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https://github.com/HabitRPG/habitica.git
synced 2025-12-18 15:17:25 +01:00
Reorganize and set stub behavior
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@@ -27,12 +27,7 @@ describe('user.fns.buy', function() {
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shared.wrap(user);
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shared.wrap(user);
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sinon.stub(user.fns, 'randomVal', function(obj) {
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sinon.stub(user.fns, 'randomVal');
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// too many predictableRandom calls to stub, let's return the last element
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var last = _.last(obj);
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return last;
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});
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sinon.stub(user.fns, 'predictableRandom');
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sinon.stub(user.fns, 'predictableRandom');
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});
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});
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@@ -82,6 +77,7 @@ describe('user.fns.buy', function() {
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user.items.food = {};
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user.items.food = {};
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});
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});
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context('failure conditions', function() {
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it('does not open if user does not have enough gold', function(done) {
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it('does not open if user does not have enough gold', function(done) {
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user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
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user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
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user.stats.gp = 50;
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user.stats.gp = 50;
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@@ -107,6 +103,54 @@ describe('user.fns.buy', function() {
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done();
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done();
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});
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});
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});
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});
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});
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context('non-gear awards', function() {
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it('gives Experience', function() {
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user.fns.predictableRandom.returns(YIELD_EXP);
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user.ops.buy({params: {key: 'armoire'}})
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expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
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expect(user.items.food).to.be.empty;
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expect(user.stats.exp).to.eql(46);
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expect(user.stats.gp).to.eql(100);
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});
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it('gives food', function() {
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var honey = Content.food.Honey;
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user.fns.randomVal.returns(honey);
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user.fns.predictableRandom.returns(YIELD_FOOD);
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user.ops.buy({params: {key: 'armoire'}})
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expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
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expect(user.items.food).to.eql({'Honey': 1});
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expect(user.stats.exp).to.eql(0);
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expect(user.stats.gp).to.eql(100);
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});
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it('does not give equipment if all equipment has been found', function() {
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user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
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user.items.gear.owned = fullArmoire;
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user.stats.gp = 150;
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user.ops.buy({params: {key: 'armoire'}});
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expect(user.items.gear.owned).to.eql(fullArmoire);
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var armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire');
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expect(armoireCount).to.eql(0);
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expect(user.stats.exp).to.eql(30);
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expect(user.stats.gp).to.eql(50);
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});
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});
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context('gear awards', function() {
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beforeEach(function() {
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var shield = Content.gear.tree.shield.armoire.gladiatorShield;
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user.fns.randomVal.returns(shield);
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});
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it('always drops equipment the first time', function() {
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it('always drops equipment the first time', function() {
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delete user.flags.armoireOpened;
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delete user.flags.armoireOpened;
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@@ -126,28 +170,6 @@ describe('user.fns.buy', function() {
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expect(user.stats.gp).to.eql(100);
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expect(user.stats.gp).to.eql(100);
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});
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});
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it('gives Experience', function() {
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user.fns.predictableRandom.returns(YIELD_EXP);
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user.ops.buy({params: {key: 'armoire'}})
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expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
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expect(user.items.food).to.be.empty;
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expect(user.stats.exp).to.eql(46);
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expect(user.stats.gp).to.eql(100);
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});
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it('gives food', function() {
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user.fns.predictableRandom.returns(YIELD_FOOD);
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user.ops.buy({params: {key: 'armoire'}})
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expect(user.items.gear.owned).to.eql({'weapon_warrior_0': true});
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expect(user.items.food).to.eql({'Honey': 1});
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expect(user.stats.exp).to.eql(0);
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expect(user.stats.gp).to.eql(100);
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});
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it('gives more equipment', function() {
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it('gives more equipment', function() {
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user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
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user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
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user.items.gear.owned = {
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user.items.gear.owned = {
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@@ -163,20 +185,6 @@ describe('user.fns.buy', function() {
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expect(armoireCount).to.eql((_.size(fullArmoire) - 2));
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expect(armoireCount).to.eql((_.size(fullArmoire) - 2));
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expect(user.stats.gp).to.eql(100);
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expect(user.stats.gp).to.eql(100);
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});
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});
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it('does not give equipment if all equipment has been found', function() {
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user.fns.predictableRandom.returns(YIELD_EQUIPMENT);
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user.items.gear.owned = fullArmoire;
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user.stats.gp = 150;
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user.ops.buy({params: {key: 'armoire'}});
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expect(user.items.gear.owned).to.eql(fullArmoire);
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var armoireCount = shared.count.remainingGearInSet(user.items.gear.owned, 'armoire');
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expect(armoireCount).to.eql(0);
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expect(user.stats.exp).to.eql(30);
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expect(user.stats.gp).to.eql(50);
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});
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});
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});
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});
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});
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});
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