Files
habitica/website/common/script/ops/scoreTask.js
Keith Holliday ea24eeb019 Thehollidayinn/group plans part 2 (#8262)
* Added all ui components back

* Added group ui items back and initial group approval directive

* Added approval list view with approving functionality

* Added notification display for group approvals

* Fixed linting issues

* Removed expectation from beforeEach

* Moved string to locale

* Added per use group plan for stripe

* Added tests for stripe group plan upgrade

* Removed paypal option

* Abstract sub blocks. Hit group sub block from user settings page. Added group subscriptin beneifts display

* Fixed lint issue

* Added pricing and adjusted styles

* Moved text to translations

* Added group email types

* Fixed typo

* Fixed group plan abstraction and other style issues

* Fixed email unit test

* Added type to group plan to filter our group plans

* Removed dev protection from routes

* Removed hard coding and fixed upgrade plan

* Added error when group has subscription and tries to remove

* Fixed payment unit tests

* Added custom string and moved subscription check up in the logic

* Added ability for old leader to delete subscription the created

* Allowed old guild leader to edit their group subscription

* Fixed linting and tests

* Added group sub page to user sub settings

* Added approval and group tasks requests back. Hid user group sub on profile

* Added group tasks sync after adding to allow for editing

* Fixed promise chain when resolving group

* Added approvals to group promise chain

* Ensured compelted group todos are not delted at cron

* Updated copy and other minor styles

* Added group field to tags and recolored group tag.

* Added chat message when task is claimed

* Preventing task scoring when approval is needed

* Added approval requested indicator

* Updated column with for tasks on group page

* Added checklist sync on assign

* Added sync for checklist items

* Added checkilist sync when task is updated

* Added checklist sync remove

* Sanatized group tasks when updated

* Fixed lint issues

* Added instant scoring of approved task

* Added task modal

* Fixed editing of challenge and group tasks

* Added cancel button

* Added add new checklist option to update sync

* Added remove for checklist

* Added checklist update

* Added difference check and sync for checklist if there is a diff

* Fixed task syncing

* Fixed linting issues

* Fixed styles and karma tests

* Fixed minor style issues

* Fixed obj transfer on scope

* Fixed broken tests

* Added new benefits page

* Updated group page styles

* Updated benefits page style

* Added translations

* Prevented sync with empty trask list

* Added task title to edit modal

* Added new group plans page and upgrade redirect

* Added group plans redirect to upgrade

* Fixed party home page being hidden and home button click

* Fixed dynamic changing of task status and grey popup

* Fixed tag editing

* Hid benifites information if group has subscription

* Added quotes to task name

* Fixed issue with assigning multiple users

* Added new group plans ctrl

* Hid menu from public guilds

* Fixed task sync issue

* Updated placeholder for assign field

* Added correct cost to subscribe details

* Hid create, edit, delete task options from non group leaders

* Prevented some front end modifications to group tasks

* Hid tags option from group original task

* Added refresh for approvals and group tasks

* Prepend new group tasks

* Fix last checklist item sync

* Fixed casing issue with tags

* Added claimed by message on hover

* Prevent user from deleting assigned task

* Added single route for group plan sign up and payments

* Abstracted stripe payments and added initial tests

* Abstracted amazon and added initial tests

* Fixed create group message

* Update group id check and return group

* Updated to use the new returned group

* Fixed linting and promise issues

* Fixed broken leave test after merge issue

* Fixed undefined approval error and editing/deleting challenge tasks

* Add pricing to group plans, removed confirmation, and fixed redirect after payment

* Updated group plan cost text
2016-12-21 13:45:45 -06:00

269 lines
9.9 KiB
JavaScript

import _ from 'lodash';
import {
NotAuthorized,
} from '../libs/errors';
import i18n from '../i18n';
import updateStats from '../fns/updateStats';
import crit from '../fns/crit';
const MAX_TASK_VALUE = 21.27;
const MIN_TASK_VALUE = -47.27;
const CLOSE_ENOUGH = 0.00001;
function _getTaskValue (taskValue) {
if (taskValue < MIN_TASK_VALUE) {
return MIN_TASK_VALUE;
} else if (taskValue > MAX_TASK_VALUE) {
return MAX_TASK_VALUE;
} else {
return taskValue;
}
}
// Calculates the next task.value based on direction
// Uses a capped inverse log y=.95^x, y>= -5
function _calculateDelta (task, direction, cron) {
// Min/max on task redness
let currVal = _getTaskValue(task.value);
let nextDelta = Math.pow(0.9747, currVal) * (direction === 'down' ? -1 : 1);
// Checklists
if (task.checklist && task.checklist.length > 0) {
// If the Daily, only dock them a portion based on their checklist completion
if (direction === 'down' && task.type === 'daily' && cron) {
nextDelta *= 1 - _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0) / task.checklist.length;
}
// If To-Do, point-match the TD per checklist item completed
if (task.type === 'todo') {
nextDelta *= 1 + _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0);
}
}
return nextDelta;
}
// Approximates the reverse delta for the task value
// This is meant to return the task value to its original value when unchecking a task.
// First, calculate the value using the normal way for our first guess although
// it will be a bit off
function _calculateReverseDelta (task, direction) {
let currVal = _getTaskValue(task.value);
let testVal = currVal + Math.pow(0.9747, currVal) * (direction === 'down' ? -1 : 1);
// Now keep moving closer to the original value until we get "close enough"
// Check how close we are to the original value by computing the delta off our guess
// and looking at the difference between that and our current value.
while (true) { // eslint-disable-line no-constant-condition
let calc = testVal + Math.pow(0.9747, testVal);
let diff = currVal - calc;
if (Math.abs(diff) < CLOSE_ENOUGH) break;
if (diff > 0) {
testVal -= diff;
} else {
testVal += diff;
}
}
// When we get close enough, return the difference between our approximated value
// and the current value. This will be the delta calculated from the original value
// before the task was checked.
let nextDelta = testVal - currVal;
// Checklists - If To-Do, point-match the TD per checklist item completed
if (task.checklist && task.checklist.length > 0 && task.type === 'todo') {
nextDelta *= 1 + _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0);
}
return nextDelta;
}
function _gainMP (user, val) {
val *= user._tmp.crit || 1;
user.stats.mp += val;
if (user.stats.mp >= user._statsComputed.maxMP) user.stats.mp = user._statsComputed.maxMP;
if (user.stats.mp < 0) {
user.stats.mp = 0;
}
}
// HP modifier
// ===== CONSTITUTION =====
// TODO Decreases HP loss from bad habits / missed dailies by 0.5% per point.
function _subtractPoints (user, task, stats, delta) {
let conBonus = 1 - user._statsComputed.con / 250;
if (conBonus < 0.1) conBonus = 0.1;
let hpMod = delta * conBonus * task.priority * 2; // constant 2 multiplier for better results
stats.hp += Math.round(hpMod * 10) / 10; // round to 1dp
return stats.hp;
}
function _addPoints (user, task, stats, direction, delta) {
// ===== CRITICAL HITS =====
// allow critical hit only when checking off a task, not when unchecking it:
let _crit = delta > 0 ? crit(user) : 1;
// if there was a crit, alert the user via notification
if (_crit > 1) user._tmp.crit = _crit;
// Exp Modifier
// ===== Intelligence =====
// TODO Increases Experience gain by .2% per point.
let intBonus = 1 + user._statsComputed.int * 0.025;
stats.exp += Math.round(delta * intBonus * task.priority * _crit * 6);
// GP modifier
// ===== PERCEPTION =====
// TODO Increases Gold gained from tasks by .3% per point.
let perBonus = 1 + user._statsComputed.per * 0.02;
let gpMod = delta * task.priority * _crit * perBonus;
if (task.streak) {
let currStreak = direction === 'down' ? task.streak - 1 : task.streak;
let streakBonus = currStreak / 100 + 1; // eg, 1-day streak is 1.01, 2-day is 1.02, etc
let afterStreak = gpMod * streakBonus;
if (currStreak > 0 && gpMod > 0) {
user._tmp.streakBonus = afterStreak - gpMod; // keep this on-hand for later, so we can notify streak-bonus
}
stats.gp += afterStreak;
} else {
stats.gp += gpMod;
}
}
function _changeTaskValue (user, task, direction, times, cron) {
let addToDelta = 0;
// If multiple days have passed, multiply times days missed
_.times(times, () => {
// Each iteration calculate the nextDelta, which is then accumulated in the total delta.
let nextDelta = !cron && direction === 'down' ? _calculateReverseDelta(task, direction) : _calculateDelta(task, direction, cron);
if (task.type !== 'reward') {
if (user.preferences.automaticAllocation === true && user.preferences.allocationMode === 'taskbased' && !(task.type === 'todo' && direction === 'down')) {
user.stats.training[task.attribute] += nextDelta;
}
if (direction === 'up') { // Make progress on quest based on STR
user.party.quest.progress.up = user.party.quest.progress.up || 0;
let prevProgress = user.party.quest.progress.up;
if (task.type === 'todo' || task.type === 'daily') {
user.party.quest.progress.up += nextDelta * (1 + user._statsComputed.str / 200);
} else if (task.type === 'habit') {
user.party.quest.progress.up += nextDelta * (0.5 + user._statsComputed.str / 400);
}
if (!user._tmp.quest) user._tmp.quest = {};
user._tmp.quest.progressDelta = user.party.quest.progress.up - prevProgress;
}
task.value += nextDelta;
}
addToDelta += nextDelta;
});
return addToDelta;
}
module.exports = function scoreTask (options = {}, req = {}) {
let {user, task, direction, times = 1, cron = false} = options;
let delta = 0;
let stats = {
gp: user.stats.gp,
hp: user.stats.hp,
exp: user.stats.exp,
};
if (task.group && task.group.approval && task.group.approval.required && !task.group.approval.approved) return;
// This is for setting one-time temporary flags, such as streakBonus or itemDropped. Useful for notifying
// the API consumer, then cleared afterwards
user._tmp = {};
// If they're trying to purchase a too-expensive reward, don't allow them to do that.
if (task.value > user.stats.gp && task.type === 'reward') throw new NotAuthorized(i18n.t('messageNotEnoughGold', req.language));
if (task.type === 'habit') {
delta += _changeTaskValue(user, task, direction, times, cron);
// Add habit value to habit-history (if different)
if (delta > 0) {
_addPoints(user, task, stats, direction, delta);
} else {
_subtractPoints(user, task, stats, delta);
}
_gainMP(user, _.max([0.25, 0.0025 * user._statsComputed.maxMP]) * (direction === 'down' ? -1 : 1));
task.history = task.history || [];
// Add history entry, even more than 1 per day
task.history.push({
date: Number(new Date()),
value: task.value,
});
} else if (task.type === 'daily') {
if (cron) {
delta += _changeTaskValue(user, task, direction, times, cron);
_subtractPoints(user, task, stats, delta);
if (!user.stats.buffs.streaks) task.streak = 0;
} else {
delta += _changeTaskValue(user, task, direction, times, cron);
if (direction === 'down') delta = _calculateDelta(task, direction, cron); // recalculate delta for unchecking so the gp and exp come out correctly
_addPoints(user, task, stats, direction, delta); // obviously for delta>0, but also a trick to undo accidental checkboxes
_gainMP(user, _.max([1, 0.01 * user._statsComputed.maxMP]) * (direction === 'down' ? -1 : 1));
if (direction === 'up') {
task.streak += 1;
// Give a streak achievement when the streak is a multiple of 21
if (task.streak % 21 === 0) {
user.achievements.streak = user.achievements.streak ? user.achievements.streak + 1 : 1;
user.addNotification('STREAK_ACHIEVEMENT');
}
task.completed = true;
} else if (direction === 'down') {
// Remove a streak achievement if streak was a multiple of 21 and the daily was undone
if (task.streak % 21 === 0) user.achievements.streak = user.achievements.streak ? user.achievements.streak - 1 : 0;
task.streak -= 1;
task.completed = false;
}
}
} else if (task.type === 'todo') {
if (cron) { // don't touch stats on cron
delta += _changeTaskValue(user, task, direction, times, cron);
} else {
if (direction === 'up') {
task.dateCompleted = new Date();
task.completed = true;
} else if (direction === 'down') {
task.completed = false;
task.dateCompleted = undefined;
}
delta += _changeTaskValue(user, task, direction, times, cron);
if (direction === 'down') delta = _calculateDelta(task, direction, cron); // recalculate delta for unchecking so the gp and exp come out correctly
_addPoints(user, task, stats, direction, delta);
// MP++ per checklist item in ToDo, bonus per CLI
let multiplier = _.max([_.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 1), 1]);
_gainMP(user, _.max([multiplier, 0.01 * user._statsComputed.maxMP * multiplier]) * (direction === 'down' ? -1 : 1));
}
} else if (task.type === 'reward') {
// Don't adjust values for rewards
delta += _changeTaskValue(user, task, direction, times, cron);
// purchase item
stats.gp -= Math.abs(task.value);
// hp - gp difference
if (stats.gp < 0) {
stats.hp += stats.gp;
stats.gp = 0;
}
}
updateStats(user, stats, req);
return [delta];
};