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29 lines
1.1 KiB
JavaScript
29 lines
1.1 KiB
JavaScript
import _ from 'lodash';
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import content from '../content/index';
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import * as statHelpers from '../statHelpers';
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module.exports = function statsComputed (user) {
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let paths = ['stats', 'stats.buffs', 'items.gear.equipped.weapon', 'items.gear.equipped.armor',
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'items.gear.equipped.head', 'items.gear.equipped.shield'];
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let computed = _.reduce(['per', 'con', 'str', 'int'], (m, stat) => {
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m[stat] = _.reduce(paths, (m2, path) => {
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let val = _.get(user, path);
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let item = content.gear.flat[val];
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if (!item) item = {};
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if (!item[stat]) {
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item[stat] = 0;
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} else {
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item[stat] = Number(item[stat]);
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}
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let thisMultiplier = item.klass === user.stats.class || item.specialClass === user.stats.class ? 1.5 : 1;
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let thisReturn = path.indexOf('items.gear') !== -1 ? item[stat] * thisMultiplier : Number(val[stat]);
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return m2 + thisReturn || 0;
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}, 0);
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m[stat] += Math.floor(statHelpers.capByLevel(user.stats.lvl) / 2);
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return m;
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}, {});
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computed.maxMP = computed.int * 2 + 30;
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return computed;
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};
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