Files
habitica/website/public/js/services/guideServices.js
Blade Barringer dca2f13dda Merge branch 'develop' of github.com:HabitRPG/habitrpg into common-convert
Conflicts:
	bower.json
	public/manifest.json
	src/controllers/auth.js
2015-02-05 11:20:40 -06:00

219 lines
8.4 KiB
JavaScript

'use strict';
/**
* Services for each tour step when you unlock features
*/
angular.module('habitrpg').factory('Guide',
['$rootScope', 'User', '$timeout', '$state',
function($rootScope, User, $timeout, $state) {
/**
* Init and show the welcome tour. Note we do it listening to a $rootScope broadcasted 'userLoaded' message,
* this because we need to determine whether to show the tour *after* the user has been pulled from the server,
* otherwise it's always start off as true, and then get set to false later
*/
$rootScope.$on('userUpdated', initTour);
function initTour(){
if (User.user.flags.showTour === false) return;
var tourSteps = [
{
orphan:true,
title: window.env.t('welcomeHabit'),
content: window.env.t('welcomeHabitT1') + " <a href='http://www.kickstarter.com/profile/1823740484' target='_blank'>Justin</a>, " + window.env.t('welcomeHabitT2'),
}, {
element: ".main-herobox",
title: window.env.t('yourAvatar'),
content: window.env.t('yourAvatarText'),
}, {
element: ".main-herobox",
title: window.env.t('avatarCustom'),
content: window.env.t('avatarCustomText'),
}, {
element: ".hero-stats",
title: window.env.t('hitPoints'),
content: window.env.t('hitPointsText'),
}, {
element: ".hero-stats",
title: window.env.t('expPoints'),
content: window.env.t('expPointsText'),
}, {
element: "ul.habits",
title: window.env.t('typeGoals'),
content: window.env.t('typeGoalsText'),
placement: "top"
}, {
element: "ul.habits",
title: window.env.t('habits'),
content: window.env.t('tourHabits'),
placement: "top"
}, {
element: "ul.dailys",
title: window.env.t('dailies'),
content: window.env.t('tourDailies'),
placement: "top"
}, {
element: "ul.todos",
title: window.env.t('todos'),
content: window.env.t('tourTodos'),
placement: "top",
}, {
element: "ul.main-list.rewards",
title: window.env.t('rewards'),
content: window.env.t('tourRewards'),
placement: "top"
}, {
element: "ul.habits li:first-child",
title: window.env.t('hoverOver'),
content: window.env.t('hoverOverText'),
placement: "right"
}, {
orphan:true,
title: window.env.t('unlockFeatures'),
content: window.env.t('unlockFeaturesT1') + " <a href='http://habitrpg.wikia.com' target='_blank'>" + window.env.t('habitWiki') + "</a> " + window.env.t('unlockFeaturesT2'),
placement: "right"
}
];
$('.main-herobox').popover('destroy');
var tour = new Tour({
backdrop: true,
//orphan: true,
//keyboard: false,
template: '<div class="popover" role="tooltip"> <div class="arrow"></div> <h3 class="popover-title"></h3> <div class="popover-content"></div> <div class="popover-navigation"> <div class="btn-group"> <button class="btn btn-sm btn-default" data-role="prev">&laquo; Prev</button> <button class="btn btn-sm btn-default" data-role="next">Next &raquo;</button> <button class="btn btn-sm btn-default" data-role="pause-resume" data-pause-text="Pause" data-resume-text="Resume">Pause</button> </div> <button class="btn btn-sm btn-default" data-role="end">' + window.env.t('endTour') + '</button> </div> </div>',
onEnd: function(){
User.set({'flags.showTour': false});
}
});
_.each(tourSteps, function(step) {
step.content = "<div><div class='" + (env.worldDmg.guide ? "npc_justin_broken" : "npc_justin") + " float-left'></div>" + step.content + "</div>";
step.onShow = function(){
// Since all the steps are currently on the tasks page, ensure we go back there for each step in case they
// clicked elsewhere during the tour. FIXME: $state.go() returns a promise, necessary for async tour steps;
// however, that's not working here - have to use timeout instead :/
if (!$state.is('tasks')) return $timeout(function(){$state.go('tasks');}, 0)
}
step.html = true;
tour.addStep(step);
});
tour.restart(); // Tour doesn't quite mesh with our handling of flags.showTour, just restart it on page load
//tour.start(true);
};
var alreadyShown = function(before, after) {
return !(!before && after === true);
};
var showPopover = function(selector, title, html, placement) {
if (!placement) placement = 'bottom';
$(selector).popover('destroy');
var button = "<button class='btn btn-sm btn-default' onClick=\"$('" + selector + "').popover('hide');return false;\">" + window.env.t('close') + "</button>";
if (env.worldDmg.guide) {
html = "<div><div class='npc_justin_broken float-left'></div>" + html + '<br/>' + button + '</div>';
} else {
html = "<div><div class='npc_justin float-left'></div>" + html + '<br/>' + button + '</div>';
}
$(selector).popover({
title: title,
placement: placement,
trigger: 'manual',
html: true,
content: html
}).popover('show');
};
$rootScope.$watch('user.flags.customizationsNotification', function(after, before) {
if (alreadyShown(before, after)) return;
showPopover('.main-herobox', window.env.t('customAvatar'), window.env.t('customAvatarText'), 'bottom');
});
$rootScope.$watch('user.flags.itemsEnabled', function(after, before) {
if (alreadyShown(before, after)) return;
var html = window.env.t('storeUnlockedText');
showPopover('div.rewards', window.env.t('storeUnlocked'), html, 'left');
});
$rootScope.$watch('user.flags.partyEnabled', function(after, before) {
if (alreadyShown(before, after)) return;
var html = window.env.t('partySysText');
showPopover('.user-menu', window.env.t('partySys'), html, 'bottom');
});
$rootScope.$watch('user.flags.dropsEnabled', function(after, before) {
if (alreadyShown(before, after)) return;
var eggs = User.user.items.eggs || {};
if (!eggs) {
eggs['Wolf'] = 1; // This is also set on the server
}
$rootScope.openModal('dropsEnabled');
});
$rootScope.$watch('user.flags.rebirthEnabled', function(after, before) {
if (alreadyShown(before, after)) return;
$rootScope.openModal('rebirthEnabled');
});
/**
* Classes Tour
*/
function classesTour(){
// TODO notice my hack-job `onShow: _.once()` functions. Without these, the syncronous path redirects won't properly handle showing tour
var tourSteps = [
{
path: '/#/options/inventory/equipment',
onShow: _.once(function(tour){
$timeout(function(){tour.goTo(0)});
}),
element: '.equipment-tab',
title: window.env.t('classGear'),
content: window.env.t('classGearText', {klass: User.user.stats.class})
},
{
path: '/#/options/profile/stats',
onShow: _.once(function(tour){
$timeout(function(){tour.goTo(1)});
}),
element: ".allocate-stats",
title: window.env.t('stats'),
content: window.env.t('classStats'),
}, {
element: ".auto-allocate",
title: window.env.t('autoAllocate'),
placement: 'left',
content: window.env.t('autoAllocateText'),
}, {
element: ".meter.mana",
title: window.env.t('spells'),
content: window.env.t('spellsText') + " <a target='_blank' href='http://habitrpg.wikia.com/wiki/Todos'>" + window.env.t('toDo') + "</a>."
}, {
orphan: true,
title: window.env.t('readMore'),
content: window.env.t('moreClass') + " <a href='http://habitrpg.wikia.com/wiki/Class_System' target='_blank'>Wikia</a>."
}
];
_.each(tourSteps, function(step){
if (env.worldDmg.guide) {
step.content = "<div><div class='npc_justin_broken float-left'></div>" + step.content + "</div>";
} else {
step.content = "<div><div class='npc_justin float-left'></div>" + step.content + "</div>";
}
});
$('.allocate-stats').popover('destroy');
var tour = new Tour({
// onEnd: function(){
// User.set({'flags.showTour': false});
// }
});
tourSteps.forEach(function(step) {
tour.addStep(_.defaults(step, {html: true}));
});
tour.restart(); // Tour doesn't quite mesh with our handling of flags.showTour, just restart it on page load
//tour.start(true);
};
return {
initTour: initTour,
classesTour: classesTour
};
}]);