mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-15 13:47:33 +01:00
* Added initial bailey api
* wip
* implement new panel header
* Fixed lint
* add ability to mark notification as seen
* add notification count, remove top badge from user and add ability to mark multiple notifications as seen
* add support dismissall and mark all as read
* do not dismiss actionable notif
* mark as seen when menu is opened instead of closed
* implement ordering, list of actionable notifications
* add groups messages and fix badges count
* add notifications for received cards
* send card received notification to target not sender
* rename notificaion field
* fix integration tests
* mark cards notifications as read and update tests
* add mystery items notifications
* add unallocated stats points notifications
* fix linting
* simplify code
* refactoring and fixes
* fix dropdown opening
* start splitting notifications into their own component
* add notifications for inbox messages
* fix unit tests
* fix default buttons styles
* add initial bailey support
* add title and tests to new stuff notification
* add notification if a group task needs more work
* add tests and fixes for marking a task as needing more work
* make sure user._v is updated
* remove console.log
* notification: hover status and margins
* start styling notifications, add separate files and basic functionalities
* fix tests
* start adding mystery items notification
* wip card notification
* fix cards text
* initial implementation inbox messages
* initial implementation group messages
* disable inbox notifications until mobile is ready
* wip group chat messages
* finish mystery and card notifications
* add bailey notification and fix a lot of stuff
* start adding guilds and parties invitations
* misc invitation fixes
* fix lint issues
* remove old code and add key to notifications
* fix tests
* remove unused code
* add link for public guilds invite
* starts to implement needs work notification design and feature
* fixes to needs work, add group task approved notification
* finish needs work feature
* lots of fixes
* implement quest notification
* bailey fixes and static page
* routing fixes
* fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party});
* read notifications on click
* chat notifications
* fix tests for chat notifications
* fix chat notification test
* fix tests
* fix tests (again)
* try awaiting
* remove only
* more sleep
* add bailey tests
* fix icons alignment
* fix issue with multiple points notifications
* remove merge code
* fix rejecting guild invitation
* make remove area bigger
* fix error with notifications and add migration
* fix migration
* fix typos
* add cleanup migration too
* notifications empty state, new counter color, fix marking messages as seen in guilds
* fixes
* add image and install correct packages
* fix mongoose version
* update bailey
* typo
* make sure chat is marked as read after other requests
94 lines
2.3 KiB
JavaScript
94 lines
2.3 KiB
JavaScript
const UserNotification = require('../website/server/models/userNotification').model;
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const content = require('../website/common/script/content/index');
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const migrationName = '20180125_clean_new_migrations';
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const authorName = 'paglias'; // in case script author needs to know when their ...
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const authorUuid = 'ed4c688c-6652-4a92-9d03-a5a79844174a'; // ... own data is done
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/*
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* Clean new migration types for processed users
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*/
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const monk = require('monk');
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const connectionString = 'mongodb://localhost:27017/habitrpg?auto_reconnect=true'; // FOR TEST DATABASE
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const dbUsers = monk(connectionString).get('users', { castIds: false });
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const progressCount = 1000;
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let count = 0;
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function updateUser (user) {
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count++;
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const types = ['NEW_MYSTERY_ITEMS', 'CARD_RECEIVED', 'NEW_CHAT_MESSAGE'];
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dbUsers.update({_id: user._id}, {
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$pull: {notifications: { type: {$in: types } } },
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$set: {migration: migrationName},
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});
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if (count % progressCount === 0) console.warn(`${count } ${ user._id}`);
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if (user._id === authorUuid) console.warn(`${authorName } processed`);
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}
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function exiting (code, msg) {
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code = code || 0; // 0 = success
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if (code && !msg) {
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msg = 'ERROR!';
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}
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if (msg) {
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if (code) {
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console.error(msg);
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} else {
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console.log(msg);
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}
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}
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process.exit(code);
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}
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function displayData () {
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console.warn(`\n${ count } users processed\n`);
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return exiting(0);
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}
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function updateUsers (users) {
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if (!users || users.length === 0) {
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console.warn('All appropriate users found and modified.');
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displayData();
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return;
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}
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const userPromises = users.map(updateUser);
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const lastUser = users[users.length - 1];
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return Promise.all(userPromises)
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.then(() => {
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processUsers(lastUser._id);
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});
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}
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function processUsers (lastId) {
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// specify a query to limit the affected users (empty for all users):
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const query = {
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migration: {$ne: migrationName},
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'auth.timestamps.loggedin': {$gt: new Date('2010-01-24')},
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};
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if (lastId) {
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query._id = {
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$gt: lastId,
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};
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}
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dbUsers.find(query, {
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sort: {_id: 1},
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limit: 250,
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})
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.then(updateUsers)
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.catch((err) => {
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console.log(err);
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return exiting(1, `ERROR! ${ err}`);
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});
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}
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module.exports = processUsers;
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