Updating attribute calculation to look at all equipment #8188 (#8202)

* Taking all equipped items into account when calculating attributes instead of just head, weapon, sheild, and armor. closes #8185

* Refactored the stat calculations a bit so that all stat calculations are handled in the same location in the same way to try and reduce duplicate logic.
This commit also adds a number of tests to test this new behavior.

* spelling fixes
This commit is contained in:
Travis
2017-02-07 13:04:12 -06:00
committed by Keith Holliday
parent ffd36465c9
commit f8cfdfa37d
5 changed files with 120 additions and 141 deletions

View File

@@ -25,4 +25,71 @@ describe('common.fns.statsComputed', () => {
expect(result.str).to.eql(0);
expect(result.maxMP).to.eql(30);
});
it('calculates stat bonuses for equipment', () => {
user.items.gear.equipped.weapon = 'weapon_rogue_1';
let result = statsComputed(user);
expect(result.str).to.eql(2);
expect(result.gearBonus.str).to.eql(2);
});
it('calculates stat bonuses for class', () => {
user.items.gear.equipped.weapon = 'weapon_warrior_1';
let result = statsComputed(user);
expect(result.str).to.eql(4.5);
expect(result.gearBonus.str).to.eql(3);
expect(result.classBonus.str).to.eql(1.5);
});
it('calculates stat bonuses for level', () => {
user.stats.lvl = 25;
let result = statsComputed(user);
expect(result.str).to.eql(12);
expect(result.levelBonus.str).to.eql(12);
});
it('correctly caps level stat bonuses', () => {
user.stats.lvl = 150;
let result = statsComputed(user);
expect(result.str).to.eql(50);
expect(result.levelBonus.str).to.eql(50);
});
it('sets baseStat field', () => {
user.stats.str = 20;
let result = statsComputed(user);
expect(result.str).to.eql(20);
expect(result.baseStat.str).to.eql(20);
});
it('sets buffs field', () => {
user.stats.buffs.str = 150;
let result = statsComputed(user);
expect(result.str).to.eql(150);
expect(result.buff.str).to.eql(150);
});
it('calculates mp from intelligence', () => {
user.stats.int = 150;
user.stats.buffs.int = 50;
let result = statsComputed(user);
expect(result.maxMP).to.eql(430);
});
it('calculates stat bonuses for back equipment', () => {
user.items.gear.equipped.back = 'back_special_takeThis';
let result = statsComputed(user);
expect(result.int).to.eql(1);
expect(result.per).to.eql(1);
expect(result.con).to.eql(1);
expect(result.str).to.eql(1);
});
});