Files
habitica/test/common/ops/buy/buyArmoire.js
Natalie 8db8a8267b feat(content): December 2023 Content (#15023)
* feat(content): add December subscriber items, backgrounds, and enchanted armoire

* feat(content): correct item slot for armoire, change release dates for testing

* fix(backgrounds): correct start date

* fix(armoire): Add canonical start date

* fix(test): only count released items

---------

Co-authored-by: Sabe Jones <sabrecat@gmail.com>
Co-authored-by: SabreCat <sabe@habitica.com>
2023-11-28 15:01:27 -06:00

164 lines
4.7 KiB
JavaScript

/* eslint-disable camelcase */
import {
generateUser,
} from '../../../helpers/common.helper';
import * as count from '../../../../website/common/script/count';
import { BuyArmoireOperation } from '../../../../website/common/script/ops/buy/buyArmoire';
import * as randomValFns from '../../../../website/common/script/libs/randomVal';
import content from '../../../../website/common/script/content/index';
import {
NotAuthorized,
} from '../../../../website/common/script/libs/errors';
import i18n from '../../../../website/common/script/i18n';
function getFullArmoire () {
const fullArmoire = {};
_.each(content.gearTypes, type => {
_.each(content.gear.tree[type].armoire, gearObject => {
if (gearObject.released) {
fullArmoire[gearObject.key] = true;
}
});
});
return fullArmoire;
}
describe('shared.ops.buyArmoire', () => {
let user;
const YIELD_EQUIPMENT = 0.5;
const YIELD_FOOD = 0.7;
const YIELD_EXP = 0.9;
const analytics = { track () {} };
async function buyArmoire (_user, _req, _analytics) {
const buyOp = new BuyArmoireOperation(_user, _req, _analytics);
return buyOp.purchase();
}
beforeEach(() => {
user = generateUser({
stats: { gp: 200 },
});
user.items.gear.owned = {
weapon_warrior_0: true,
};
user.achievements.ultimateGearSets = { rogue: true };
user.flags.armoireOpened = true;
user.stats.exp = 0;
user.items.food = {};
sandbox.stub(randomValFns, 'trueRandom');
sinon.stub(analytics, 'track');
});
afterEach(() => {
randomValFns.trueRandom.restore();
analytics.track.restore();
});
context('failure conditions', () => {
it('does not open if user does not have enough gold', async () => {
user.stats.gp = 50;
try {
await buyArmoire(user);
} catch (err) {
expect(err).to.be.an.instanceof(NotAuthorized);
expect(err.message).to.equal(i18n.t('messageNotEnoughGold'));
expect(user.items.gear.owned).to.eql({
weapon_warrior_0: true,
});
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.eql(0);
}
});
});
context('non-gear awards', () => {
it('gives Experience', async () => {
const previousExp = user.stats.exp;
randomValFns.trueRandom.returns(YIELD_EXP);
await buyArmoire(user);
expect(user.items.gear.owned).to.eql({ weapon_warrior_0: true });
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.be.greaterThan(previousExp);
expect(user.stats.gp).to.equal(100);
});
it('gives food', async () => {
const previousExp = user.stats.exp;
randomValFns.trueRandom.returns(YIELD_FOOD);
await buyArmoire(user);
expect(user.items.gear.owned).to.eql({ weapon_warrior_0: true });
expect(user.items.food).to.not.be.empty;
expect(user.stats.exp).to.equal(previousExp);
expect(user.stats.gp).to.equal(100);
});
it('does not give equipment if all equipment has been found', async () => {
randomValFns.trueRandom.returns(YIELD_EQUIPMENT);
user.items.gear.owned = getFullArmoire();
user.stats.gp = 150;
await buyArmoire(user);
expect(user.items.gear.owned).to.eql(getFullArmoire());
const armoireCount = count.remainingGearInSet(user.items.gear.owned, 'armoire');
expect(armoireCount).to.eql(0);
expect(user.stats.gp).to.equal(50);
});
});
context('gear awards', () => {
it('always drops equipment the first time', async () => {
delete user.flags.armoireOpened;
randomValFns.trueRandom.returns(YIELD_EXP);
expect(_.size(user.items.gear.owned)).to.equal(1);
await buyArmoire(user);
expect(_.size(user.items.gear.owned)).to.equal(2);
const armoireCount = count.remainingGearInSet(user.items.gear.owned, 'armoire');
expect(armoireCount).to.eql(_.size(getFullArmoire()) - 1);
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.equal(0);
expect(user.stats.gp).to.equal(100);
});
it('gives more equipment', async () => {
randomValFns.trueRandom.returns(YIELD_EQUIPMENT);
user.items.gear.owned = {
weapon_warrior_0: true,
head_armoire_hornedIronHelm: true,
};
user.stats.gp = 200;
expect(_.size(user.items.gear.owned)).to.equal(2);
await buyArmoire(user, {}, analytics);
expect(_.size(user.items.gear.owned)).to.equal(3);
const armoireCount = count.remainingGearInSet(user.items.gear.owned, 'armoire');
expect(armoireCount).to.eql(_.size(getFullArmoire()) - 2);
expect(user.stats.gp).to.eql(100);
expect(analytics.track).to.be.calledTwice;
});
});
});