Files
habitica/website/client/components/achievements/ultimateGear.vue
negue 4108a22d78 [WIP] bootstrap-vue upgrade (#9178)
* update bootstrap-vue to 1.0.0-beta.9 - remove all individual bootstrap components and use BootstrapVue into Vue

* change modal action names from show::modal to bv::show::modal

* check if drops are undefined

* fix modal widths - sellModal now using input instead of dropbox

* upgrade to bootstrap 4.0beta

* include package-lock changes

* fix app menu dropdown position

* upgrade bootstrap to beta2 (was missing grid offset and other fixes) - refix header menu position

* fix tags popup (auto width to max not working) - fix filter panel width (adding width: 100% works until max-width)

* show hide logo on different screensize (new css breakpoints - http://getbootstrap.com/docs/4.0/utilities/display/ )

* fix package-lock?

* fix active button style / app header toggle button

* fix package-lock !

* update package lock after merge - new mixin "openedItemRows" to save the "show more/show less" in stable

* mixin naming style

* fix buyQuestModal marginTop

* fix customMenuDropdown position

* fix userDropdown items
2017-11-08 18:40:37 +01:00

68 lines
2.1 KiB
Vue

<template lang="pug">
b-modal#ultimate-gear(:title="$t('modalAchievement')", size='md', :hide-footer="true")
.modal-body
.col-12
// @TODO: +achievementAvatar('armor',2.5)
achievement-avatar.avatar
.col-12.text-center
p {{ $t('gearAchievement') }}
br
table.multi-achievement
tr
td(v-if='user.achievements.ultimateGearSets.healer').multi-achievement
.achievement-ultimate-healer2x.multi-achievement
| {{ $t('healer') }}
td(v-if='user.achievements.ultimateGearSets.wizard').multi-achievement
.achievement-ultimate-mage2x.multi-achievement
| {{ $t('mage') }}
td(v-if='user.achievements.ultimateGearSets.rogue').multi-achievement
.achievement-ultimate-rogue2x.multi-achievement
| {{ $t('rogue') }}
td(v-if='user.achievements.ultimateGearSets.warrior').multi-achievement
.achievement-ultimate-warrior2x.multi-achievement
| {{ $t('warrior') }}
br
div(v-if='!(user.achievements.ultimateGearSets.healer && user.achievements.ultimateGearSets.wizard && user.achievements.ultimateGearSets.rogue && user.achievements.ultimateGearSets.warrior)')
p(v-html="$t('moreGearAchievements')")
br
.shop_armoire
p(v-html='$t("armoireUnlocked")')
br
button.btn.btn-primary(@click='close()') {{ $t('huzzah') }}
achievement-footer
</template>
<style scoped>
.shop_armoire {
margin: 0 auto;
}
.avatar {
width: 140px;
margin: 0 auto;
margin-bottom: 1.5em;
margin-top: 1.5em;
}
</style>
<script>
import achievementFooter from './achievementFooter';
import achievementAvatar from './achievementAvatar';
import { mapState } from 'client/libs/store';
export default {
components: {
achievementFooter,
achievementAvatar,
},
computed: {
...mapState({user: 'user.data'}),
},
methods: {
close () {
this.$root.$emit('bv::hide::modal', 'ultimate-gear');
},
},
};
</script>