Updating attribute calculation to look at all equipment #8188 (#8202)

* Taking all equipped items into account when calculating attributes instead of just head, weapon, sheild, and armor. closes #8185

* Refactored the stat calculations a bit so that all stat calculations are handled in the same location in the same way to try and reduce duplicate logic.
This commit also adds a number of tests to test this new behavior.

* spelling fixes
This commit is contained in:
Travis
2017-02-07 13:04:12 -06:00
committed by Keith Holliday
parent ffd36465c9
commit f8cfdfa37d
5 changed files with 120 additions and 141 deletions

View File

@@ -2,28 +2,55 @@ import _ from 'lodash';
import content from '../content/index';
import * as statHelpers from '../statHelpers';
module.exports = function statsComputed (user) {
let paths = ['stats', 'stats.buffs', 'items.gear.equipped.weapon', 'items.gear.equipped.armor',
'items.gear.equipped.head', 'items.gear.equipped.shield', 'items.gear.equipped.body',
'items.gear.equipped.back'];
let computed = _.reduce(['per', 'con', 'str', 'int'], (m, stat) => {
m[stat] = _.reduce(paths, (m2, path) => {
let val = _.get(user, path);
let item = content.gear.flat[val];
if (!item) item = {};
if (!item[stat]) {
item[stat] = 0;
} else {
item[stat] = Number(item[stat]);
}
let thisMultiplier = item.klass === user.stats.class || item.specialClass === user.stats.class ? 1.5 : 1;
let thisReturn = path.indexOf('items.gear') !== -1 ? item[stat] * thisMultiplier : Number(val[stat]);
return m2 + thisReturn || 0;
}, 0);
m[stat] += Math.floor(statHelpers.capByLevel(user.stats.lvl) / 2);
return m;
}, {});
function equipmentStatBonusComputed (stat, user) {
let gear = content.gear.flat;
let gearBonus = 0;
let classBonus = 0;
computed.maxMP = computed.int * 2 + 30;
return computed;
// toObject is required here due to lodash values not working well with mongoose doc objects.
// if toObject doesn't exist, we're on the client side and can assume the object is already plain JSON
// see http://stackoverflow.com/questions/25767334/underscore-js-keys-and-omit-not-working-as-expected
let equipped = user.items.gear.equipped;
let equippedKeys = !equipped.toObject ? _.values(equipped) : _.values(equipped.toObject());
_.each(equippedKeys, (equippedItem) => {
let equipmentStat = gear[equippedItem][stat];
let classBonusMultiplier = gear[equippedItem].klass === user.stats.class ||
gear[equippedItem].specialClass === user.stats.class ? 0.5 : 0;
gearBonus += equipmentStat;
classBonus += equipmentStat * classBonusMultiplier;
});
return {
gearBonus,
classBonus,
};
}
module.exports = function statsComputed (user) {
let statBreakdown = {
gearBonus: {},
classBonus: {},
baseStat: {},
buff: {},
levelBonus: {},
};
_.each(['per', 'con', 'str', 'int'], (stat) => {
let baseStat = _.get(user, 'stats')[stat];
let buff = _.get(user, 'stats.buffs')[stat];
let equipmentBonus = equipmentStatBonusComputed(stat, user);
statBreakdown[stat] = equipmentBonus.gearBonus + equipmentBonus.classBonus + baseStat + buff;
statBreakdown[stat] += Math.floor(statHelpers.capByLevel(user.stats.lvl) / 2);
statBreakdown.levelBonus[stat] = Math.floor(statHelpers.capByLevel(user.stats.lvl) / 2);
statBreakdown.gearBonus[stat] = equipmentBonus.gearBonus;
statBreakdown.classBonus[stat] = equipmentBonus.classBonus;
statBreakdown.baseStat[stat] = baseStat;
statBreakdown.buff[stat] = buff;
});
statBreakdown.maxMP = statBreakdown.int * 2 + 30;
return statBreakdown;
};