mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-13 20:57:24 +01:00
396 lines
10 KiB
Vue
396 lines
10 KiB
Vue
<template>
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<div
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v-if="member.preferences"
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class="avatar"
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:style="{width, height, paddingTop}"
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:class="topLevelClassList"
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@click.prevent="castEnd()"
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>
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<div
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class="character-sprites"
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:style="{margin: spritesMargin}"
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>
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<template v-if="!avatarOnly">
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<!-- Mount Body-->
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<span
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v-if="member.items.currentMount"
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:class="'Mount_Body_' + member.items.currentMount"
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></span>
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</template>
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<!-- Buffs that cause visual changes to avatar: Snowman, Ghost, Flower, etc-->
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<template v-for="(klass, item) in visualBuffs">
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<span
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v-if="member.stats.buffs[item] && showVisualBuffs"
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:key="item"
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:class="klass"
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></span>
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</template>
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<!-- Show flower ALL THE TIME!!!-->
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<!-- See https://github.com/HabitRPG/habitica/issues/7133-->
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<span :class="'hair_flower_' + member.preferences.hair.flower"></span>
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<!-- Show avatar only if not currently affected by visual buff-->
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<template v-if="showAvatar()">
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<span :class="['chair_' + member.preferences.chair, specialMountClass]"></span>
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<span :class="[getGearClass('back'), specialMountClass]"></span>
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<span :class="[skinClass, specialMountClass]"></span>
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<!-- eslint-disable max-len-->
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<span
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:class="[shirtClass, specialMountClass]"
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></span>
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<!-- eslint-enable max-len-->
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<span :class="['head_0', specialMountClass]"></span>
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<!-- eslint-disable max-len-->
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<span :class="[member.preferences.size + '_' + getGearClass('armor'), specialMountClass]"></span>
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<!-- eslint-enable max-len-->
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<span :class="[getGearClass('back_collar'), specialMountClass]"></span>
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<template
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v-for="type in ['bangs', 'base', 'mustache', 'beard']"
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>
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<span
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:key="type"
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:class="[hairClass(type), specialMountClass]"
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></span>
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</template>
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<span :class="[getGearClass('body'), specialMountClass]"></span>
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<span :class="[getGearClass('eyewear'), specialMountClass]"></span>
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<span :class="[getGearClass('head'), specialMountClass]"></span>
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<span :class="[getGearClass('headAccessory'), specialMountClass]"></span>
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<span
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:class="[
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'hair_flower_' + member.preferences.hair.flower, specialMountClass
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]"
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></span>
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<span
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v-if="!hideGear('shield')"
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:class="[getGearClass('shield'), specialMountClass]"
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></span>
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<span
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v-if="!hideGear('weapon')"
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:class="[getGearClass('weapon'), specialMountClass]"
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class="weapon"
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></span>
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</template>
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<!-- Resting-->
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<span
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v-if="member.preferences.sleep"
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class="zzz"
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></span>
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<template v-if="!avatarOnly">
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<!-- Mount Head-->
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<span
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v-if="member.items.currentMount"
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:class="'Mount_Head_' + member.items.currentMount"
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></span>
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<!-- Pet-->
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<span
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class="current-pet"
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:class="petClass"
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></span>
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</template>
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</div>
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<class-badge
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v-if="hasClass && !hideClassBadge"
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class="under-avatar"
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:member-class="member.stats.class"
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/>
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</div>
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</template>
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<style lang="scss" scoped>
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@import '@/assets/scss/colors.scss';
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.avatar {
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width: 141px;
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image-rendering: pixelated;
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position: relative;
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cursor: pointer;
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&.centered-avatar {
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margin: 0 auto;
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}
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// resetting the additional padding
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margin-bottom: -0.5rem !important;
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}
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.character-sprites {
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width: 90px;
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height: 90px;
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display: inline-flex;
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}
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.character-sprites span {
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position: absolute;
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}
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.current-pet {
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bottom: 0px;
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left: 0px;
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}
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.offset-kangaroo {
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margin-top: 24px;
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}
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.invert {
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filter: invert(100%);
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}
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.debug {
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border: 1px solid red;
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.character-sprites {
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border: 1px solid blue;
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}
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.weapon {
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border: 1px solid green;
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}
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span {
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border: 1px solid yellow;
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}
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}
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</style>
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<script>
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import moment from 'moment';
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import { mapState } from '@/libs/store';
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import foolPet from '../mixins/foolPet';
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import ClassBadge from '@/components/members/classBadge';
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/**
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* TODO replace avatarOnly with multiple options like
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* - showMount
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* - showPet
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* - showBackground
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* - showWeapons
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*/
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export default {
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components: {
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ClassBadge,
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},
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mixins: [foolPet],
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props: {
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debugMode: {
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type: Boolean,
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default: false,
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},
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member: {
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type: Object,
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required: true,
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},
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avatarOnly: {
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type: Boolean,
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default: false,
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},
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hideClassBadge: {
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type: Boolean,
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default: false,
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},
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withBackground: {
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type: Boolean,
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},
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overrideAvatarGear: {
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type: Object,
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default (data) {
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return data;
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},
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},
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width: {
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type: String,
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default: '141px',
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},
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height: {
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type: String,
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default: '147px',
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},
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centerAvatar: {
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type: Boolean,
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default: false,
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},
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spritesMargin: {
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type: String,
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default: '0 auto 0 24px',
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},
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overrideTopPadding: {
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type: String,
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default: null,
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},
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showVisualBuffs: {
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type: Boolean,
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default: true,
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},
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showWeapon: {
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type: Boolean,
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default: true,
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},
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},
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computed: {
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...mapState({
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flatGear: 'content.gear.flat',
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currentEventList: 'worldState.data.currentEventList',
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}),
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hasClass () {
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if (!this.member) return false;
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return this.$store.getters['members:hasClass'](this.member);
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},
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isBuffed () {
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if (!this.member) return false;
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return this.$store.getters['members:isBuffed'](this.member);
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},
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paddingTop () {
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if (this.overrideTopPadding) {
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return this.overrideTopPadding;
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}
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let val = '24px';
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if (!this.avatarOnly) {
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if (this.member?.items.currentPet) val = '24px';
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if (this.member?.items.currentMount) val = '0px';
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}
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return val;
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},
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topLevelClassList () {
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const classes = [this.backgroundClass];
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if (this.debugMode) {
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classes.push('debug');
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}
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if (this.centerAvatar) {
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classes.push('centered-avatar');
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}
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return classes.join(' ');
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},
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backgroundClass () {
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if (this.member) {
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const { background } = this.member.preferences;
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const allowToShowBackground = !this.avatarOnly || this.withBackground;
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if (this.overrideAvatarGear && this.overrideAvatarGear.background) {
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return `background_${this.overrideAvatarGear.background}`;
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}
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if (background && allowToShowBackground) {
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return `background_${this.member.preferences.background}`;
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}
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}
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return '';
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},
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visualBuffs () {
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if (!this.member) return {};
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return {
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snowball: `avatar_snowball_${this.member.stats.class}`,
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spookySparkles: 'ghost',
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shinySeed: `avatar_floral_${this.member.stats.class}`,
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seafoam: 'seafoam_star',
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};
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},
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skinClass () {
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if (!this.member) return '';
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if (this.overrideAvatarGear?.skin) {
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return `skin_${this.overrideAvatarGear.skin}`;
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}
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const baseClass = `skin_${this.member.preferences.skin}`;
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return `${baseClass}${this.member.preferences.sleep ? '_sleep' : ''}`;
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},
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shirtClass () {
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if (!this.member) return '';
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if (this.overrideAvatarGear?.shirt) {
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return `${this.member.preferences.size}_shirt_${this.overrideAvatarGear.shirt}`;
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}
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return `${this.member.preferences.size}_shirt_${this.member.preferences.shirt}`;
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},
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costumeClass () {
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return this.member?.preferences.costume ? 'costume' : 'equipped';
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},
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specialMountClass () {
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if (!this.avatarOnly && this.member?.items.currentMount && this.member?.items.currentMount.includes('Kangaroo')) {
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return 'offset-kangaroo';
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}
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return null;
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},
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petClass () {
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const foolEvent = this.currentEventList?.find(event => moment()
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.isBetween(event.start, event.end) && event.aprilFools);
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if (foolEvent) {
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return this.foolPet(this.member.items.currentPet, foolEvent.aprilFools);
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}
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if (this.member?.items.currentPet) return `Pet-${this.member.items.currentPet}`;
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return '';
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},
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},
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methods: {
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getGearClass (gearType) {
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if (!this.member) return '';
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let result = this.member.items.gear[this.costumeClass][gearType];
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if (this.overrideAvatarGear && this.overrideAvatarGear[gearType]) {
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result = this.overrideAvatarGear[gearType];
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}
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return result;
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},
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hairClass (slot) {
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if (this.overrideAvatarGear?.hair) {
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if (this.overrideAvatarGear.hair[slot]) {
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return `hair_${slot}_${this.overrideAvatarGear.hair[slot]}_${this.member.preferences.hair.color}`;
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}
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if (this.overrideAvatarGear.hair.color) {
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return `hair_${slot}_${this.member.preferences.hair[slot]}_${this.overrideAvatarGear.hair.color}`;
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}
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}
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return `hair_${slot}_${this.member.preferences.hair[slot]}_${this.member.preferences.hair.color}`;
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},
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hideGear (gearType) {
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if (!this.member) return true;
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if (!this.showWeapon) {
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return true;
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}
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if (gearType === 'weapon') {
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const equippedWeapon = this.member.items.gear[this.costumeClass][gearType];
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if (!equippedWeapon) {
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return false;
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}
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const equippedIsTwoHanded = this.flatGear[equippedWeapon].twoHanded;
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const hasOverrideShield = this.overrideAvatarGear && this.overrideAvatarGear.shield;
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return equippedIsTwoHanded && hasOverrideShield;
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} if (gearType === 'shield') {
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const overrideWeapon = this.overrideAvatarGear && this.overrideAvatarGear.weapon;
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const overrideIsTwoHanded = overrideWeapon && this.flatGear[overrideWeapon].twoHanded;
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return overrideIsTwoHanded;
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}
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return false;
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},
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castEnd (e) {
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if (!this.$store.state.spellOptions.castingSpell) return;
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this.$root.$emit('castEnd', this.member, 'user', e);
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},
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showAvatar () {
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if (!this.member) return false;
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if (!this.showVisualBuffs) return true;
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const { buffs } = this.member.stats;
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return !buffs.snowball && !buffs.spookySparkles && !buffs.shinySeed && !buffs.seafoam;
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},
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},
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};
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</script>
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