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Instead, have them request services that return them so tests don’t need to prepare special state.
108 lines
3.7 KiB
JavaScript
108 lines
3.7 KiB
JavaScript
'use strict';
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habitrpg.controller('NotificationCtrl',
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['$scope', '$rootScope', 'Shared', 'User', 'Guide', 'Notification', function ($scope, $rootScope, Shared, User, Guide, Notification) {
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$rootScope.$watch('user.stats.hp', function(after, before) {
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if (after == before) return;
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if (User.user.stats.lvl == 0) return;
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Notification.hp(after - before, 'hp');
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});
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$rootScope.$watch('user.stats.exp', function(after, before) {
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if (after == before) return;
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if (User.user.stats.lvl == 0) return;
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Notification.exp(after - before);
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});
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$rootScope.$watch('user.stats.gp', function(after, before) {
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if (after == before) return;
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if (User.user.stats.lvl == 0) return;
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var money = after - before;
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var bonus = User.user._tmp.streakBonus;
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Notification.gp(money, bonus || 0);
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//Append Bonus
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if ((money > 0) && !!bonus) {
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if (bonus < 0.01) bonus = 0.01;
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Notification.text("+ " + Notification.coins(bonus) + " Streak Bonus!");
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delete User.user._tmp.streakBonus;
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}
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});
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$rootScope.$watch('user.stats.mp', function(after,before) {
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if (after == before) return;
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if (!User.user.flags.classSelected || User.user.preferences.disableClasses) return;
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var mana = after - before;
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Notification.mp(mana);
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});
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$rootScope.$watch('user._tmp.crit', function(after, before){
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if (after == before || !after) return;
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var amount = User.user._tmp.crit * 100 - 100;
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// reset the crit counter
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User.user._tmp.crit = undefined;
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Notification.crit(amount);
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});
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$rootScope.$watch('user._tmp.drop', function(after, before){
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// won't work when getting the same item twice?
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if (after == before || !after) return;
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var type = (after.type == 'Food') ? 'food' :
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(after.type == 'HatchingPotion') ? 'hatchingPotions' : // can we use camelcase and remove this line?
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(after.type.toLowerCase() + 's');
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if(!User.user.items[type][after.key]){
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User.user.items[type][after.key] = 0;
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}
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User.user.items[type][after.key]++;
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Notification.drop(User.user._tmp.drop.dialog);
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});
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$rootScope.$watch('user.achievements.streak', function(after, before){
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if(before == undefined || after == before || after < before) return;
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$rootScope.modals.achievements.streak = true;
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});
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$rootScope.$watch('user.achievements.ultimateGear', function(after, before){
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if (after === before || after !== true) return;
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$rootScope.modals.achievements.ultimateGear = true;
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});
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$rootScope.$watch('user.items.pets', function(after, before){
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if(_.size(after) === _.size(before) ||
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Shared.countPets(null, after) < 90) return;
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User.user.achievements.beastMaster = true;
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$rootScope.modals.achievements.beastMaster = true;
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}, true);
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$rootScope.$watch('user.achievements.rebirths', function(after, before){
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if(after === before) return;
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$rootScope.modals.achievements.rebirth = true;
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});
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/*_.each(['weapon', 'head', 'chest', 'shield'], function(watched){
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$rootScope.$watch('user.items.' + watched, function(before, after){
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if (after == before) return;
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if (+after < +before) {
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Notification.death();
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//don't want to day "lost a head"
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if (watched === 'head') watched = 'helm';
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Notification.text('Lost GP, 1 LVL, ' + watched);
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}
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})
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});*/
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$rootScope.$watch('user.stats.lvl', function(after, before) {
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if (after == before) return;
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if (after > before) {
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Notification.lvl();
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}
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});
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$rootScope.$on('responseError', function(ev, error){
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Notification.error(error);
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});
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}
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]);
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