Files
habitica/website/public/js/controllers/inventoryCtrl.js
2015-03-20 14:56:00 -05:00

278 lines
11 KiB
JavaScript

habitrpg.controller("InventoryCtrl",
['$rootScope', '$scope', 'Shared', '$window', 'User', 'Content',
function($rootScope, $scope, Shared, $window, User, Content) {
var user = User.user;
// convenience vars since these are accessed frequently
$scope.selectedEgg = null; // {index: 1, name: "Tiger", value: 5}
$scope.selectedPotion = null; // {index: 5, name: "Red", value: 3}
$scope.totalPets = _.size(Content.dropEggs) * _.size(Content.hatchingPotions);
$scope.totalMounts = _.size(Content.dropEggs) * _.size(Content.hatchingPotions);
// count egg, food, hatchingPotion stack totals
var countStacks = function(items) { return _.reduce(items,function(m,v){return m+v;},0);}
$scope.$watch('user.items.eggs', function(eggs){ $scope.eggCount = countStacks(eggs); }, true);
$scope.$watch('user.items.hatchingPotions', function(pots){ $scope.potCount = countStacks(pots); }, true);
$scope.$watch('user.items.food', function(food){ $scope.foodCount = countStacks(food); }, true);
$scope.$watch('user.items.quests', function(quest){ $scope.questCount = countStacks(quest); }, true);
$scope.$watch('user.items.gear', function(gear){
$scope.gear = {};
_.each(gear.owned, function(v,key){
if (v === false) return;
var item = Content.gear.flat[key];
if (!$scope.gear[item.klass]) $scope.gear[item.klass] = [];
$scope.gear[item.klass].push(item);
})
}, true);
$scope.chooseEgg = function(egg){
if ($scope.selectedEgg && $scope.selectedEgg.key == egg) {
return $scope.selectedEgg = null; // clicked same egg, unselect
}
var eggData = _.findWhere(Content.eggs, {key:egg});
if (!$scope.selectedPotion) {
$scope.selectedEgg = eggData;
} else {
$scope.hatch(eggData, $scope.selectedPotion);
}
$scope.selectedFood = null;
}
$scope.choosePotion = function(potion){
if ($scope.selectedPotion && $scope.selectedPotion.key == potion) {
return $scope.selectedPotion = null; // clicked same egg, unselect
}
// we really didn't think through the way these things are stored and getting passed around...
var potionData = _.findWhere(Content.hatchingPotions, {key:potion});
if (!$scope.selectedEgg) {
$scope.selectedPotion = potionData;
} else {
$scope.hatch($scope.selectedEgg, potionData);
}
$scope.selectedFood = null;
}
$scope.chooseFood = function(food){
if ($scope.selectedFood && $scope.selectedFood.key == food) return $scope.selectedFood = null;
$scope.selectedFood = Content.food[food];
$scope.selectedEgg = $scope.selectedPotion = null;
}
$scope.sellInventory = function() {
var selected = $scope.selectedEgg ? 'selectedEgg' : $scope.selectedPotion ? 'selectedPotion' : $scope.selectedFood ? 'selectedFood' : undefined;
if (selected) {
var type = $scope.selectedEgg ? 'eggs' : $scope.selectedPotion ? 'hatchingPotions' : $scope.selectedFood ? 'food' : undefined;
user.ops.sell({params:{type:type, key: $scope[selected].key}});
if (user.items[type][$scope[selected].key] < 1) {
$scope[selected] = null;
}
}
}
$scope.ownedItems = function(inventory){
return _.pick(inventory, function(v,k){return v>0;});
}
$scope.hatch = function(egg, potion){
var eggName = Content.eggs[egg.key].text();
var potName = Content.hatchingPotions[potion.key].text();
if (!$window.confirm(window.env.t('hatchAPot', {potion: potName, egg: eggName}))) return;
user.ops.hatch({params:{egg:egg.key, hatchingPotion:potion.key}});
$scope.selectedEgg = null;
$scope.selectedPotion = null;
$rootScope.petCount = Shared.countPets($rootScope.countExists(User.user.items.pets), User.user.items.pets);
// Checks if beastmaster has been reached for the first time
if(!User.user.achievements.beastMaster
&& $rootScope.petCount >= 90) {
User.user.achievements.beastMaster = true;
$rootScope.openModal('achievements/beastMaster');
}
// Checks if Triad Bingo has been reached for the first time
if(!User.user.achievements.triadBingo
&& $rootScope.mountCount >= 90
&& Shared.countTriad(User.user.items.pets) >= 90) {
User.user.achievements.triadBingo = true;
$rootScope.openModal('achievements/triadBingo');
}
}
$scope.purchase = function(type, item){
if (type == 'special') return User.user.ops.buySpecialSpell({params:{key:item.key}});
var gems = User.user.balance * 4;
var string = (type == 'weapon') ? window.env.t('weapon') : (type == 'armor') ? window.env.t('armor') : (type == 'head') ? window.env.t('headgear') : (type == 'shield') ? window.env.t('offhand') : (type == 'hatchingPotions') ? window.env.t('hatchingPotion') : (type == 'eggs') ? window.env.t('eggSingular') : (type == 'quests') ? window.env.t('quest') : (item.key == 'Saddle') ? window.env.t('foodSaddleText').toLowerCase() : type; // this is ugly but temporary, once the purchase modal is done this will be removed
if (type == 'weapon' || type == 'armor' || type == 'head' || type == 'shield') {
if (gems < ((item.specialClass == "wizard") && (item.type == "weapon")) + 1) return $rootScope.openModal('buyGems');
var message = window.env.t('buyThis', {text: string, price: ((item.specialClass == "wizard") && (item.type == "weapon")) + 1, gems: gems})
if($window.confirm(message))
User.user.ops.purchase({params:{type:"gear",key:item.key}});
} else {
if(gems < item.value) return $rootScope.openModal('buyGems');
var message = window.env.t('buyThis', {text: string, price: item.value, gems: gems})
if($window.confirm(message))
User.user.ops.purchase({params:{type:type,key:item.key}});
}
}
$scope.choosePet = function(egg, potion){
var petDisplayName = env.t('petName', {
potion: Content.hatchingPotions[potion] ? Content.hatchingPotions[potion].text() : potion,
egg: Content.eggs[egg] ? Content.eggs[egg].text() : egg
}),
pet = egg + '-' + potion;
// Feeding Pet
if ($scope.selectedFood) {
var food = $scope.selectedFood
if (food.key == 'Saddle') {
if (!$window.confirm(window.env.t('useSaddle', {pet: petDisplayName}))) return;
} else if (!$window.confirm(window.env.t('feedPet', {name: petDisplayName, article: food.article, text: food.text()}))) {
return;
}
User.user.ops.feed({params:{pet: pet, food: food.key}});
$scope.selectedFood = null;
$rootScope.mountCount = Shared.countMounts($rootScope.countExists(User.user.items.mounts), User.user.items.mounts);
// Checks if mountmaster has been reached for the first time
if(!User.user.achievements.mountMaster
&& $rootScope.mountCount >= 90) {
User.user.achievements.mountMaster = true;
$rootScope.openModal('achievements/mountMaster');
}
// Selecting Pet
} else {
User.user.ops.equip({params:{type: 'pet', key: pet}});
}
}
$scope.chooseMount = function(egg, potion) {
User.user.ops.equip({params:{type: 'mount', key: egg + '-' + potion}});
}
$scope.questPopover = function(quest) {
// The popover gets parsed as markdown (hence the double \n for line breaks
var text = '';
if(quest.boss) {
text += '**' + window.env.t('bossHP') + ':** ' + quest.boss.hp + '\n\n';
text += '**' + window.env.t('bossStrength') + ':** ' + quest.boss.str + '\n\n';
} else if(quest.collect) {
var count = 0;
for (var key in quest.collect) {
text += '**' + window.env.t('collect') + ':** ' + quest.collect[key].count + ' ' + quest.collect[key].text() + '\n\n';
}
}
text += '---\n\n';
text += '**' + window.env.t('rewards') + ':**\n\n';
if(quest.drop.items) {
for (var item in quest.drop.items) {
text += quest.drop.items[item].text() + '\n\n';
}
}
if(quest.drop.exp)
text += quest.drop.exp + ' ' + window.env.t('experience') + '\n\n';
if(quest.drop.gp)
text += quest.drop.gp + ' ' + window.env.t('gold') + '\n\n';
return text;
}
$scope.showQuest = function(quest) {
var item = Content.quests[quest];
var completedPrevious = !item.previous || (User.user.achievements.quests && User.user.achievements.quests[item.previous]);
if (!completedPrevious)
return alert(window.env.t('mustComplete', {quest: $rootScope.Content.quests[item.previous].text()}));
if (item.lvl && item.lvl > user.stats.lvl)
return alert(window.env.t('mustLevel', {level: item.lvl}));
$rootScope.selectedQuest = item;
$rootScope.openModal('showQuest', {controller:'InventoryCtrl'});
}
$scope.closeQuest = function(){
$rootScope.selectedQuest = undefined;
}
$scope.questInit = function(){
$rootScope.party.$questAccept({key:$scope.selectedQuest.key}, function(){
$rootScope.party.$get();
});
$scope.closeQuest();
}
$scope.buyQuest = function(quest) {
var item = Content.quests[quest];
if (item.lvl && item.lvl > user.stats.lvl)
return alert(window.env.t('mustLvlQuest', {level: item.lvl}));
var completedPrevious = !item.previous || (User.user.achievements.quests && User.user.achievements.quests[item.previous]);
if (!completedPrevious)
return $scope.purchase("quests", item);
$rootScope.selectedQuest = item;
$rootScope.openModal('buyQuest', {controller:'InventoryCtrl'});
}
$scope.getSeasonalShopArray = function(set){
var flatGearArray = _.toArray(Content.gear.flat);
var filteredArray = _.where(flatGearArray, {index: set});
return filteredArray;
};
$scope.getSeasonalShopQuests = function(set){
var questArray = _.toArray(Content.quests);
var filteredArray = _.filter(questArray, function(q){
return q.key == "egg";
});
return filteredArray;
};
$scope.dequip = function(itemSet){
switch (itemSet) {
case "battleGear":
for (item in user.items.gear.equipped){
var itemKey = user.items.gear.equipped[item];
if (user.items.gear.owned[itemKey]) {
user.ops.equip({params: {key: itemKey}});
}
}
break;
case "costume":
for (item in user.items.gear.costume){
var itemKey = user.items.gear.costume[item];
if (user.items.gear.owned[itemKey]) {
user.ops.equip({params: {type:"costume", key: itemKey}});
}
}
break;
case "petMountBackground":
var pet = user.items.currentPet;
if (pet) {
user.ops.equip({params:{type: 'pet', key: pet}});
}
var mount = user.items.currentMount;
if (mount) {
user.ops.equip({params:{type: 'mount', key: mount}});
}
var background = user.preferences.background;
if (background) {
User.user.ops.unlock({query:{path:"background."+background}});
}
break;
}
};
}
]);