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* common: import lodash modules separately * remove test/content from .eslintignore, fix with eslint --fix content/index * lint test/content * lint content/index except for lodash methods * upgrade server/models * upgrade server/middlewares and server/libs * port server/controllers/top-level * port server/controllers/api-v3 * port views and tests * client old port lodash and _(, missing _. * upgrade client-old * port common/script (root level files only) * port common/script/fns * port common/libs * port common/script/ops * port common/script/content and common/script/libs/shops.js * misc fixes * misc fixes * misc fixes * more tests fixes * fix payments test stubbing, down to 2 failing tests * remove more instances of lodash wrapping * fix bug where toObject does not clone object * fix tests * upgrade migration or add lodash 4 note * update shrinkwrap * fix linting * upgrade eslint-config-habitrpg * update shrinkwrap * recompile shrinkwrap
39 lines
1.3 KiB
JavaScript
39 lines
1.3 KiB
JavaScript
import content from '../content/index';
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import lodashFind from 'lodash/find';
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import reduce from 'lodash/reduce';
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import includes from 'lodash/includes';
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module.exports = function ultimateGear (user) {
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let owned = typeof window !== 'undefined' ? user.items.gear.owned : user.items.gear.owned.toObject();
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content.classes.forEach((klass) => {
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if (user.achievements.ultimateGearSets[klass] !== true) {
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user.achievements.ultimateGearSets[klass] = reduce(['armor', 'shield', 'head', 'weapon'], (soFarGood, type) => {
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let found = lodashFind(content.gear.tree[type][klass], {
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last: true,
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});
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return soFarGood && (!found || owned[found.key] === true);
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}, true);
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if (user.achievements.ultimateGearSets[klass] === true) {
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user.addNotification('ULTIMATE_GEAR_ACHIEVEMENT');
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}
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}
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});
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let ultimateGearSetValues;
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if (user.achievements.ultimateGearSets.toObject) {
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ultimateGearSetValues = Object.values(user.achievements.ultimateGearSets.toObject());
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} else {
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ultimateGearSetValues = Object.values(user.achievements.ultimateGearSets);
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}
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let hasFullSet = includes(ultimateGearSetValues, true);
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if (hasFullSet && user.flags.armoireEnabled !== true) {
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user.flags.armoireEnabled = true;
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}
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return;
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};
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