Files
habitica/common/script/ops/scoreTask.js
Matteo Pagliazzi 28f2e9c356 API v3 [WIP] (#6144)
* Fixed more tests

* Added tags into user service

* Added api-v3 auth urls

* v3: fix package.json

* v3: fix package.json

* Fixed auth tests. Updated Authctrl response

* v3: remove newrelic config file in favour of env variables

* v3: upgrade some deps

* switch from Q to Bluebird

* v3 fix tests with deferred

* Removed extra consoles.log. Changed data.data to res.data

* v3 fix tests and use coroutines instead of regenerator

* v3: fix tests

* v3: do not await a non promise

* v3: q -> bluebird

* Changed id param for registration response

* Updated party query and create

* Ensured login callback happens after user sync

* Add challenges to groups. Fixed isMemberOfGuild check

* Updated party and group tests

* Fixed cron test

* return user.id and send analytics event before changing page

* fix trailing spaces

* disable redirects

* Api v3 party tavern fixes (#7191)

* Added check if user is in party before query

* Cached party query. Prevented party request when user is not in party. Updated Party create with no invites

* Update tavern ctrl to use new promise

* v3: misc fixes

* Api v3 task fixes (#7193)

* Update task view to use _id

* Added try catch to user service ops calls

* v3 client: saving after syncing is complete

* Fixed test broken by part sync change (#7195)

* v3: fix todo scoring and try to fix production testing problem

* revert changes to mongoose config

* mongoose: increase keepAlive

* test mongoose fix

* fix: Only apply captureStackTrace if it exists on the error object

* v3: fix reminders with no startDate

* mongoose: use options

* chore(): rename website/src -> website/server and website/public -> website/client (#7199)

* v3 fix GET /groups: return an error only if an invalid type is supplied not when there are 0 results (#7203)

* [API v3] Fix calls to user.ops and deleting tags (#7204)

* v3: fixes calls to user.ops from views and deleting tags

* v3: fix tests that use user._statsComputed

* Api v3 fixes continued (#7205)

* Added timzeone offset back

* Added APIToken back to settings page

* Fixed fetch recent messages for party

* Fixed returning group description

* Fixed check if user is member of challenge

* Fixed party members appearing in header

* Updated get myGroups param to include public groups. Fixed isMemberOf group

* Fixed hourglass purchase

* Fixed challenge addding tasks on first creating

* Updated tests to accomidate new changes

* fix: Correct checklist on client

Closes #7207

* fix: Pin eslint to 2.9

* minor improvements to cron code for clarity; fix inaccurate comments; add TODOs for rest-in-inn actions

* fix: Add missing type param to equip call

closes #7212

* rename and reword pubChalsMinPrize to reflect that it's only for Tavern challenges

* allows players to send gems to each other; other minor related changes - fixes https://github.com/HabitRPG/habitrpg/issues/7227

* fix tests for /members/transfer-gems

* fix: Set gems sent notification as translatable string

* chore: Remove unusued variable

* fix: Remove requirement on message paramter in transfer-gems

* add a missing variable declaration

* chore: clarify comments on cron code

* fix: Correct client request from habitrpg -> tavern

* update apidoc URL in package.json

Closes #7222

* Fixed start party by invites

* Updated spell casting to v3

* Fixed adding and removing tags on tasks

* Fixed page reload on settings change

* Fixed battle monsters with friends button

* Loaded completed todos when done is clicked

* chore: Reinstate floating version number for eslint

babel-eslint regression fixed

* Fixed reload tests

* change "an user" to "a user" in comments and text (no code changes) (#7257)

* fix: Alert user that drops were recieved

* remove userServices.js from karma.conf - it's been moved to website/client/js/services

* feat: Create debug update user route

* fix: Correct set cron debug function

* feat: Add make admin button to debug menu

* lint: Add missing semicolons in test

* fix: Temporarilly comment out udpate user debug route

* v3: fix _tmp for crit and streakBonus

* v3: execute all actions when leaving a solo party

* v3 client: fix group not found when leaving party

* v3 migration: fix challenge prize

* v3 cron: only save modified tasks

* v3: add CHALLENGE_TASK_NOT_FOUND to valid broken reasons

* v3: fix tasks chart

* v3 client: fix ability to leave challenge

* v3 client: fix filtering by tag and correctly show tag tooltip

* v3 common: fix tags tests

* v3 client: support unlinking not found challenges tasks

* v3: disable Bluebird warning for missing return, fixes #7269

* feat: Separate out update-user into set-cron and make-admin debug routes

* chore: Disable make admin debug route for v3 prod testing

* v3: misc fixes

* v3: misc fixes

* v3: fix adding multiple tasks

* Fixed join/leave button updates

* Queried only user groups to be available when creating challenges

* Fixed bulk add tasks to challenge

* Synced challenge tasks after leave and join.

* Fixed default selected group

* Fixed challenge member info. Fixed challenge winner selection

* Fixed deleting challenge tasks

* Fixed particiapting filter

* v3 client: fix casting spells

* v3: do not log sensitive data

* v3: always save user when casting spell

* v3: always save user when casting spell

* v3: more fixes for spells

* fix typos and missing information in apidocs - fixes https://github.com/HabitRPG/habitrpg/issues/7277 (#7282)

* v3: add TODO for client side spells

* feat: Add modify inventory debug menu

* Fixed viewing user progress on challenge

* Updated tests

* fix: Fix quest progress button

* fix incorrect Armoire test; remove unneeded param details from apidocs; disambiguate health potion

* v3: fix stealth casting

* v3: fix tasks saving and selection for rebirth reroll and reset (server-only)

* v3: fix auto allocation

* v3 client: misc fixes

* rename buyPotion and buy-potion to buyHealthPotion and buy-health-potion; fix apidoc param error

* Added delete for saved challenge task

* Fixed member modal on front page

* adjust text in apidocs for errors / clarity / consistency / standard terminology (no code changes) (#7298)

* fix bug in Rebirth test, add new tests, adjust apidocs (#7293)

* Updated task model to allow setting streak (#7306)

* fix: Correct missing * in apidoc comments

* Api v3 challenge fixes (#7287)

* Fixed join/leave button updates

* Queried only user groups to be available when creating challenges

* Fixed bulk add tasks to challenge

* Synced challenge tasks after leave and join.

* Fixed default selected group

* Fixed challenge member info. Fixed challenge winner selection

* Fixed deleting challenge tasks

* Fixed particiapting filter

* Fixed viewing user progress on challenge

* Updated tests

* Added delete for saved challenge task

* v3: fix sorting

* [API v3] add CRON_SAFE_MODE (#7286)

* add CRON_SAFE_MODE to example config file, fix some bugs, add an unrelated low-priority TODO

* create CRON_SAFE_MODE to disable parts of cron for use after extended outage - fixes https://github.com/HabitRPG/habitrpg/issues/7161

* fix a bug with CRON_SAFE_MODE, remove duplicated code, remove completed TODO comment

* fix check for CRON_SAFE_MODE

* v3 client: fix typo

* adjust debug menu Modify Inventory: hungrier pets, fewer Special items, "Hide" buttons

* completed To-Dos: return the 30 most recent instead of 30 oldest (#7318)

* v3 migration: fix createdAt date

* adjust locales text, key names, and files for Rebirth, Reset, and Fortify / ReRoll for consistency with existing strings (#7321)

* v3: fix unlinking multiple tasks

* v3 fix releasing pets

* v3: fix authenticating with apiUrl

* v3: fix typo

* v3 fix client tests for unlinking

* v3 client: do not show start quest button when quest is active

* v3 client: fix ability to send cards

* v3 client: fix misc challenge issues

* v3: fix notifications

* v3 client: more user friendly errors

* v3 client: only load completed todos once

* v3 client: fix tests

* v3: move TAVERN_ID to common code

* fix: Provide default type and text for new task creation in score route

* fix: Provide default history [] for habit in score route

* fix: Add _legacyId prop to tasks to support non-uuid identifiers

* chore: Change v3 migration to use _legacyId instead of legacyId

* fix: check for _legacyId in tasks if id does not exist

* refactor: Extract out finding task by id or _legacyId into a function

* Api v3 party quest fixes (#7341)

* Fix display of add challenge message when group challenges are empty

* Fixed forced quest start to update quest without reload

* Fixed needing to reload when accepting party invite

* Fix group leave and join reload

* Fixed leave current party and join another

* Updated party tests

* v3 client: remove console.log statement

* v3: misc fixes

* v3 client: fix predicatbale random

* v3: info about API v3

* v3: update footer with links to developer resources

* v3: support party invitation from email

* v3 client: fix chat flagging

* fix: Correct get tasks route to properly get todos (#7349)

* move locales strings from api-v3.json to other locales files (#7347)

* move locales strings from api-v3.json: authentication strings -> front.json

* move locales strings from api-v3.json: authentication strings -> tasks.json

* move locales strings from api-v3.json: authentication strings -> groups.json

* move locales strings from api-v3.json: authentication strings -> challenge.json

* move locales strings from api-v3.json: authentication strings -> groups.json (again)

* move locales strings from api-v3.json: authentication strings -> quests.json

* move locales strings from api-v3.json: authentication strings -> subscriber.json

* move locales strings from api-v3.json: authentication strings -> spells.json

* move locales strings from api-v3.json: authentication strings -> character.json

* move locales strings from api-v3.json: authentication strings -> groups.json (PMs)

* move locales strings from api-v3.json: authentication strings -> npc.json

* move locales strings from api-v3.json: authentication strings -> pets.json

* move locales strings from api-v3.json: authentication strings -> miscellaneous

* move locales strings from api-v3.json: authentication strings -> contrib.json and settings.json

* move locales strings from api-v3.json: delete unused string (invalidTasksOwner), delete api-v3.json, whitespace cleanup

* v3 client: fix sticky header

* v3: remove unused code

* v3 client: correctly redirect after inviting

* Removed v2 calls from views (#7351)

* v3: fix tests for challenge export

* v3: fallbackto authWithHeaders if wuthWithSession or authWithUrl fails

* Added force cache update when fetching new messages (#7360)

* v3: fetch whole user when booting from group tto avoid issues with pre save hook expecting all data

* v3: misc fixes for payments

* v3: limit fields of challenge tasks that can be updated

* fix(tests): never connect to NODE_DB_URI for tests

* Added new route for setting last cron and updated front end

* v3: fix iap url

* v3: fix build and ios IAP

* Changed route to user set custom day start

* v3: iap accessible under /api/v3, fixes to spells and groups invitations

* v3: correctly use v3 routes in client

* remove XP, GP when unticking a Daily with a completed checklist - fixes https://github.com/HabitRPG/habitrpg/issues/7246

* use natural language for error message about skills on challenge tasks (#7336), fix other gramatical error

* Updated ui when user rejects a guild invite (#7368)

* feat: complete custom day start route

Closes #7363

* fix: Correct spelling of healAll skill

fix: Correct sprite name of healAll skill

* fix: Change all instances of spookDust -> spookySparkles

* add dateCreated to all tasks; add empty challenge object to tasks that don't have one (#7386)

* add plumilla to artists for Tangle Tree in Bailey message

* Fixed quest drop modal (#7377)

* Fixed quest drop modal

* Fixed broken party test

* [API v3] Maintenance Mode (#7367)

* WIP(maintenance): maintenance

* WIP(maintenance): working locale features

* fix(maintenance): don't translate info page target

* WIP(maintenance): start adding info page

* fix(maintenance): linting

* feat: Add container to maintenance info page

* fix(maintenance): add config.json edits
Also DRY variables for main vs info pages

* fix(maintenance): linting

* refactor(maintenance): further slim down variables

* refactor: Remove unnecessary variables

* fix: Correct string interpolation in maintenace view

* feat: Dynamically add time to maintenance pages

* maintenance mode: do not connect to mongodb

* fix(maintenance): clean up timezones etc.

* fix(maintenance): remove unneeded sprite

* Tavern party challenges invites fix (#7394)

* Added challenges and invitations to party

* Loaded tavern challenges

* Updated group and quest services tests

* v3: implement automatic syncing if user is not up to date

* Removed unnecessary fields when updating groups and challenges (#7395)

* v3: do not saved populated user

* v3: correctly return user subset

* Chained party promises together (#7396)

* v3: $w -> splitWhitespace

* use bluebird

* use babel polyfill

* migration: fix items

* update links for v3

* Updated shortname validation to support multiple browsers

* Docs changes (#7401)

* chore: Clarify transfer-gems documentation

* chore: Clarify api status route documentation

* chore: Mark webhooks as BETA

* Added tags update route. Added sort to user service (#7381)

* Added tags update route. Added sort to user service

* Change update tasks route to reorder tasks

* Fixed linting issue

* Changed params for reorder tags route

* Fixed not found tag and added test

* Added password confirmation when deleteing account (#7402)

* fix production logging

* feat(commit): push

* empty commit

* feat(maintenance): post-downtime news & awards (#7406)

* fix exporting avatar

* second attempt at fixing exporting avatar

* fix production logging

* s3: convert moment to date instance

* fix avatar sharing and caching (30 minutes)

* fix: Correct missing parameter

Closes #7433

* fix: Validate challenge shortname on server

* adjust text strings - fixes https://github.com/HabitRPG/habitrpg/issues/5631 and also Short Name -> Tag Name
2016-05-23 13:58:31 +02:00

261 lines
9.5 KiB
JavaScript

import _ from 'lodash';
import {
NotAuthorized,
} from '../libs/errors';
import i18n from '../i18n';
import updateStats from '../fns/updateStats';
import crit from '../fns/crit';
const MAX_TASK_VALUE = 21.27;
const MIN_TASK_VALUE = -47.27;
const CLOSE_ENOUGH = 0.00001;
function _getTaskValue (taskValue) {
if (taskValue < MIN_TASK_VALUE) {
return MIN_TASK_VALUE;
} else if (taskValue > MAX_TASK_VALUE) {
return MAX_TASK_VALUE;
} else {
return taskValue;
}
}
// Calculates the next task.value based on direction
// Uses a capped inverse log y=.95^x, y>= -5
function _calculateDelta (task, direction, cron) {
// Min/max on task redness
let currVal = _getTaskValue(task.value);
let nextDelta = Math.pow(0.9747, currVal) * (direction === 'down' ? -1 : 1);
// Checklists
if (task.checklist && task.checklist.length > 0) {
// If the Daily, only dock them a portion based on their checklist completion
if (direction === 'down' && task.type === 'daily' && cron) {
nextDelta *= 1 - _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0) / task.checklist.length;
}
// If To-Do, point-match the TD per checklist item completed
if (task.type === 'todo') {
nextDelta *= 1 + _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0);
}
}
return nextDelta;
}
// Approximates the reverse delta for the task value
// This is meant to return the task value to its original value when unchecking a task.
// First, calculate the value using the normal way for our first guess although
// it will be a bit off
function _calculateReverseDelta (task, direction) {
let currVal = _getTaskValue(task.value);
let testVal = currVal + Math.pow(0.9747, currVal) * (direction === 'down' ? -1 : 1);
// Now keep moving closer to the original value until we get "close enough"
// Check how close we are to the original value by computing the delta off our guess
// and looking at the difference between that and our current value.
while (true) { // eslint-disable-line no-constant-condition
let calc = testVal + Math.pow(0.9747, testVal);
let diff = currVal - calc;
if (Math.abs(diff) < CLOSE_ENOUGH) break;
if (diff > 0) {
testVal -= diff;
} else {
testVal += diff;
}
}
// When we get close enough, return the difference between our approximated value
// and the current value. This will be the delta calculated from the original value
// before the task was checked.
let nextDelta = testVal - currVal;
// Checklists - If To-Do, point-match the TD per checklist item completed
if (task.checklist && task.checklist.length > 0 && task.type === 'todo') {
nextDelta *= 1 + _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0);
}
return nextDelta;
}
function _gainMP (user, val) {
val *= user._tmp.crit || 1;
user.stats.mp += val;
if (user.stats.mp >= user._statsComputed.maxMP) user.stats.mp = user._statsComputed.maxMP;
if (user.stats.mp < 0) {
user.stats.mp = 0;
}
}
// HP modifier
// ===== CONSTITUTION =====
// TODO Decreases HP loss from bad habits / missed dailies by 0.5% per point.
function _subtractPoints (user, task, stats, delta) {
let conBonus = 1 - user._statsComputed.con / 250;
if (conBonus < 0.1) conBonus = 0.1;
let hpMod = delta * conBonus * task.priority * 2; // constant 2 multiplier for better results
stats.hp += Math.round(hpMod * 10) / 10; // round to 1dp
return stats.hp;
}
function _addPoints (user, task, stats, direction, delta) {
// ===== CRITICAL HITS =====
// allow critical hit only when checking off a task, not when unchecking it:
let _crit = delta > 0 ? crit(user) : 1;
// if there was a crit, alert the user via notification
if (_crit > 1) user._tmp.crit = _crit;
// Exp Modifier
// ===== Intelligence =====
// TODO Increases Experience gain by .2% per point.
let intBonus = 1 + user._statsComputed.int * 0.025;
stats.exp += Math.round(delta * intBonus * task.priority * _crit * 6);
// GP modifier
// ===== PERCEPTION =====
// TODO Increases Gold gained from tasks by .3% per point.
let perBonus = 1 + user._statsComputed.per * 0.02;
let gpMod = delta * task.priority * _crit * perBonus;
if (task.streak) {
let currStreak = direction === 'down' ? task.streak - 1 : task.streak;
let streakBonus = currStreak / 100 + 1; // eg, 1-day streak is 1.01, 2-day is 1.02, etc
let afterStreak = gpMod * streakBonus;
if (currStreak > 0 && gpMod > 0) {
user._tmp.streakBonus = afterStreak - gpMod; // keep this on-hand for later, so we can notify streak-bonus
}
stats.gp += afterStreak;
} else {
stats.gp += gpMod;
}
}
function _changeTaskValue (user, task, direction, times, cron) {
let addToDelta = 0;
// If multiple days have passed, multiply times days missed
_.times(times, () => {
// Each iteration calculate the nextDelta, which is then accumulated in the total delta.
let nextDelta = !cron && direction === 'down' ? _calculateReverseDelta(task, direction) : _calculateDelta(task, direction, cron);
if (task.type !== 'reward') {
if (user.preferences.automaticAllocation === true && user.preferences.allocationMode === 'taskbased' && !(task.type === 'todo' && direction === 'down')) {
user.stats.training[task.attribute] += nextDelta;
}
if (direction === 'up') { // Make progress on quest based on STR
user.party.quest.progress.up = user.party.quest.progress.up || 0;
if (task.type === 'todo' || task.type === 'daily') {
user.party.quest.progress.up += nextDelta * (1 + user._statsComputed.str / 200);
} else if (task.type === 'habit') {
user.party.quest.progress.up += nextDelta * (0.5 + user._statsComputed.str / 400);
}
}
task.value += nextDelta;
}
addToDelta += nextDelta;
});
return addToDelta;
}
module.exports = function scoreTask (options = {}, req = {}) {
let {user, task, direction, times = 1, cron = false} = options;
let delta = 0;
let stats = {
gp: user.stats.gp,
hp: user.stats.hp,
exp: user.stats.exp,
};
// This is for setting one-time temporary flags, such as streakBonus or itemDropped. Useful for notifying
// the API consumer, then cleared afterwards
user._tmp = {};
// If they're trying to purchase a too-expensive reward, don't allow them to do that.
if (task.value > user.stats.gp && task.type === 'reward') throw new NotAuthorized(i18n.t('messageNotEnoughGold', req.language));
if (task.type === 'habit') {
delta += _changeTaskValue(user, task, direction, times, cron);
// Add habit value to habit-history (if different)
if (delta > 0) {
_addPoints(user, task, stats, direction, delta);
} else {
_subtractPoints(user, task, stats, delta);
}
_gainMP(user, _.max([0.25, 0.0025 * user._statsComputed.maxMP]) * (direction === 'down' ? -1 : 1));
task.history = task.history || [];
// Add history entry, even more than 1 per day
task.history.push({
date: Number(new Date()),
value: task.value,
});
} else if (task.type === 'daily') {
if (cron) {
delta += _changeTaskValue(user, task, direction, times, cron);
_subtractPoints(user, task, stats, delta);
if (!user.stats.buffs.streaks) task.streak = 0;
} else {
delta += _changeTaskValue(user, task, direction, times, cron);
if (direction === 'down') delta = _calculateDelta(task, direction, cron); // recalculate delta for unchecking so the gp and exp come out correctly
_addPoints(user, task, stats, direction, delta); // obviously for delta>0, but also a trick to undo accidental checkboxes
_gainMP(user, _.max([1, 0.01 * user._statsComputed.maxMP]) * (direction === 'down' ? -1 : 1));
if (direction === 'up') {
task.streak += 1;
// Give a streak achievement when the streak is a multiple of 21
if (task.streak % 21 === 0) user.achievements.streak = user.achievements.streak ? user.achievements.streak + 1 : 1;
task.completed = true;
} else if (direction === 'down') {
// Remove a streak achievement if streak was a multiple of 21 and the daily was undone
if (task.streak % 21 === 0) user.achievements.streak = user.achievements.streak ? user.achievements.streak - 1 : 0;
task.streak -= 1;
task.completed = false;
}
}
} else if (task.type === 'todo') {
if (cron) { // don't touch stats on cron
delta += _changeTaskValue(user, task, direction, times, cron);
} else {
if (direction === 'up') {
task.dateCompleted = new Date();
task.completed = true;
} else if (direction === 'down') {
task.completed = false;
task.dateCompleted = undefined;
}
delta += _changeTaskValue(user, task, direction, times, cron);
if (direction === 'down') delta = _calculateDelta(task, direction, cron); // recalculate delta for unchecking so the gp and exp come out correctly
_addPoints(user, task, stats, direction, delta);
// MP++ per checklist item in ToDo, bonus per CLI
let multiplier = _.max([_.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 1), 1]);
_gainMP(user, _.max([multiplier, 0.01 * user._statsComputed.maxMP * multiplier]) * (direction === 'down' ? -1 : 1));
}
} else if (task.type === 'reward') {
// Don't adjust values for rewards
delta += _changeTaskValue(user, task, direction, times, cron);
// purchase item
stats.gp -= Math.abs(task.value);
// hp - gp difference
if (stats.gp < 0) {
stats.hp += stats.gp;
stats.gp = 0;
}
}
updateStats(user, stats, req);
return [delta];
};