Commit Graph

185 Commits

Author SHA1 Message Date
Alys
864ca91144 modify Market intro for eggs to clarify that quest eggs don't drop (#8680)
Ref: https://habitica.slack.com/archives/C02RK7DKF/p1491847171061587?thread_ts=1491779437.902223&cid=C02RK7DKF
2017-04-27 21:10:43 +10:00
SabreCat
f7e2a0464f fix(incentives): backfill
Also adds various missing data from prior commit
2017-04-26 01:04:02 +00:00
Sabe Jones
b1678e1769 feat(subs): Jackalope Pets (#8684) 2017-04-18 17:38:53 -05:00
SabreCat
635c0cf3d1 feat(event): enable Egg Hunt 2017-04-11 18:54:07 +00:00
SabreCat
c8c65a4f4f feat(event): Shiny Seeds 2017-04-06 19:35:05 +00:00
Sabe Jones
12cefe4e9f Spring Fling 2017 (#8579)
* feat(event): Spring Fling 2017

* fix(sprites): adjustments
Also enables pastel hair/skin purchases
2017-03-18 12:01:41 -05:00
Keith Holliday
1082359f2c Repeatables fixes (#8538)
* Prevented watch functions from being called when task._edit is removed

* Added start date support on the UI task summary

* Fixed setting of monthly and calculations

* Fixed linting issues

* Added check for existence

* Added existence check

* Ensured correct start date is used on update

* Hid repeat options from anything not a daily

* Added missing locales

* Moved repeatables out of advance options
2017-03-08 16:48:30 -07:00
Matteo Pagliazzi
98c019a0b6 Upgrade lodash to v4 and lint more files (#8495)
* common: import lodash modules separately

* remove test/content from .eslintignore, fix with eslint --fix content/index

* lint test/content

* lint content/index except for lodash methods

* upgrade server/models

* upgrade server/middlewares and server/libs

* port server/controllers/top-level

* port server/controllers/api-v3

* port views and tests

* client old port lodash and _(, missing _.

* upgrade client-old

* port common/script (root level files only)

* port common/script/fns

* port common/libs

* port common/script/ops

* port common/script/content and common/script/libs/shops.js

* misc fixes

* misc fixes

* misc fixes

* more tests fixes

* fix payments test stubbing, down to 2 failing tests

* remove more instances of lodash wrapping

* fix bug where toObject does not clone object

* fix tests

* upgrade migration or add lodash 4 note

* update shrinkwrap

* fix linting

* upgrade eslint-config-habitrpg

* update shrinkwrap

* recompile shrinkwrap
2017-03-01 17:10:48 +01:00
Keith Holliday
30954fe7c5 Added support for grouping tasks by challenge (#8469)
* Added support for grouping tasks by chllenge

* Fixed tests and updated default challenge model name

* Fixed broken member test

* Updated setting string

* Changed to shortName

* Began abstracting task grouping

* Added initial task directive code

* Added new directives to help with grouping of tasks

* Removed random console.log
2017-02-27 11:34:03 -07:00
astolat
6d0df78441 Habits v2: adding counter to habits (cleaned up branch) - fixes #8113 (#8198)
* Clean version of PR 8175

The original PR for this was here:
https://github.com/HabitRPG/habitica/pull/8175

Unfortunately while fixing a conflict in tasks.json, I messed up the rebase and wound up pulling in too many commits and making a giant mess. Sorry. :P

* Fixing test failure

This test seems to occasionally start failing (another coder reported the same thing happening to them in the blacksmiths’ guild) because the order in which the tasks are created can sometimes not match the order in the array. So I have sorted the tasks array after creation by the task name to ensure a consistent ordering, and slightly reordered the expect statements to match.
2017-02-27 11:15:45 -07:00
Travis
f8cfdfa37d Updating attribute calculation to look at all equipment #8188 (#8202)
* Taking all equipped items into account when calculating attributes instead of just head, weapon, sheild, and armor. closes #8185

* Refactored the stat calculations a bit so that all stat calculations are handled in the same location in the same way to try and reduce duplicate logic.
This commit also adds a number of tests to test this new behavior.

* spelling fixes
2017-02-07 12:04:12 -07:00
Sabe Jones
8d148b4d69 End Winter Wonderland (#8466)
* chore(event): end Winter Wonderland

* fix(test): update constant
2017-02-02 09:08:51 -06:00
Sabe Jones
c5c2da75bf fix(shops): hardcode NYE card 2016-12-30 23:08:01 +00:00
Sabe Jones
969607cd3b feat(event): New Year's 2016 2016-12-30 22:19:29 +00:00
Sabe Jones
0284e9a4e3 fix(event): sell Santa scrolls 2016-12-17 02:54:29 +00:00
Sabe Jones
30f3d786bb feat(event): Winter Wonderland 2016-2017 (#8290) 2016-12-16 17:49:22 -08:00
Sabe Jones
3f6a13d209 fix(achievements): don't show unobtainable boss quests 2016-12-16 00:04:46 +00:00
Sabe Jones
c69d5c7ae6 fix(achievements): don't return undefined 2016-12-15 21:35:21 +00:00
Sabe Jones
747f9e6a99 fix(achievements): show boolean pet cheevos
Also fixes a spacing issue that threw Jade warnings.
2016-12-15 21:03:55 +00:00
Sabe Jones
faeb040a83 fix(achievements): show Rebirths count 2016-12-15 17:49:15 +00:00
Sabe Jones
0a1ae1375e fix(achievements): camelcase altPath 2016-12-15 17:43:54 +00:00
Travis
fa788f49fc Preventing users from buying already gifted subscriber items (#7734)
* Adding the unopened mystery items to the call to get not obtained subscriber items. closes #7712

* refactoring according to pr

* Refactoring according to pr. moved time-travelers to it's own file and added new tests.
2016-12-15 10:00:49 -06:00
Kaitlin Hipkin
0817cf96e1 Achievement list renovation & Achievements API (#7904)
* pull apart achievements into different subcategories

* achievs previously hidden to others if unachieved are now always shown

* achievs previously always hidden if unachieved are now always shown

* pull apart ultimate gear achievs

* add achiev wrapper mixin

* add achiev mixin for simple counts

* add achiev mixin for singular/plural achievs

* add simpleAchiev mixin and support attributes

* always hide potentially unearnable achievs if unearned

* contributor achiev now uses string interpolation for readMore link

* transition to basic achiev grid layout

* fix npc achievement img bug introduced in c90f7e2

* move surveys and contributor achievs into special section so it is never empty

* double size of achievs in achievs grid

* achievs in grid are muted if unachieved (includes recompiled sprites)

* fix streak notification strings

* add counts to achievement badges for applicable achieved achievs

* list achievements by api

* fix achievement strings in new api

* unearned achievs now use dedicated (WIP) 'unearned' badge instead of muted versions of the normal badges

* fix & cleanup achievements api

* extract generation of the achievements result to a class

* clean up achievement counter css using existing classes

* simplify exports of new achievementBuilder lib

* remove class logic from achievementBuilder lib

* move achievs to common, add rebirth achiev logic, misc fixes

* replace achievs jade logic with results of api call

* fix linting errors

* achievs lib now returns achievs object subdivided by type (basic/seasonal/special

* add tests for new achievs lib

* fix linting errors

* update controllers and views for updated achievs lib

* add indices to achievements to preserve intended order

* move achiev popovers to left

* rename achievs lib to achievements

* adjust positioning of achieve popovers now that stats and achievs pages
are separate

* fix: achievements api correctly decides whether to append extra string for master and triadBingo achievs

* revert compiled sprites so they don't bog down the PR

* pull out achievs api integration tests

* parameterize ultimate gear achievements' text string

* break out static achievement data from user-specific data

* reorg content.achievements to add achiev data in related chunks

* cleanup, respond to feedback

* improve api documentation

* fix merge issues

* Helped Habit Grow --> Helped Habitica Grow

* achievement popovers are muted if the achiev is unearned

* fix singular achievement labels / achievement popover on click

* update apidoc for achievements (description, param-type, successExample, error-types)

* fix whitespace issues in members.js

* move html to a variable

* updated json example

* fix syntax after merge
2016-12-13 12:48:18 -06:00
Sabe Jones
eaaab35f31 fix(stats): back & body works
Also adds December Take This migration
2016-12-01 18:49:40 +00:00
Sabe Jones
a5ad9c30f0 fix(mobile): temp remove new unlock styles 2016-11-24 06:06:11 +00:00
Sabe Jones
25b0ff38c4 Login Incentives (#8230)
* feat(incentives): login bennies WIP

* feat(content): incentive prize content WIP

* fix(content): placeholders pass tests

* WIP(content): Bard instrument placeholder

* feat(content): Incentives build

* chore(sprites): compile
and fix some strings

* WIP(incentives): quests and backgrounds

* fix(quests): correct buy/launch handling

* [WIP] Incentives rewarding (#8226)

* Added login incentive rewards

* Updated incentive rewards

* Added incentive modal and updated notification structure

* Added analytics to sleeping

* Added login incentives to user analytics

* Fixed unit tests and ensured that prizes are incremented and not replaced

* Updated style of daily login incentive modal

* Added rewards modal

* Added translations

* Added loigin incentive ui elements to profile

* Updated login incentives structure and abstracted to common.content

* Added dynamic display for login incentives on profile

* Added purple potion image

* Updated daily login modal

* Fixed progress calculation

* Added bard gear

* Updated login incentive rewards

* Fixed styles and text

* Added multiple read for notifications

* Fixed lint issues

* Fixed styles and added 50 limit

* Updated quest keys

* Added login incentives reward page

* Fixed tests

* Fixed linting and tests

* Read named notifications route. Add image for backgrounds

* Fixed style issues and added tranlsations to login incentive notification

* Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock

* Updated awarded message

* Fixed text and updated progress counter to display better

* Fixed purple potion reward text

* Fixed check in backgrouns reward text

* fix(quest): pass tests

* Added display of multiple rewards

* Updated modal styles

* Fixed neagtive 50 issue

* Remvoed total count from daily login incentives modal

* Fixed magic paw display

* fix(awards): give bunnies again

* WIP(incentives): more progress on BG shop

* fix(incentives): actually award backgrounds

* fix(incentives): more BG fixy

* fix(backgrounds): don't gem-buy checkin bgs

* Added dust bunny notification

* fix(incentives): don't redisplay bunny award

* chore(news): Bailey
and different promo sprite
2016-11-23 19:34:09 -06:00
Sabe Jones
8cbbb58e78 chore(event): end Fall Fest 2016-11-04 20:20:53 +00:00
Blade Barringer
f9595af8a5 Re-enable armoire tests 2016-10-20 22:04:24 -05:00
Sabe Jones
08b3491047 Taskwoods Quest Line (#8156)
* feat(content): Gold Quest 2016-10

* chore(news): Bailey
2016-10-19 14:04:34 -05:00
Sabe Jones
009ab26711 Add special spells to Seasonal Shop API (#8138)
* WIP(shops): add spells to Seasonal API

* refactor(shops): remove superfluous if

* feat(shops): handle spell purchasing

* fix(test): proper required fields check
Also corrects a linting error.

* refactor(shops): use constants
2016-10-13 17:53:02 -05:00
Blade Barringer
306505ebab fix(api,client): Pass in predictable random to revive randomVal calls
closes #8085
2016-09-30 08:39:30 -05:00
Blade Barringer
913cb16638 refactor: move randomVal to a lib 2016-09-26 11:55:07 -05:00
Sabe Jones
5480157977 fix(shops): 2h weapon pricing 2016-09-23 15:43:45 +00:00
Sabe Jones
676d9aedf1 Begin Fall Festival 2016 (#8043)
* feat(event): begin Fall Festival 2016

* feat(event): Seasonal Shop Fall 2016

* fix(test): season specific food

* chore(news): add Bailey

* fix(season): correct Sorceress & timetrav
2016-09-20 20:11:32 -05:00
Blade Barringer
81b7eeeb71 Common reorg (#8025)
* Re-organize common folder

* fix: Correct paths in tests

* fix: move new content to proper folder

* chore: Move audio folder to assets

* Move sprites to sprites assets directory

* Move css sprites to assets directory

* Split out readmes for common code and sprites

* Move images to assets directory

* Move destinatin of shared browserified file

* remove unused file

* move compiled js to client-old

* Fix karma tests

* fix: Correct paths for sprites
2016-09-16 17:18:07 +02:00