
does what I need it to do when we have a length discrepancy. So we are
getting much closer to the final product, just need lots of testing

* Cleaning up code standards kinds of things

* Yay, this fixes the popover issue

I hope this is the right "vue" way to do things, because I tried a bunch
of other things that definately were not the right way to do it. And
this appears to work too

* ** Partial Work ** Starting tests on api call for draggable items

Doesn't work, doesn't compile so don't include in PR!

* Test failing still...

This is worth a save. The api call grabs the seasonal items too, so we
can't get away from using the common functions and calls here to get the
actual list of items

* Okay have the first test passing

Need to clean up my linter problems though

* Planning out the next two tests and fixing my format problems

* 2nd Test case written, this time with the "more" odd case

* Making sure that we didn't mess with pinned items

* Huh... this test doesn't give me the expected result

Drat, I guess I found a bug

* Throw an error when we put garbage in our api call.

Well, before we got user.pinnedItemsOrder filled with a bunch of "null"
entries which is not ideal. it still worked, but isn't this confusing
enough already?

* Cleaning up the multitude of linting problems thanks gulp :)

* Writing tests for inAppRewards.js, but something is wrong

* Fixing my linting errors in inAppRewards tests

These tests still do not run though, so they may fail and I would not
know

* Applying Negue's fixes to inAppRewards.js test

It never occured to me that we shouldn't try to reach the database while
in the common tests. Well, we shouldn't do that, we should use the
common.helpers instead. Thanks!
2018-04-13 15:22:06 +02:00
Matteo Pagliazzi
1ea9be8aa2 Preparatory Work for Smaller user doc (WIP) (#10245)
* protect all paths in user.pre(save using this.isDirectSelected to see if a field is available

* fix linting

* authWithHeaders: specify user fields to exclude instead of the ones to include, add comments, doc and improve test

* add more options to unit helper generateReq and add tests for excluding fields in authWithHeaders
2018-04-12 21:17:47 +02:00
Mateus Etto
c21726ec61 No Ethereal Surge on Mages (#10121)
* problem location identified (breaks code)

* problem identification notes

* Add class checking to ES (does not yet notify user)

* Add error message

* Add .gitattributes

Attempting to fix line ending disaster

* package stuff

so I can see what's broken

* add reminder and hopefully fix gitattributes

* Fix lint errors

* Redo surge fail notifs

* exterminate rogue comment, fix gitattributes

* Remove unused import 

As per @paglias' request.

* fix(lint): remove extraneous expression

* Delete .gitattributes

* Fix skill key surge -> mpheal

* Show notification only when there are mages in party

* Fix notification being too big and appearing outside the notification div

* Remove unused code

* Only show the notification on parties with 2 or more mages

The caster is a mage, so certainly at least 1 mage will be counted.

* Automated test: mpheal does not heal other mages

* Fix lint error

* Fix typo in test description

* Increase performance of test

* Using target instead of requestion partyMembers again

* Rename variable 'party' to 'partyMembers'

* Update strings in English

* spell -> Skill
2018-03-31 13:34:39 +02:00
Keith Holliday
d0a786554c Removed balance check test (#10159)
* Removed balance check test

* Removed balance check in common

* Removed gem logic and added achievement to tests
2018-03-21 11:53:47 -05:00
Julius Jung
04b4912d59 Fix password reset when querying for emails with upcase characters (fixes #9059) (#9707)
* downcase updating an email to be consistent with creating

* add tests to ensure downcase of email for create/update

* create migration to downcase existing User objects

* delete 'only'

* change gmail to example

* add trailing comma from lint error

* search for emails with at least one capital letter

* fix query in order to search for any email with at least one capital letter

* batch process effected users with at least one capital in email

* update script for batch process effected users
2018-03-17 22:13:54 +01:00
negue
1812f63812 raise coverage for user api calls (#10099)
* user integration tests

* fix lint
2018-03-17 21:12:53 +01:00
Matteo Pagliazzi
cb42a31c43 Node 8 (WIP) (#9946)
* start upgrade to node 8

* upgrade travis

* improve travis

* Remove bluebird, babel (except for modules) from server (WIP) (#9947)

* remove bluebird, babel from server (except for modules)

* fixes

* fix path

* fix path

* fix export

* fix export

* fix test

* fix tests

* remove plugin for transform-object-rest-spread since it is supported in node8

* babel: correct syntax rest spread

* remove bluebird

* update migrations archive readme

* fix package-lock.json

* fix typo

* add package-loc
2018-03-15 19:59:36 +01:00
Keith Holliday
b850ea9dbf Bulk spell casting (#10007)
* Reorganized spell code

* Added quantity field

* Fixed parameter passing
2018-02-23 11:30:15 -07:00
Matteo Pagliazzi
74ba55c20b Upgrade tests tools and lint migrations and scripts (part 2) (#9998)
* upgrade gulp-babel

* upgrade babel-eslint

* upgrade eslint-friendly-formatter

* start upgrading chai

* start to upgrade eslint

* restore skipped tests

* start to upgrqde monk

* fix linting and remove unused file

* fix mocha notifications, and common tests

* fix unit tests

* start to fix initrgration tests

* more integration tests fixes

* upgrade monk to latest version

* lint /scripts

* migrations: start moving to /archive unused migrations and run eslint with --fix

* lint migrations

* fix more integration tests

* fix test
2018-02-17 18:11:24 +01:00
negue
54153ec299 Refactor Purchase API - Part 1 (#9714)
* move to shops/purchase

* move files to /buy/ instead of /purchase/

* refactor buy.js - add more itemtypes

* revert moving special purchases to buy

* only use buyOp from api-routes

* fix buying potion client-side

* undo import buy instead of purchase

* enable potion bulk purchase - use buyGear as fallback (as before)

* move quantity purchase inside buyHealthPotion

* move quantity purchase inside buyQuest

* move quantity purchase inside buySpecialSpell + add analytics

* remove unused quantity variable - set req.type on specialKeys

* fix `buyKnownKeys` on buy api

* test buy-special-spell if not enough gold

* more buy ops coverage

* fix lint

* buyMysterySet: test for window.confirm, buyQuest: check for Masterclassers unlock

* fix test & lint

* re-create package-lock.json to travis build ?

* use global.window instead of method argument

* add back canOwn checks

* remove buyMysterySet confirm request
2018-02-10 11:14:40 +01:00
Feywood
7c6dd6a6bd (in)definite articles for food items. Partial fix for https://github.com/HabitRPG/habitica/issues/3571 (#9658)
* testing additional event trigger for sendMessage

* moved keyup event to newmessage

* added keyup event to tavern vue too

* all food items now have version with definite and indefinite article. foodText also adapted in messages json

* modified api.food, and feed, armoire and drop mechanism

* drops now ok, removed dropArticle, corrected feed test

* test correction

* api doc modification for task completion
2018-02-05 19:43:12 +01:00
Matteo Pagliazzi
33b249d078 Notifications v2 and Bailey API (#9716)
* Added initial bailey api

* wip

* implement new panel header

* Fixed lint

* add ability to mark notification as seen

* add notification count, remove top badge from user and add ability to mark multiple notifications as seen

* add support dismissall and mark all as read

* do not dismiss actionable notif

* mark as seen when menu is opened instead of closed

* implement ordering, list of actionable notifications

* add groups messages and fix badges count

* add notifications for received cards

* send card received notification to target not sender

* rename notificaion field

* fix integration tests

* mark cards notifications as read and update tests

* add mystery items notifications

* add unallocated stats points notifications

* fix linting

* simplify code

* refactoring and fixes

* fix dropdown opening

* start splitting notifications into their own component

* add notifications for inbox messages

* fix unit tests

* fix default buttons styles

* add initial bailey support

* add title and tests to new stuff notification

* add notification if a group task needs more work

* add tests and fixes for marking a task as needing more work

* make sure user._v is updated

* remove console.log

* notification: hover status and margins

* start styling notifications, add separate files and basic functionalities

* fix tests

* start adding mystery items notification

* wip card notification

* fix cards text

* initial implementation inbox messages

* initial implementation group messages

* disable inbox notifications until mobile is ready

* wip group chat messages

* finish mystery and card notifications

* add bailey notification and fix a lot of stuff

* start adding guilds and parties invitations

* misc invitation fixes

* fix lint issues

* remove old code and add key to notifications

* fix tests

* remove unused code

* add link for public guilds invite

* starts to implement needs work notification design and feature

* fixes to needs work, add group task approved notification

* finish needs work feature

* lots of fixes

* implement quest notification

* bailey fixes and static page

* routing fixes

* fixes #      this.$store.dispatch(guilds:join, {groupId: group.id, type: party});

* read notifications on click

* chat notifications

* fix tests for chat notifications

* fix chat notification test

* fix tests

* fix tests (again)

* try awaiting

* remove only

* more sleep

* add bailey tests

* fix icons alignment

* fix issue with multiple points notifications

* remove merge code

* fix rejecting guild invitation

* make remove area bigger

* fix error with notifications and add migration

* fix migration

* fix typos

* add cleanup migration too

* notifications empty state, new counter color, fix marking messages as seen in guilds

* fixes

* add image and install correct packages

* fix mongoose version

* update bailey

* typo

* make sure chat is marked as read after other requests
2018-01-31 11:55:39 +01:00
Matteo Pagliazzi
9488ec2eb0 Merge branch 'release' into develop 2018-01-30 18:56:25 +01:00
Cai Lu
12aa8a78c1 Track sleeping in the inn with analytics (fixes #9561) (#9685)
* Sleep status is tracked by analytics when toggled.

* Modify test: test that analytics is called with 'sleep' event and data passed includes the user's new sleep status
2018-01-29 14:48:24 -06:00
Keith Holliday
6489e74b6b Added tests for new username restrictions (#9900) 2018-01-27 10:30:17 -07:00
Alys
f302d15bc4 add length and character limitations for login name (username) (#9895)
* update API comments to for `username` restrictions and to use Login Name terminology

We use "login name" rather than "username" in user-visible text
on the website and (usually) when communicating with users because
"username" could be confused with "profile name".
Using it in the docs allows you to search for that term.

* add alphanumeric and length validation for creating new login name (username)

The 'en-US' locale is specified explicitly to ensure we never use
another locale. The point of this change is to limit the character
set to prevent login names being used to send spam in the Welcome
emails, such as Chinese language spam we've had trouble with.

* add error messages for bad login names

* allow login name to also contain hyphens

This is because our automated tests generate user accounts using:
  let username = generateUUID();

* allow login names to be up to 36 characters long because we use UUIDs as login names in our tests

* revert back to using max 20 characters and only a-z, 0-9 for login name.

It's been decided to change the username generation in the tests instead.

* disable test that is failing because it's redundant

Spaces are now prohibited by other code.

We can probably delete this test later. I don't want to delete it
now, but instead give us time to think about that.

* fix typos

* revert to login name restrictions that allow us to keep using our existing test code

I'm really not comfortable changing our test suite in ways that
aren't essential, especially since we're working in a hurry with
a larger chance than normal of breaking things.
The 36 character length is larger than we initially decided but
not so much larger that it's a huge problem.
We can reduce it to 20 when we have more time.

* limit username length to 20 chars

* fix tests
2018-01-27 09:33:56 -07:00
Keith Holliday
0ea91016f8 Trimmed username spaces (#9793) 2018-01-15 10:20:36 -07:00
Keith Holliday
a7c115877f Added query option to limit query fields (#9642)
* Added query option to limit query fields

* Removed only
2017-12-11 10:24:19 -06:00
Julius Jung
d4bc7c77a9 Check previous gear owned before purchasing next level gear (fixes #9071) (#9466)
* add another check if previous gear is owned

* respect gear purchase order

* catch error with miscalculation of equipment number floor

* add integration test for proper equipment purchasing order

* fix syntax

* add 'previousGearNotOwned' string

* rewrite logic for different starting levels for wep vs others

* separate and add tests for armor and weapon

* rename variable for clarification

* skip check if itemIndex is NaN

* change obscure NaN check for readability

* change conditional from checking NaN to Int
2017-12-05 13:58:12 -06:00
Garrett Scott
d95836b881 Translator minor changes fixes #8917 (#9297)
* Updated userItemsNotEnough string

* Added a variable to be passed to the deleteSocialAccountText string. This variable name is `magic_word` and is set as DELETE where used

* modified incorrectDeletePhrase to use a variable rather than translatable string for the word DELETE. Updated the DELETE-user test and the user api

* Changed noSudoAccess from translatable string to static

* Changed enterprisePlansEmailSubject from a translatable string to a static string within groupPlans.vue

* Fixed test problems with translation fixes

* Added no sudo access string to api messages

* changed plain string to apiMessage for no sudo access messages
2017-11-27 20:08:39 -06:00
Keith Holliday
3e37941e0a Bulk stats (#9260)
* Reorganized stats

* Organized allocation common code

* Added bulk allocate to common

* Added allocate bulk route

* Fixed structure and lint

* Fixed import and apidoc
2017-10-31 12:57:44 -06:00
Keith Holliday
7fe2504906 Bulk purchasing (#9196)
* Moved buy tests

* Added mystery buy to buy.js

* Added quest purchasing to buy

* Added buy special

* Moved integration tests to buy folder

* Removed buyGear dependency

* Removed buyArmoire dependency

* Removed buyHealthPotion dependency

* Removed myster, quest and special dependency

* Replaced functions with factory

* Added bulk purchasing to common

* Added bulk purchasing to the api

* Added bulk purchasing to client

* Refactored purchasing function to reduce long method

* Added bulk purchase to gem purchases

* Added bulk purchasing to api

* Added bulk purchasing to gem items on client

* Removed bulk from equipment

* Removed recentlyPurchased

* Fixed style issues and prevented puchasing more gems than are left

* Fixed lint

* Fixed missing keys

* Fixed gem amount notice

* Added quest modal to pinned item

* Added bulk purchase to gem modal

* Fixed styles

* Fixed bulk purchase for spells

* Fixed modal size

* Hid autofill
2017-10-23 16:05:35 -05:00
Keith Holliday
e01c6cc9a6 Added buy special support to buy route (#9130) 2017-10-02 20:31:06 -05:00
SabreCat
1eb31a4fec Merge branch 'develop' into release 2017-09-28 16:02:47 +00:00
Matteo Pagliazzi
e1ad19c216 Client: Port Reset Password Page (#9057)
* start work on porting the reset password page

* add new api route for setting a new password after a reset

* wip client page

* port tests

* wip

* fix linting

* skip tests
2017-09-27 18:57:52 +02:00
Sabe Jones
1c301f8328 fix(test): update expectations on mobile tasks 2017-09-26 22:45:20 +00:00
Keith Holliday
0233f7b486 More fixes (#8988)
* Links stay white on hover

* Fixed task icon color

* Disabled plus button when needed

* Fixed difficulty color

* Fixed task reward color

* Updated create styles

* Fixed group plan link

* Fixed second group test modal

* Added login incentives

* Fixed group notification clear

* Show baily correctly

* Styled armoire notification

* Fixed contributor achievement styles

* Fixed death

* Fixed drop styles

* Fixed invited friend modal

* Fixed joined challenge achievement style

* Fixed joined guild style

* Fixed level up styles

* Updated low health styles

* Fixed bailey styles

* Updated quest completed

* Added soem conditionals to hide modals

* Added rebirth styles

* Fixed rebirth enable styles

* Fixed streak styles

* Fixed testing modals

* Fixed ultimate gear achievement

* Fixed won challenge

* Set user to welcomed if created on mobile

* Removed old default tasks

* Began adding more options to avatar

* Added change class

* Inbox to messages

* Moved profile to menu

* Added user modal for viewing a user and send message

* Fixed conversations

* Fixed lint

* Fixed challenges sending to server

* Added challenge progress view

* Fixed group sync after pay

* Fixed some group accepting features

* Fixed initial chat loading

* Fixed some exitence errors

* Added user names to assigned

* Added upgrade link

* Began adding new payment flow

* Added default tasks

* Updated avatar styles

* Updated tutorial styles

* Rebuilt notifications and styles

* Updated upload script

* Fixed lint

* Added default tasks back to mobile and added updated tests

* More test fixes
2017-08-25 20:56:21 -06:00
Sabe Jones
e6dd0d5e82 Delete Account with Social Auth (#8796)
* feat(accounts): delete social accts

* test(integration): social auth delete
2017-07-21 10:55:53 -07:00
Mateus Etto
cdc8473f60 Allow Multiple Invites to Party (#8683)
* (server) Add parties array to store invites

* (server) Lint files

* Update joinGroup, rejectGroupInvite, _inviteByUUID, and remove clearPartyInvitation.js

* Update user schema: detailed 'invitations.parties' attributes

* Code improvement and do not let invite twice

* Check if the user is already invited earlier in the code

* Added message to invitation page, and show all invitations

* Added join party confirmation alert

* Small fixes

* Created test: allow inviting a user to 2 different parties

* Updated tests

* Update invitations.parties on more places

* Small adjustments

* Updates on invitations.party references

* Show all invitations when user is already in a party

* Fixed notifications counter

* Update both 'party' and 'parties' at _handleGroupInvitation

* Updated a test

* Fixed small mistake at _handleGroupInvitation

* More test update

* Update invitation.party when removing single invite and small adjust at view
2017-07-19 18:45:28 -07:00
Kevin Smith
11a4c1c95d Implemented new Achievement and Badge: Invited a Friend (Fixes #8615) (#8819)
* Added text to locale

* Added achievement to content and libs

* Added achievement modal

* Added achievement to notification model and controller

* Added achievement to user schema

* Grant achievement to inviter when user registers using emailed link

* Fix icon name

* Added integration test

* Fix linting

* Added sprite
2017-07-19 18:39:39 -07:00
jerellmendoodoo
a9195f0d96 Fixed release pets mounts (#8545)
* Fixed release pets/mounts achievements when fully earned and added unit tests for these changes

* Fixed release pets/mounts achievements to award only when fully earned and added unit tests for these changes, also fixed linting issues

* Updated variable assignments to make more readable

* Revised releaseBoth/Pets/Mounts to include null or undefined checks, also updated unit tests

* fixed integration tests
2017-07-18 13:34:54 -07:00
Grayson Gilmore
d918bc9f56 Add tests to increase coverage on /website/server/controllers/api-v3/auth.js (#8809)
* Add tests covering branches in _handleGroupInvitation

* Remove .only from latest test
2017-07-18 13:21:34 -07:00
Matteo Pagliazzi
78ba596504 Groups can prevent members from getting gems (#8870)
* add possibility for group to block members from getting gems

* fixes

* fix tests

* adds some tests

* unit tests

* finish unit tests

* remove old code
2017-07-16 09:23:57 -07:00
MathWhiz
c9427ad34c New cards — Congratulations, Get Well (#8655)
* Add card and achievement sprite for Congrats card

* Add data regarding Congrats card

* Add Get Well card

* Add Get Well images

* Add schema

* Remove `if (!target.flags) target.flags = {};` code from cards

* Remove white backgrounds for congrats sprites

* add inital tests for cards

* Fix card tests

* Fix invalid urls in tests

* Update POST-user_class_cast_spellId.test.js

* Update POST-user_class_cast_spellId.test.js

* Update POST-user_class_cast_spellId.test.js

* Update congrats card sprite

* Fix card logic

* Fix user schema

* Change achievement values for new cards to Number

* Resize congrats and getwell cards

This will make them be sized properly

* Separate Market from Drops

* Extract cards to new section

* fix(sprites): revert spritesheet changes

* Add flags if target does not have them
2017-06-06 19:04:54 -07:00
Sabe Jones
46ed1813c6 Optional feedback on account deletion (#8750)
* Fixed rebase.

* Removed commented out mail sending to pass linting. Styles from settings.styl still not propagating to app.css

* fix(feedback): address PR comments

* fix(style): linting errors
2017-05-30 11:54:42 -05:00
Sabe Jones
547c87dee7 Guild A/B test and Achievement (#8740)
* WIP(guilds): AB test pester modal

* WIP(AB-test): guild pester cont'd

* fix(style): linting error

* fix(AB-test): markModified and notif enum

* fix(tests): update AB expectations

* fix(modal): remove extra includes

* feat(achievements): add Joined Guild cheevo
Also removes unused achievement sprites, and properly saves counter used in A/B testing

* fix(style): linting error from conflict
2017-05-19 14:45:11 -05:00
Sabe Jones
91ed55cf66 Release mergeback v3.86.0 (#8685)
* 3.85.0

* New User Tasks for Mobile (#8682)

* feat(mobile): different default tasks

* fix(linting): missing space

* fix(user): correct client type logic

* test(integration): tasks by platform

* fix(test): remove only

* test(user): deeper checks on tasks

* refactor(test): whitespace for readability

* feat(subs): Jackalope Pets (#8684)

* chore(sprites): compile

* chore(i18n): update locales

* 3.86.0
2017-04-18 19:23:24 -05:00
Phillip Thelen
78a99bf314 add assertion for newUser field on registration 2017-04-06 22:03:50 +02:00
Sabe Jones
03088f1d9f New default background (#8597)
* feat(bgs): new default background

* feat(bgs): backfill migration

* fix(migration): extraneous imports, bad paths

* fix(bgs): address comments

* fix(test): assert equality
2017-03-28 16:49:24 -05:00
Gerardo Saca
842fbe42a8 Remove email addresses from translatable strings (#8448)
* Fix User > Profile showing {getProgressDisplay()}

* Remove bad nextRewardAt check

* 1st iteration of issue #8385 - more pending

* #8385 config and jade fixes, tests pending

* #8385 fixing lint errors

* Fix faqs string and test

* Fix faq.jade and add workaround for faq.js

* Fixing accidental checking for faq.js

* fix emails in faq.js

* fetch emails once in auth.js

* Fixing community manager email in auth.js
2017-03-27 18:03:31 +02:00
MathWhiz
207dbf35d6 Add tags to default tasks (#8419)
* Add ability to add tags to default tasks

* fix missing semicolon

* fix nesting callbacks error

* Add tags to default tasks

* fix default tags

* Start test

* Finish test

* Fix tests

* Move test

* Fix padded-bock

* Fix test

* Fix request

* fix requests

* fix test

* fix lint

* Refine test

* Fix test

* Fix Test

* Fix tests

* Please work :(

* Fix stupid mistake

* Fix lint

* Fixes

* fix function

* fix lint

* fix lint
2017-03-03 14:57:57 +01:00
Keith Holliday
68a042cdb9 Leaving a group (#8517)
* Leaving a group or a guild no longer removes the user from the challenges of that group or guild.

* Updating api docs for leaving group to take into account the default path no longer leaving challenges when leaving a group.

* Updating api docs for leaving group to take into account the default path no longer leaving challenges when leaving a group.

* refactored according to blade's comments to not be a breaking change. The api now accepts a body parameter to specify wether the user
should remain in the groups challenges or leave them. The change also adds more tests around this behavior to confirm that it works
as expected.
2017-02-27 13:58:30 -07:00
Matteo Pagliazzi
d30e7b9251 Don't send plaintext reset passwords via email (#8457)
* start work to avoid sending reset password in plaintext via email

* start checking parameters

* fix new password reset email

* render error if password reset code is missing or invalid

* implement POST route, conversion to bcrypt and messages

* add auth.local.passwordResetCode field

* add failing tests, move reset code validation func to lib, fixes, remove old tests

* fix unit tests

* fix page rendering and add integration tests

* fix password reset page

* add integration test

* fix string

* fix tests url
2017-02-14 18:08:31 +01:00
Matteo Pagliazzi
acad3b8873 Migrate to bcrypt (#8446)
* start migrating to bcrypt

* added method to convert the password to bcrypt when logging in, added method to compare password without knowing the hashing algorhytm, remove default

* travis: try to upgrade to container based infrastructure

* travis: add deps to build bcrypt.js

* travis: add deps to build bcrypt.js

* travis: add deps to build bcrypt.js

* travis: add deps to build bcrypt.js

* use bcryptjs until bcrypt can be installed on travis, see https://github.com/kelektiv/node.bcrypt.js/issues/476

* correct sha1 unit tests

* try different mongodb repo

* try without mognodb services

* try again with bcrypt

* disable request logging in travis

* migrate missing routes

* simplify code

* remove bcryptjs

* fix typo

* fix typo

* fix typo in comment

* add unit tests for new passwords utility emthods

* travis: back to old infrastructure, containers often have timeouts

* add integration test for passwordHashMethod

* update shrinkwrap

* clarify code and add comments

* add integration tests

* fix linting

* fix integration tests
2017-01-24 12:28:42 +01:00
Jaka Kranjc
04f4eb8490 added test case for #8423 (#8434) 2017-01-24 11:15:08 +01:00
Keith Holliday
857aa5827b Ensured group tasks are removed from places that challegnes tasks are (#8359)
* Ensured group tasks are removed from places that challegnes tasks are

* Added tests for user reset and class cast
2017-01-07 12:01:12 +01:00
Matteo Pagliazzi
2f1b683ec9 Avoid setting profile name to not found (#8357)
* avoid setting profile name to not found

* only set profile name when empty

* profile.name is required

* set profile name before validation

* fix and add tests
2017-01-03 00:00:01 +01:00
Sabe Jones
c5c2da75bf fix(shops): hardcode NYE card 2016-12-30 23:08:01 +00:00
Sabe Jones
e4e5d10316 Mixed type field for A/B testing (#8302)
* feat(AB-testing): mixed type field

* fix(AB-testing): lint errors

* fix(AB-testing): allow client access to _ABtests

* Revert "fix(AB-testing): allow client access to _ABtests"

This reverts commit 25832365ba.

* fix(AB-testing): preview check on server

* refactor(AB-testing): add comments
2016-12-21 15:19:00 -08:00
Sabe Jones
80e9735b28 Turkey Day 2016 (#8231)
* feat(event): Turkey Day 2016

* fix(test): allow for free pet
2016-11-22 20:00:10 -06:00