Files
habitica/public/js/controllers/inventoryCtrl.js
Andrew Bloomgarden dc368bb652 Remove references to $rootScope.Shared & .Content in non-view code.
Instead, have them request services that return them so tests don’t need to prepare special state.
2014-01-15 21:33:58 -08:00

138 lines
5.4 KiB
JavaScript

habitrpg.controller("InventoryCtrl", ['$rootScope', '$scope', '$window', 'User', 'Content',
function($rootScope, $scope, $window, User, Content) {
var user = User.user;
// convenience vars since these are accessed frequently
$scope.selectedEgg = null; // {index: 1, name: "Tiger", value: 5}
$scope.selectedPotion = null; // {index: 5, name: "Red", value: 3}
$scope.totalPets = _.size(Content.eggs) * _.size(Content.hatchingPotions);
// count egg, food, hatchingPotion stack totals
var countStacks = function(items) { return _.reduce(items,function(m,v){return m+v;},0);}
$scope.$watch('user.items.mounts', function(mounts){ $scope.mountCount = $rootScope.countExists(mounts); }, true);
$scope.$watch('user.items.eggs', function(eggs){ $scope.eggCount = countStacks(eggs); }, true);
$scope.$watch('user.items.hatchingPotions', function(pots){ $scope.potCount = countStacks(pots); }, true);
$scope.$watch('user.items.food', function(food){ $scope.foodCount = countStacks(food); }, true);
$scope.$watch('user.items.quests', function(quest){ $scope.questCount = countStacks(quest); }, true);
$scope.$watch('user.items.gear', function(gear){
$scope.gear = {
base: _.where(Content.gear.flat, {klass: 'base'})
};
_.each(gear.owned, function(v,key){
if (v === false) return;
var item = Content.gear.flat[key];
if (!$scope.gear[item.klass]) $scope.gear[item.klass] = [];
$scope.gear[item.klass].push(item);
})
}, true);
$scope.chooseEgg = function(egg){
if ($scope.selectedEgg && $scope.selectedEgg.key == egg) {
return $scope.selectedEgg = null; // clicked same egg, unselect
}
var eggData = _.findWhere(Content.eggs, {key:egg});
if (!$scope.selectedPotion) {
$scope.selectedEgg = eggData;
} else {
$scope.hatch(eggData, $scope.selectedPotion);
}
}
$scope.choosePotion = function(potion){
if ($scope.selectedPotion && $scope.selectedPotion.key == potion) {
return $scope.selectedPotion = null; // clicked same egg, unselect
}
// we really didn't think through the way these things are stored and getting passed around...
var potionData = _.findWhere(Content.hatchingPotions, {key:potion});
if (!$scope.selectedEgg) {
$scope.selectedPotion = potionData;
} else {
$scope.hatch($scope.selectedEgg, potionData);
}
}
$scope.chooseFood = function(food){
if ($scope.selectedFood && $scope.selectedFood.key == food) return $scope.selectedFood = null;
$scope.selectedFood = Content.food[food];
}
$scope.sellInventory = function() {
var selected = $scope.selectedEgg ? 'selectedEgg' : $scope.selectedPotion ? 'selectedPotion' : $scope.selectedFood ? 'selectedFood' : undefined;
if (selected) {
var type = $scope.selectedEgg ? 'eggs' : $scope.selectedPotion ? 'hatchingPotions' : $scope.selectedFood ? 'food' : undefined;
user.ops.sell({params:{type:type, key: $scope[selected].key}});
if (user.items[type][$scope[selected].key] < 1) {
$scope[selected] = null;
}
}
}
$scope.ownedItems = function(inventory){
return _.pick(inventory, function(v,k){return v>0;});
}
$scope.hatch = function(egg, potion){
if (!$window.confirm('Hatch a ' + potion.key + ' ' + egg.key + '?')) return;
user.ops.hatch({params:{egg:egg.key, hatchingPotion:potion.key}});
$scope.selectedEgg = null;
$scope.selectedPotion = null;
}
$scope.purchase = function(type, item){
var gems = User.user.balance * 4;
if(gems < item.value) return $rootScope.modals.buyGems = true;
var string = (type == 'hatchingPotion') ? 'hatching potion' : type; // give hatchingPotion a space
var message = "Buy this " + string + " with " + item.value + " of your " + gems + " Gems?"
if($window.confirm(message))
User.user.ops.purchase({params:{type:type,key:item.key}});
}
$scope.choosePet = function(egg, potion){
var pet = egg + '-' + potion;
// Feeding Pet
if ($scope.selectedFood) {
var food = $scope.selectedFood
if (food.key == 'Saddle') {
if (!$window.confirm('Saddle ' + pet + '?')) return;
} else if (!$window.confirm('Feed ' + pet + ' a ' + food.key + '?')) {
return;
}
User.user.ops.feed({params:{pet: pet, food: food.key}});
$scope.selectedFood = null;
// Selecting Pet
} else {
User.user.ops.equip({params:{type: 'pet', key: pet}});
}
}
$scope.chooseMount = function(egg, potion) {
User.user.ops.equip({params:{type: 'mount', key: egg + '-' + potion}});
}
$scope.showQuest = function(quest) {
var item = Content.quests[quest];
var completedPrevious = !item.previous || (User.user.achievements.quests && User.user.achievements.quests[item.previous]);
if (!completedPrevious)
return alert("You must first complete " + $rootScope.Content.quests[item.previous].text + '.');
$rootScope.selectedQuest = item;
$rootScope.modals.showQuest = true;
}
$scope.closeQuest = function(){
$rootScope.selectedQuest = undefined;
$rootScope.modals.showQuest = false;
}
$scope.questInit = function(){
$rootScope.party.$questAccept({key:$scope.selectedQuest.key}, function(){
$rootScope.party.$get();
});
$scope.closeQuest();
}
}
]);