Files
habitica/website/client/components/notifications.vue
Keith Holliday ffe46c0f07 Many updates on our large list (#8905)
* Many updates on our large list

* Added footer debug functions
2017-07-31 13:54:52 -06:00

410 lines
14 KiB
Vue

<template lang="pug">
welcome-modal
</template>
<script>
// import moment from 'moment';
import { mapState } from 'client/libs/store';
import welcomeModal from './achievements/welcome';
export default {
components: {
welcomeModal,
},
data () {
// Levels that already display modals and should not trigger generic Level Up
let unlockLevels = {
3: 'drop system',
10: 'class system',
50: 'Orb of Rebirth',
};
// Avoid showing the same notiication more than once
let lastShownNotifications = [];
let alreadyReadNotification = [];
return {
unlockLevels,
lastShownNotifications,
alreadyReadNotification,
isRunningYesterdailies: false,
};
},
computed: {
...mapState({user: 'user.data'}),
// https://stackoverflow.com/questions/42133894/vue-js-how-to-properly-watch-for-nested-properties/42134176#42134176
baileyShouldShow () {
return this.user.flags.newStuff;
},
userHp () {
return this.user.stats.hp;
},
userExp () {
return this.user.stats.exp;
},
userGp () {
return this.user.stats.gp;
},
userMp () {
return this.user.stats.mp;
},
userLvl () {
return this.user.stats.lvl;
},
userClassSelect () {
return !this.user.flags.classSelected && this.user.stats.lvl >= 10;
},
userNotifications () {
return this.user.notifications;
},
userAchievements () {
// @TODO: does this watch deeply?
return this.user.achievements;
},
armoireEmpty () {
return this.user.flags.armoireEmpty;
},
questCompleted () {
return this.user.party.quest.completed;
},
invitedToQuest () {
return this.user.party.quest.RSVPNeeded && !this.user.party.quest.completed;
},
},
watch: {
baileyShouldShow () {
// @TODO: this.openModal('newStuff', {size:'lg'});
},
userHp (after, before) {
if (after <= 0) {
this.playSound('Death');
// @TODO: this.openModal('death', {keyboard:false, backdrop:'static'});
} else if (after <= 30 && !this.user.flags.warnedLowHealth) {
// @TODO: this.openModal('lowHealth', {keyboard:false, backdrop:'static', controller:'UserCtrl', track:'Health Warning'});
}
if (after === before) return;
if (this.user.stats.lvl === 0) return;
// @TODO: Notification.hp(after - before, 'hp');
// @TODO: I am pretty sure we no long need this with $store
// this.$broadcast('syncPartyRequest', {
// type: 'user_update',
// user: this.user,
// });
if (after < 0) this.playSound('Minus_Habit');
},
userExp (after, before) {
if (after === before) return;
if (this.user.stats.lvl === 0) return;
// @TODO: Notification.exp(after - before);
},
userGp (after, before) {
if (after === before) return;
if (this.user.stats.lvl === 0) return;
let money = after - before;
let bonus;
if (this.user._tmp) {
bonus = this.user._tmp.streakBonus || 0;
}
// @TODO: Notification.gp(money, bonus || 0);
// Append Bonus
if (money > 0 && Boolean(bonus)) {
if (bonus < 0.01) bonus = 0.01;
// @TODO: Notification.text("+ " + Notification.coins(bonus) + ' ' + window.env.t('streakCoins'));
delete this.user._tmp.streakBonus;
}
},
userMp (after, before) {
if (after === before) return;
if (!this.user.flags.classSelected || this.user.preferences.disableClasses) return;
// let mana = after - before;
// @TODO: Notification.mp(mana);
},
userLvl (after, before) {
if (after <= before) return;
// @TODO: Notification.lvl();
this.playSound('Level_Up');
if (this.user._tmp && this.user._tmp.drop && this.user._tmp.drop.type === 'Quest') return;
if (this.unlockLevels[`${after}`]) return;
// @TODO: if (!this.user.preferences.suppressModals.levelUp) this.openModal('levelUp', {controller:'UserCtrl', size:'sm'});
},
userClassSelect (after) {
if (!after) return;
// @TODO: this.openModal('chooseClass', {controller:'UserCtrl', keyboard:false, backdrop:'static'});
},
userNotifications (after) {
if (!this.user._wrapped) return;
if (this.user.needsCron) return;
this.handleUserNotifications(after);
},
userAchievements () {
this.playSound('Achievement_Unlocked');
},
armoireEmpty (after, before) {
if (after === before || after === false) return;
// @TODO: this.openModal('armoireEmpty');
},
questCompleted (after) {
if (!after) return;
// @TODO: this.openModal('questCompleted', {controller:'InventoryCtrl'});
},
invitedToQuest (after) {
if (after !== true) return;
// @TODO: this.openModal('questInvitation', {controller:'PartyCtrl'});
},
},
async mounted () {
if (!this.user.flags.welcomed) {
this.$root.$emit('show::modal', 'welcome');
}
},
methods: {
playSound () {
// @TODO:
},
runYesterDailies () {
// @TODO: Hopefully we don't need this even we load correctly
if (this.isRunningYesterdailies) return;
// let userLastCron = moment(this.user.lastCron).local();
// let userDayStart = moment().startOf('day').add({ hours: this.user.preferences.dayStart });
if (!this.user.needsCron) return;
let dailys = this.user.dailys;
if (!this.appLoaded) return;
this.isRunningYesterdailies = true;
// let yesterDay = moment().subtract('1', 'day').startOf('day').add({ hours: this.user.preferences.dayStart });
let yesterDailies = [];
dailys.forEach((task) => {
if (task && task.group.approval && task.group.approval.requested) return;
if (task.completed) return;
// @TODO: let shouldDo = Shared.shouldDo(yesterDay, task);
let shouldDo = false;
if (task.yesterDaily && shouldDo) yesterDailies.push(task);
});
if (yesterDailies.length === 0) {
// @TODO:
// User.runCron().then(function () {
// isRunningYesterdailies = false;
// handleUserNotifications(this.user);
// });
return;
}
// @TODO:
// let modalScope = this.$new();
// modalScope.obj = this.user;
// modalScope.taskList = yesterDailies;
// modalScope.list = {
// showCompleted: false,
// type: 'daily',
// };
// modalScope.processingYesterdailies = true;
//
// $scope.yesterDailiesModalOpen = true;
// $modal.open({
// templateUrl: 'modals/yesterDailies.html',
// scope: modalScope,
// backdrop: 'static',
// controller: ['$scope', 'Tasks', 'User', '$rootScope', function ($scope, Tasks, User, $rootScope) {
// this.$on('task:scored', function (event, data) {
// let task = data.task;
// let indexOfTask = _.findIndex($scope.taskList, function (taskInList) {
// return taskInList._id === task._id;
// });
// if (!$scope.taskList[indexOfTask]) return;
// $scope.taskList[indexOfTask].group.approval.requested = task.group.approval.requested;
// if ($scope.taskList[indexOfTask].group.approval.requested) return;
// $scope.taskList[indexOfTask].completed = task.completed;
// });
//
// $scope.ageDailies = function () {
// User.runCron()
// .then(function () {
// isRunningYesterdailies = false;
// handleUserNotifications(this.user);
// });
// };
// }],
// });
},
transferGroupNotification (notification) {
if (!this.user.groupNotifications) this.user.groupNotifications = [];
this.user.groupNotifications.push(notification);
},
handleUserNotifications (after) {
if (!after || after.length === 0) return;
let notificationsToRead = [];
let scoreTaskNotification = [];
this.user.groupNotifications = []; // Flush group notifictions
after.forEach((notification) => {
if (this.lastShownNotifications.indexOf(notification.id) !== -1) {
return;
}
// Some notifications are not marked read here, so we need to fix this system
// to handle notifications differently
if (['GROUP_TASK_APPROVED', 'GROUP_TASK_APPROVAL'].indexOf(notification.type) === -1) {
this.lastShownNotifications.push(notification.id);
if (this.lastShownNotifications.length > 10) {
this.lastShownNotifications.splice(0, 9);
}
}
let markAsRead = true;
// @TODO: Use factory function instead
switch (notification.type) {
case 'GUILD_PROMPT':
if (notification.data.textletiant === -1) {
// @TODO: this.openModal('testing');
} else {
// @TODO: this.openModal('testingletiant');
}
break;
case 'DROPS_ENABLED':
// @TODO: this.openModal('dropsEnabled');
break;
case 'REBIRTH_ENABLED':
// @TODO: this.openModal('rebirthEnabled');
break;
case 'WON_CHALLENGE':
// @TODO:
// User.sync().then( function() {
// Achievement.displayAchievement('wonChallenge');
// });
break;
case 'STREAK_ACHIEVEMENT':
// @TODO: Notification.streak(this.user.achievements.streak);
this.playSound('Achievement_Unlocked');
if (!this.user.preferences.suppressModals.streak) {
// @TODO: Achievement.displayAchievement('streak', {size: 'md'});
}
break;
case 'ULTIMATE_GEAR_ACHIEVEMENT':
this.playSound('Achievement_Unlocked');
// @TODO: Achievement.displayAchievement('ultimateGear', {size: 'md'});
break;
case 'REBIRTH_ACHIEVEMENT':
this.playSound('Achievement_Unlocked');
// @TODO: Achievement.displayAchievement('rebirth');
break;
case 'GUILD_JOINED_ACHIEVEMENT':
this.playSound('Achievement_Unlocked');
// @TODO: Achievement.displayAchievement('joinedGuild', {size: 'md'});
break;
case 'CHALLENGE_JOINED_ACHIEVEMENT':
this.playSound('Achievement_Unlocked');
// @TODO: Achievement.displayAchievement('joinedChallenge', {size: 'md'});
break;
case 'INVITED_FRIEND_ACHIEVEMENT':
this.playSound('Achievement_Unlocked');
// @TODO: Achievement.displayAchievement('invitedFriend', {size: 'md'});
break;
case 'NEW_CONTRIBUTOR_LEVEL':
this.playSound('Achievement_Unlocked');
// @TODO: Achievement.displayAchievement('contributor', {size: 'md'});
break;
case 'CRON':
if (notification.data) {
// @TODO: if (notification.data.hp) Notification.hp(notification.data.hp, 'hp');
// @TODO: if (notification.data.mp) Notification.mp(notification.data.mp);
}
break;
case 'GROUP_TASK_APPROVAL':
this.transferGroupNotification(notification);
markAsRead = false;
break;
case 'GROUP_TASK_APPROVED':
this.transferGroupNotification(notification);
markAsRead = false;
break;
case 'SCORED_TASK':
// Search if it is a read notification
for (let i = 0; i < this.alreadyReadNotification.length; i++) {
if (this.alreadyReadNotification[i] === notification.id) {
markAsRead = false; // Do not let it be read again
break;
}
}
// Only process the notification if it is an unread notification
if (markAsRead) {
scoreTaskNotification.push(notification);
// Add to array of read notifications
this.alreadyReadNotification.push(notification.id);
}
break;
case 'LOGIN_INCENTIVE':
// @TODO: Notification.showLoginIncentive(this.user, notification.data, Social.loadWidgets);
break;
default:
if (notification.data.headerText && notification.data.bodyText) {
// @TODO:
// let modalScope = this.$new();
// modalScope.data = notification.data;
// this.openModal('generic', {scope: modalScope});
} else {
markAsRead = false; // If the notification is not implemented, skip it
}
break;
}
if (markAsRead) notificationsToRead.push(notification.id);
});
let userReadNotifsPromise = false;
// @TODO: User.readNotifications(notificationsToRead);
if (userReadNotifsPromise) {
userReadNotifsPromise.then(() => {
// Only run this code for scoring approved tasks
if (scoreTaskNotification.length > 0) {
let approvedTasks = [];
for (let i = 0; i < scoreTaskNotification.length; i++) {
// Array with all approved tasks
approvedTasks.push({
params: {
task: scoreTaskNotification[i].data.scoreTask,
direction: 'up',
},
});
// Show notification of task approved
// @TODO: Notification.markdown(scoreTaskNotification[i].data.message);
}
// Score approved tasks
// TODO: User.bulkScore(approvedTasks);
}
});
}
this.user.notifications = []; // reset the notifications
},
// @TODO: I think I have these handled in the http interceptor
// this.$on('responseError500', function(ev, error){
// Notification.error(error);
// });
// this.$on('responseError', function(ev, error){
// Notification.error(error, true);
// });
// this.$on('responseText', function(ev, error){
// Notification.text(error);
// });
},
};
</script>