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* WIP(adventure): prereqs * WIP(drops): new modal * WIP(adventure): analytics fixes etc * feat(adventure): random egg+potion on 2nd task * fix(lint): noworkies * fix(modal): correctly construct classes * fix(tests): expectations and escape * fix(first-drops): address comments * fix(first-drops): don't give random drops until first drops * fix(drops): remove more Level 3 references * refactor(drops): no need for cloning * refactor(drops): unnecessary export * fix(first-drops): force sync * fix(first-drops): move to server * fix(first-drops): escape in case we get here with >0 items * fix(lint): line length * fix(pet-food): remove unused string
27 lines
947 B
JavaScript
27 lines
947 B
JavaScript
import { drops as eggs } from '../content/eggs';
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import { drops as hatchingPotions } from '../content/hatching-potions';
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import randomVal from '../libs/randomVal';
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export default function firstDrops (user) {
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const eggDrop = randomVal(eggs);
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const potionDrop = randomVal(hatchingPotions);
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user.items.eggs = {
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...user.items.eggs,
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[eggDrop.key]: user.items.eggs[eggDrop.key] || 0,
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};
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user.items.eggs[eggDrop.key] += 1;
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if (user.markModified) user.markModified('items.eggs');
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user.items.hatchingPotions = {
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...user.items.hatchingPotions,
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[potionDrop.key]: user.items.hatchingPotions[potionDrop.key] || 0,
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};
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user.items.hatchingPotions[potionDrop.key] += 1;
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if (user.markModified) user.markModified('items.hatchingPotions');
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if (user.addNotification) user.addNotification('FIRST_DROPS', { egg: eggDrop.key, hatchingPotion: potionDrop.key });
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return ({ egg: eggDrop.key, hatchingPotion: potionDrop.key });
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}
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