mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-18 07:07:35 +01:00
feat(tutorial): GP and EXP awards
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@@ -189,9 +189,7 @@ function($rootScope, User, $timeout, $state, Analytics) {
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$(step.element).popover('destroy'); // destroy existing hover popovers so we can add our own
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step.onShow = function(){
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Analytics.track({'hitType':'event','eventCategory':'behavior','eventAction':'tutorial','eventLabel':k+'-web','eventValue':i+1,'complete':false});
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// step.path doesn't work in Angular do to async ui-router. Our custom solution:
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if (step.state && !$state.is(step.state)) {
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// $state.go() returns a promise, necessary for async tour steps; however, that's not working here - have to use timeout instead :/
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$state.go(step.state);
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return $timeout(function(){});
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}
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@@ -228,7 +226,6 @@ function($rootScope, User, $timeout, $state, Analytics) {
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'<h3 class="popover-title"></h3>' +
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'<div class="popover-content"></div>' +
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'<div class="popover-navigation"> ' +
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//'<button class="btn btn-sm btn-default" data-role="end" style="float:none;">' + (step.final ? 'Finish Tour' : 'Hide') + '</button>' +
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(showCounter ? '<span style="float:right;">'+ (i+1 +' of '+ _.flatten(chapters[k]).length) +'</span>' : '')+ // counter
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'<div class="btn-group">' +
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(step.hideNavigation ? '' : '<button class="btn btn-sm btn-default" data-role="prev">« Previous</button>') +
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@@ -240,14 +237,10 @@ function($rootScope, User, $timeout, $state, Analytics) {
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'</div>';
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},
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storage: false
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//onEnd: function(){
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// User.set({'flags.showTour': false});
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//}
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});
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});
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var goto = function(chapter, page, force) {
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//return; // TODO temporarily remove old tutorial system while experimenting with leslie's new gettup
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if (chapter == 'intro') User.set({'flags.welcomed': true});
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var curr = User.user.flags.tour[chapter];
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if (page != curr+1 && !force) return;
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@@ -51,7 +51,7 @@ angular.module("habitrpg").factory("Notification",
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function exp(val) {
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if (val < -50) return; // don't show when they level up (resetting their exp)
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_notify(_sign(val) + " " + _round(val) + " " + window.env.t('xp'), 'xp', 'glyphicon glyphicon-star');
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_notify(_sign(val) + " " + _round(val) + " " + window.env.t('experience'), 'xp', 'glyphicon glyphicon-star');
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}
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function error(error){
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@@ -64,7 +64,7 @@ angular.module("habitrpg").factory("Notification",
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function hp(val) {
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// don't show notifications if user dead
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_notify(_sign(val) + " " + _round(val) + " " + window.env.t('hp'), 'hp', 'glyphicon glyphicon-heart');
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_notify(_sign(val) + " " + _round(val) + " " + window.env.t('health'), 'hp', 'glyphicon glyphicon-heart');
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}
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function lvl(){
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@@ -79,7 +79,7 @@ angular.module("habitrpg").factory("Notification",
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}
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function mp(val) {
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_notify(_sign(val) + " " + _round(val) + " " + window.env.t('mp'), 'mp', 'glyphicon glyphicon-fire');
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_notify(_sign(val) + " " + _round(val) + " " + window.env.t('mana'), 'mp', 'glyphicon glyphicon-fire');
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}
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function streak(val) {
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