mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-16 14:17:22 +01:00
* Added all ui components back * Added group ui items back and initial group approval directive * Added approval list view with approving functionality * Added notification display for group approvals * Fixed linting issues * Removed expectation from beforeEach * Moved string to locale * Added per use group plan for stripe * Added tests for stripe group plan upgrade * Removed paypal option * Abstract sub blocks. Hit group sub block from user settings page. Added group subscriptin beneifts display * Fixed lint issue * Added pricing and adjusted styles * Moved text to translations * Added group email types * Fixed typo * Fixed group plan abstraction and other style issues * Fixed email unit test * Added type to group plan to filter our group plans * Removed dev protection from routes * Removed hard coding and fixed upgrade plan * Added error when group has subscription and tries to remove * Fixed payment unit tests * Added custom string and moved subscription check up in the logic * Added ability for old leader to delete subscription the created * Allowed old guild leader to edit their group subscription * Fixed linting and tests * Added group sub page to user sub settings * Added approval and group tasks requests back. Hid user group sub on profile * Added group tasks sync after adding to allow for editing * Fixed promise chain when resolving group * Added approvals to group promise chain * Ensured compelted group todos are not delted at cron * Updated copy and other minor styles * Added group field to tags and recolored group tag. * Added chat message when task is claimed * Preventing task scoring when approval is needed * Added approval requested indicator * Updated column with for tasks on group page * Added checklist sync on assign * Added sync for checklist items * Added checkilist sync when task is updated * Added checklist sync remove * Sanatized group tasks when updated * Fixed lint issues * Added instant scoring of approved task * Added task modal * Fixed editing of challenge and group tasks * Added cancel button * Added add new checklist option to update sync * Added remove for checklist * Added checklist update * Added difference check and sync for checklist if there is a diff * Fixed task syncing * Fixed linting issues * Fixed styles and karma tests * Fixed minor style issues * Fixed obj transfer on scope * Fixed broken tests * Added new benefits page * Updated group page styles * Updated benefits page style * Added translations * Prevented sync with empty trask list * Added task title to edit modal * Added new group plans page and upgrade redirect * Added group plans redirect to upgrade * Fixed party home page being hidden and home button click * Fixed dynamic changing of task status and grey popup * Fixed tag editing * Hid benifites information if group has subscription * Added quotes to task name * Fixed issue with assigning multiple users * Added new group plans ctrl * Hid menu from public guilds * Fixed task sync issue * Updated placeholder for assign field * Added correct cost to subscribe details * Hid create, edit, delete task options from non group leaders * Prevented some front end modifications to group tasks * Hid tags option from group original task * Added refresh for approvals and group tasks * Prepend new group tasks * Fix last checklist item sync * Fixed casing issue with tags * Added claimed by message on hover * Prevent user from deleting assigned task * Added single route for group plan sign up and payments * Abstracted stripe payments and added initial tests * Abstracted amazon and added initial tests * Fixed create group message * Update group id check and return group * Updated to use the new returned group * Fixed linting and promise issues * Fixed broken leave test after merge issue * Fixed undefined approval error and editing/deleting challenge tasks * Add pricing to group plans, removed confirmation, and fixed redirect after payment * Updated group plan cost text
231 lines
8.2 KiB
JavaScript
231 lines
8.2 KiB
JavaScript
'use strict';
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habitrpg.controller('NotificationCtrl',
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['$scope', '$rootScope', 'Shared', 'Content', 'User', 'Guide', 'Notification', 'Analytics', 'Achievement', 'Social', 'Tasks',
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function ($scope, $rootScope, Shared, Content, User, Guide, Notification, Analytics, Achievement, Social, Tasks) {
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$rootScope.$watch('user.stats.hp', function (after, before) {
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if (after <= 0){
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$rootScope.playSound('Death');
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$rootScope.openModal('death', {keyboard:false, backdrop:'static'});
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} else if (after <= 30 && !User.user.flags.warnedLowHealth) {
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$rootScope.openModal('lowHealth', {keyboard:false, backdrop:'static', controller:'UserCtrl', track:'Health Warning'});
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}
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if (after == before) return;
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if (User.user.stats.lvl == 0) return;
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Notification.hp(after - before, 'hp');
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$rootScope.$broadcast('syncPartyRequest', {
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type: 'user_update',
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user: User.user,
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}); // Sync party to update members
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if (after < 0) $rootScope.playSound('Minus_Habit');
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});
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$rootScope.$watch('user.stats.exp', function(after, before) {
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if (after == before) return;
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if (User.user.stats.lvl == 0) return;
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Notification.exp(after - before);
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});
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$rootScope.$watch('user.stats.gp', function(after, before) {
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if (after == before) return;
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if (User.user.stats.lvl == 0) return;
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var money = after - before;
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var bonus;
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if (User.user._tmp) {
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bonus = User.user._tmp.streakBonus || 0;
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}
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Notification.gp(money, bonus || 0);
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//Append Bonus
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if ((money > 0) && !!bonus) {
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if (bonus < 0.01) bonus = 0.01;
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Notification.text("+ " + Notification.coins(bonus) + ' ' + window.env.t('streakCoins'));
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delete User.user._tmp.streakBonus;
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}
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});
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$rootScope.$watch('user.stats.mp', function(after,before) {
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if (after == before) return;
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if (!User.user.flags.classSelected || User.user.preferences.disableClasses) return;
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var mana = after - before;
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Notification.mp(mana);
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});
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// Levels that already display modals and should not trigger generic Level Up
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var unlockLevels = {
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'3': 'drop system',
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'10': 'class system',
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'50': 'Orb of Rebirth'
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}
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$rootScope.$watch('user.stats.lvl', function(after, before) {
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if (after <= before) return;
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Notification.lvl();
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$rootScope.playSound('Level_Up');
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if (User.user._tmp && User.user._tmp.drop && (User.user._tmp.drop.type === 'Quest')) return;
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if (unlockLevels['' + after]) return;
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if (!User.user.preferences.suppressModals.levelUp) $rootScope.openModal('levelUp', {controller:'UserCtrl', size:'sm'});
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});
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$rootScope.$watch('!user.flags.classSelected && user.stats.lvl >= 10', function(after, before){
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if(after){
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$rootScope.openModal('chooseClass', {controller:'UserCtrl', keyboard:false, backdrop:'static'});
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}
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});
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// Avoid showing the same notiication more than once
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var lastShownNotifications = [];
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function trasnferGroupNotification(notification) {
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if (!User.user.groupNotifications) User.user.groupNotifications = [];
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User.user.groupNotifications.push(notification);
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}
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function handleUserNotifications (after) {
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if (!after || after.length === 0) return;
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var notificationsToRead = [];
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var scoreTaskNotification;
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after.forEach(function (notification) {
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if (lastShownNotifications.indexOf(notification.id) !== -1) {
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return;
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}
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lastShownNotifications.push(notification.id);
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if (lastShownNotifications.length > 10) {
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lastShownNotifications.splice(0, 9);
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}
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var markAsRead = true;
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switch (notification.type) {
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case 'DROPS_ENABLED':
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$rootScope.openModal('dropsEnabled');
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break;
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case 'REBIRTH_ENABLED':
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$rootScope.openModal('rebirthEnabled');
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break;
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case 'WON_CHALLENGE':
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User.sync().then( function() {
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Achievement.displayAchievement('wonChallenge');
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});
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break;
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case 'STREAK_ACHIEVEMENT':
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Notification.streak(User.user.achievements.streak);
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$rootScope.playSound('Achievement_Unlocked');
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if (!User.user.preferences.suppressModals.streak) {
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Achievement.displayAchievement('streak', {size: 'md'});
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}
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break;
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case 'ULTIMATE_GEAR_ACHIEVEMENT':
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Achievement.displayAchievement('ultimateGear', {size: 'md'});
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break;
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case 'REBIRTH_ACHIEVEMENT':
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Achievement.displayAchievement('rebirth');
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break;
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case 'NEW_CONTRIBUTOR_LEVEL':
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Achievement.displayAchievement('contributor', {size: 'md'});
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break;
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case 'CRON':
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if (notification.data) {
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if (notification.data.hp) Notification.hp(notification.data.hp, 'hp');
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if (notification.data.mp) Notification.mp(notification.data.mp);
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}
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break;
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case 'GROUP_TASK_APPROVAL':
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trasnferGroupNotification(notification);
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markAsRead = false;
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break;
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case 'GROUP_TASK_APPROVED':
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trasnferGroupNotification(notification);
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markAsRead = false;
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break;
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case 'SCORED_TASK':
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scoreTaskNotification = notification;
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break;
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case 'LOGIN_INCENTIVE':
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Notification.showLoginIncentive(User.user, notification.data, Social.loadWidgets);
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break;
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default:
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if (notification.data.headerText && notification.data.bodyText) {
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var modalScope = $rootScope.$new();
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modalScope.data = notification.data;
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$rootScope.openModal('generic', {scope: modalScope});
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}
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else {
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markAsRead = false; // If the notification is not implemented, skip it
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}
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break;
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}
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if (markAsRead) notificationsToRead.push(notification.id);
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});
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var userReadNotifsPromise = User.readNotifications(notificationsToRead);
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if (userReadNotifsPromise) {
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userReadNotifsPromise.then(function () {
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if (scoreTaskNotification) {
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Notification.markdown(scoreTaskNotification.data.message);
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User.score({params:{task: scoreTaskNotification.data.scoreTask, direction: "up"}});
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}
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});
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}
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User.user.notifications = []; // reset the notifications
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}
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// Since we don't use localStorage anymore, notifications for achievements and new contributor levels
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// are now stored in user.notifications.
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$rootScope.$watchCollection('userNotifications', function (after) {
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if (!User.user._wrapped) return;
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handleUserNotifications(after);
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});
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var handleUserNotificationsOnFirstSync = _.once(function () {
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handleUserNotifications($rootScope.userNotifications);
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});
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$rootScope.$on('userUpdated', handleUserNotificationsOnFirstSync);
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// TODO what about this?
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$rootScope.$watch('user.achievements', function(){
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$rootScope.playSound('Achievement_Unlocked');
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}, true);
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$rootScope.$watch('user.flags.armoireEmpty', function(after,before){
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if (after == before || after == false) return;
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$rootScope.openModal('armoireEmpty');
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});
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// Completed quest modal
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$scope.$watch('user.party.quest.completed', function(after, before){
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if (!after) return;
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$rootScope.openModal('questCompleted', {controller:'InventoryCtrl'});
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});
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// Quest invitation modal
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$scope.$watch('user.party.quest.RSVPNeeded && !user.party.quest.completed', function(after, before){
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if (after != true) return;
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$rootScope.openModal('questInvitation', {controller:'PartyCtrl'});
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});
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$rootScope.$on('responseError500', function(ev, error){
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Notification.error(error);
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});
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$rootScope.$on('responseError', function(ev, error){
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Notification.error(error, true);
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});
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$rootScope.$on('responseText', function(ev, error){
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Notification.text(error);
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});
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// Show new-stuff modal on load
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if (User.user.flags.newStuff)
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$rootScope.openModal('newStuff', {size:'lg'});
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}
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]);
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