mirror of
https://github.com/HabitRPG/habitica.git
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153 lines
4.4 KiB
JavaScript
153 lines
4.4 KiB
JavaScript
import gulp from 'gulp';
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import imagemin from 'gulp-imagemin';
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import spritesmith from 'gulp.spritesmith';
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import clean from 'rimraf';
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import sizeOf from 'image-size';
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import mergeStream from 'merge-stream';
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import {basename} from 'path';
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import {sync} from 'glob';
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import {each} from 'lodash';
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// https://github.com/Ensighten/grunt-spritesmith/issues/67#issuecomment-34786248
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const MAX_SPRITESHEET_SIZE = 1024 * 1024 * 3;
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const DIST_PATH = 'common/dist/sprites/';
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gulp.task('sprites:compile', ['sprites:clean', 'sprites:main', 'sprites:largeSprites', 'sprites:checkCompiledDimensions']);
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gulp.task('sprites:main', () => {
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let mainSrc = sync('common/img/sprites/spritesmith/**/*.png');
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return createSpritesStream('main', mainSrc);
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});
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gulp.task('sprites:largeSprites', () => {
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let largeSrc = sync('common/img/sprites/spritesmith_large/**/*.png');
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return createSpritesStream('largeSprites', largeSrc);
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});
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gulp.task('sprites:clean', (done) => {
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clean(`${DIST_PATH}spritesmith*`, done);
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});
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gulp.task('sprites:checkCompiledDimensions', ['sprites:main', 'sprites:largeSprites'], () => {
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console.log('Verifiying that images do not exceed max dimensions');
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let numberOfSheetsThatAreTooBig = 0;
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let distSpritesheets = sync(`${DIST_PATH}*.png`);
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each(distSpritesheets, (img, index) => {
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let spriteSize = calculateImgDimensions(img);
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if (spriteSize > MAX_SPRITESHEET_SIZE) {
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numberOfSheetsThatAreTooBig++;
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let name = basename(img, '.png');
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console.error(`WARNING: ${name} is too big - ${spriteSize} > ${MAX_SPRITESHEET_SIZE}`);
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}
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});
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if (numberOfSheetsThatAreTooBig > 0) {
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console.error(`${numberOfSheetsThatAreTooBig} sheets are too big :(`);
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console.error('Mobile Safari may be unhappy with you');
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} else {
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console.log('All images are within the correct dimensions');
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}
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});
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function createSpritesStream(name, src) {
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let spritesheetSliceIndicies = calculateSpritesheetsSrcIndicies(src);
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let stream = mergeStream();
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each(spritesheetSliceIndicies, (start, index) => {
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let slicedSrc = src.slice(start, spritesheetSliceIndicies[index + 1]);
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let spriteData = gulp.src(slicedSrc)
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.pipe(spritesmith({
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imgName: `spritesmith-${name}-${index}.png`,
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cssName: `spritesmith-${name}-${index}.css`,
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algorithm: 'binary-tree',
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padding: 1,
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cssTemplate: 'common/css/css.template.handlebars',
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cssVarMap: cssVarMap
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}));
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let imgStream = spriteData.img
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.pipe(imagemin())
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.pipe(gulp.dest(DIST_PATH));
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let cssStream = spriteData.css
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.pipe(gulp.dest(DIST_PATH));
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stream.add(imgStream);
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stream.add(cssStream);
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});
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return stream;
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}
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function calculateSpritesheetsSrcIndicies(src) {
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let totalPixels = 0;
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let slices = [0];
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each(src, (img, index) => {
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let imageSize = calculateImgDimensions(img, true);
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totalPixels += imageSize;
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if (totalPixels > MAX_SPRITESHEET_SIZE) {
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slices.push(index - 1);
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totalPixels = imageSize;
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}
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});
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return slices;
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}
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function calculateImgDimensions(img, addPadding) {
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let dims = sizeOf(img);
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let requiresSpecialTreatment = checkForSpecialTreatment(img);
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if (requiresSpecialTreatment) {
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let newWidth = dims.width < 90 ? 90 : dims.width;
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let newHeight = dims.height < 90 ? 90 : dims.height;
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dims = {
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width: newWidth,
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height: newHeight
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};
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}
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let padding = 0;
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if (addPadding) {
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padding = (dims.width * 8) + (dims.height * 8);
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}
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if(!dims.width || !dims.height) console.error('MISSING DIMENSIONS:', dims);
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let totalPixelSize = (dims.width * dims.height) + padding;
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return totalPixelSize;
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}
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function checkForSpecialTreatment(name) {
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let regex = /hair|skin|beard|mustach|shirt|flower|^headAccessory_special_\w+Ears/;
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return name.match(regex) || name === 'head_0';
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}
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function cssVarMap(sprite) {
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// For hair, skins, beards, etc. we want to output a '.customize-options.WHATEVER' class, which works as a
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// 60x60 image pointing at the proper part of the 90x90 sprite.
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// We set up the custom info here, and the template makes use of it.
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let requiresSpecialTreatment = checkForSpecialTreatment(sprite.name);
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if (requiresSpecialTreatment) {
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sprite.custom = {
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px: {
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offset_x: `-${ sprite.x + 25 }px`,
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offset_y: `-${ sprite.y + 15 }px`,
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width: '60px',
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height: '60px'
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}
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}
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}
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if (~sprite.name.indexOf('shirt'))
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sprite.custom.px.offset_y = `-${ sprite.y + 30 }px`; // even more for shirts
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}
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