mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-18 15:17:25 +01:00
* WIP(a11y): task modal updates * fix(tasks): borders in modal * fix(tasks): circley locks * fix(task-modal): placeholders * WIP(task-modal): disabled states, hide empty options, +/- restyle * fix(task-modal): box shadows instead of borders, habit control pointer * fix(task-modal): button states? * fix(modal): tighten up layout, new spacing utils * fix(tasks): more stylin * fix(tasks): habit hovers * fix(css): checklist labels, a11y colors * fix(css): one more missed hover issue * fix(css): lock Challenges, label fixes * fix(css): scope input/textarea changes * fix(style): task tweakies * fix(style): more button fixage * WIP(component): start select list story * working example of a templated selectList * fix(style): more button corrections * fix(lint): EOL * fix(buttons): factor btn-secondary to better override Bootstrap * fix(styles): standardize more buttons * wip: difficulty select - style fixes * selectDifficulty works! 🎉 - fix styles * change the dropdown-item sizes only for the selectList ones * selectTranslatedArray * changed many label margins * more correct dropdown style * fix(modals): button corrections * input-group styling + datetime picker without today button * Style/margins for "repeat every" - extract selectTag.vue * working tag-selection / update - cleanup * fix stories * fix svg color on create modal (purple) * fix task modal bottom padding * correct dropdown shadow * update dropdown-toggle caret size / color * fixed checklist style * sync checked state * selectTag padding * fix spacing between positive/negative streak inputs * toggle-checkbox + fix some spacings * disable repeat-on when its a groupTask * fix new checklist-item * fix toggle-checkbox style - fix difficulty style * fix checklist ui * add tags label , when there arent any tags selected * WORKING select-tag component 🎉 * fix taglist story * show max 5 items in tag dropdown + "X more" label * fix datetime clear button * replace m-b-xs to mb-1 (bootstrap) - fix input-group-text style * fix styles of advanced settings * fix delete task styles * always show grippy on hover of the item * extract modal-text-input mixin + fix the borders/dropshadow * fix(spacing): revert most to Bootstrap * feat(checklists): make local copy of master checklist non-editable also aggressively update checklists because they weren't syncing?? * fix(checklists): handle add/remove options better * feat(teams): manager notes field * fix select/dropdown styles * input border + icon colors * delete task underline color * fix checklist "delete icon" vertical position * selectTag fixes - normal open/close toggle working again - remove icon color * fixing icons: Trash can - Delete Little X - Remove Big X - Close Block - Block * fix taglist margins / icon sizes * wip margin overview (in storybook) * fix routerlink * remove unused method * new selectTag style + add markdown inside tagList + scrollable tag selection * fix selectTag / selectList active border * fix difficulty select (svg default color) * fix input padding-left + fix reset habit streak fullwidth / padding + "repeat every" gray text (no border) * feat(teams): improved approval request > approve > reward flow * fix(tests): address failures * fix(lint): oops only * fix(tasks): short-circuit group related logic * fix(tasks): more short circuiting * fix(tasks): more lines, less lint * fix(tasks): how do i keep missing these * feat(teams): provide assigning user summary * fix(teams): don't attempt to record assiging user if not supplied * fix advanced-settings styling / margin * fix merge + hide advanced streak settings when none enabled * fix styles * set Roboto font for advanced settings * Add Challenge flag to the tag list * add tag with enter, when no other tag is found * fix styles + tag cancel button * refactor footer / margin * split repeat fields into option mt-3 groups * button all the things * fix(tasks): style updates * no hover state for non-editable tasks on team board * keep assign/claim footer on task after requesting approval * disable more fields on user copy of team task, and remove hover states for them * fix(tasks): functional revisions * "Claim Rewards" instead of "x" in task approved notif * Remove default transition supplied by Bootstrap, apply individually to some elements * Delete individual tasks and related notifications when master task deleted from team board * Manager notes now save when supplied at task initial creation * Can no longer dismiss rewards from approved task by hitting Dismiss All * fix(tasks): clean tasksOrder also adjust related test expectation * fix(tests): adjust integration expectations * fix(test): ratzen fratzen only * fix(teams): checklist, notes * fix(teams): improve disabled states * fix(teams): more style fixage * BREAKING(teams): return 202 instead of 401 for approval request * fix(teams): better taskboard sync also re-re-fix checklist borders * fix(tests): update expectations for breaking change * refactor(task-modal): lockable label component * refactor(teams): move task scoring to mixin * fix(teams): style corrections * fix(tasks): spacing and wording corrections * fix(teams): don't bork manager notes * fix(teams): assignment fix and more approval flow revisions * WIP(teams): use tag dropdown control for assignment * refactor(tasks): better spacing, generic multi select * fix(tasks): various visual and behavior updates * fix(tasks): incidental style tweaks * fix(teams): standardize approval request response * refactor(teams): correct test, use res.respond message param * fix(storybook): renamed component * fix(teams): age approval-required To Do's Fixes #8730 * fix(teams): sync personal data as well as team on mixin sync * fix(teams): hide unclaim button, not whole footer; fix switch focus * fix(achievements): unrevert width fix Co-authored-by: Sabe Jones <sabrecat@gmail.com>
137 lines
4.6 KiB
JavaScript
137 lines
4.6 KiB
JavaScript
import axios from 'axios';
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import Vue from 'vue';
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import * as Analytics from '@/libs/analytics';
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import notifications from './notifications';
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import scoreTask from '@/../../common/script/ops/scoreTask';
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import { mapState } from '@/libs/store';
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export default {
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mixins: [notifications],
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computed: {
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...mapState({
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castingSpell: 'spellOptions.castingSpell',
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user: 'user.data',
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}),
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},
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methods: {
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async taskScore (task, direction) {
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if (this.castingSpell) return;
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const { user } = this;
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const Content = this.$store.state.content;
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if (task.group.approval.required && !task.group.approval.approved) {
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task.group.approval.requested = true;
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const groupResponse = await axios.get(`/api/v4/groups/${task.group.id}`);
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const managers = Object.keys(groupResponse.data.data.managers);
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managers.push(groupResponse.data.data.leader._id);
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if (managers.indexOf(user._id) !== -1) {
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task.group.approval.approved = true;
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}
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}
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try {
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scoreTask({ task, user, direction });
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} catch (err) {
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this.text(err.message);
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return;
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}
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switch (task.type) { // eslint-disable-line default-case
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case 'habit':
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this.$root.$emit('playSound', direction === 'up' ? 'Plus_Habit' : 'Minus_Habit');
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break;
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case 'todo':
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this.$root.$emit('playSound', 'Todo');
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break;
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case 'daily':
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this.$root.$emit('playSound', 'Daily');
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break;
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case 'reward':
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this.$root.$emit('playSound', 'Reward');
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break;
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}
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Analytics.updateUser();
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const response = await axios.post(`/api/v4/tasks/${task._id}/score/${direction}`);
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// used to notify drops, critical hits and other bonuses
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const tmp = response.data.data._tmp || {};
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const { crit } = tmp;
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const { drop } = tmp;
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const { firstDrops } = tmp;
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const { quest } = tmp;
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if (crit) {
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const critBonus = crit * 100 - 100;
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this.crit(critBonus);
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}
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if (quest && user.party.quest && user.party.quest.key) {
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const userQuest = Content.quests[user.party.quest.key];
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if (quest.progressDelta && userQuest.boss) {
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this.damage(quest.progressDelta.toFixed(1));
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} else if (quest.collection && userQuest.collect) {
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user.party.quest.progress.collectedItems += 1;
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this.quest('questCollection', quest.collection);
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}
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}
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if (firstDrops) {
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if (!user.items.eggs[firstDrops.egg]) Vue.set(user.items.eggs, firstDrops.egg, 0);
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if (!user.items.hatchingPotions[firstDrops.hatchingPotion]) {
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Vue.set(user.items.hatchingPotions, firstDrops.hatchingPotion, 0);
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}
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user.items.eggs[firstDrops.egg] += 1;
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user.items.hatchingPotions[firstDrops.hatchingPotion] += 1;
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}
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if (drop) {
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let dropText;
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let dropNotes;
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let type;
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this.$root.$emit('playSound', 'Item_Drop');
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// Note: For Mystery Item gear, drop.type will be 'head', 'armor', etc
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// so we use drop.notificationType below.
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if (drop.type !== 'gear' && drop.type !== 'Quest' && drop.notificationType !== 'Mystery') {
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if (drop.type === 'Food') {
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type = 'food';
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} else if (drop.type === 'HatchingPotion') {
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type = 'hatchingPotions';
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} else {
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type = `${drop.type.toLowerCase()}s`;
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}
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if (!user.items[type][drop.key]) {
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Vue.set(user.items[type], drop.key, 0);
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}
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user.items[type][drop.key] += 1;
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}
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if (drop.type === 'HatchingPotion') {
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dropText = Content.hatchingPotions[drop.key].text();
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dropNotes = Content.hatchingPotions[drop.key].notes();
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this.drop(this.$t('messageDropPotion', { dropText, dropNotes }), drop);
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} else if (drop.type === 'Egg') {
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dropText = Content.eggs[drop.key].text();
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dropNotes = Content.eggs[drop.key].notes();
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this.drop(this.$t('messageDropEgg', { dropText, dropNotes }), drop);
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} else if (drop.type === 'Food') {
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dropText = Content.food[drop.key].textA();
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dropNotes = Content.food[drop.key].notes();
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this.drop(this.$t('messageDropFood', { dropText, dropNotes }), drop);
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} else if (drop.type === 'Quest') {
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// TODO $rootScope.selectedQuest = Content.quests[drop.key];
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// $rootScope.openModal('questDrop', {controller:'PartyCtrl', size:'sm'});
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} else {
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// Keep support for another type of drops that might be added
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this.drop(drop.dialog);
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}
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}
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},
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},
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};
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