Files
habitica/website/server/models/user/hooks.js
Phillip Thelen d9e774dd77 Implement Bailey CMS API (#10739)
* Begin refactoring news API to return individual markdown posts

* Implement simple bailey CMS

* Prevented users with lvl less than 10 from seeing mana

* Added in class checks and notification tests

* Added getter use

* Fixed class check

* chore(i18n): update locales

* 4.60.2

* remove tests that are no longer needed because we won't be purging private messages (#10670)

Ref: this comment from paglias: https://github.com/HabitRPG/habitica/issues/7940#issuecomment-406489506

* remove .only

* allow challenge leader/owner to view/join/modify challenge in private group they've left - fixes #9753 (#10606)

* rename hasAccess to canJoin for challenges

This is so the function won't be used accidentally for other
purposes, since hasAccess could be misinterpretted.

* add isLeader function for challenges

* allow challenge leader to join/modify/end challenge when they're not in the private group it's in

* delete duplicate test

* clarify title of existing tests

* add tests and adjust existing tests to reduce privileges of test users

* fix lint errors

* remove pointless isLeader check (it's checked in canJoin)

* Correct Challenges tooltip in Guild view (#10667)

* Fix new party member cannot join pending quest (#10648)

* Saved sort selection into local storage for later use - fixes #10432 (#10655)

* Saved sort selection into local storage for later use

* Updated code to use userLocalManager module

* Fix initial position item info when selecting one item after another (fixes #10077) (#10661)

* Update lastMouseMoveEvent even when dragging an egg or potion.

* Update lastMouseMoveEvent even when dragging a food item.

* Refactor/market vue (#10601)

* extract inventoryDrawer from market

* show scrollbar only if needed

* extract featuredItemsHeader / pinUtils

* extract pageLayout

* extract layoutSection / filterDropdown - fix sortByNumber

* rollback sortByNumber order-fix

* move equipment lists out of the layout-section (for now)

* refactor sellModal

* extract checkbox

* extract equipment section

* extract category row

* revert scroll - remove sellModal item template

* fix(lint): commas and semis

* Created category item component (#10613)

* extract filter sidebar

* fix gemCount - fix raising the item count if the item wasn't previously owned

* fixes #10659

* remove unneeded method

* fix typo when importing component

* feat(content): Forest Friends Quest Bundle

* chore(sprites): compile

* chore(i18n): update locales

* 4.60.3

* fix(bcrypt): install fork compatible with Node 8

* chore(i18n): update locales

* 4.60.4

* add swear words - TRIGGER / CONTENT WARNING: assault, slurs, swearwords, etc

* add pinUtils-mixin   - fixes #10682 (#10683)

* chore(news): Bailey

* chore(i18n): update locales

* 4.60.5

* Improve rendering banner about sleeping in the inn

See #10695

* Display settings in one column

* Small Updates (#10701)

* small updates

* fix client unit test

* fix uuid validation

* Revert "Small Updates (#10701)" (#10702)

This reverts commit dd7fa73961.

* feat(event): Fall Festival 2018

* chore(sprites): compile

* chore(i18n): update locales

* 4.61.0

* Move inbox to its own model (#10428)

* shared model for chat and inbox

* disable inbox schema

* inbox: use separate model

* remove old code that used group.chat

* add back chat field (not used) and remove old tests

* remove inbox exclusions when loading user

* add GET /api/v3/inbox/messages

* add comment

* implement DELETE /inbox/messages/:messageid in v4

* implement GET /inbox/messages in v4 and update tests

* implement DELETE /api/v4/inbox/clear

* fix url

* fix doc

* update /export/inbox.html

* update other data exports

* add back messages in user schema

* add user.toJSONWithInbox

* add compativility until migration is done

* more compatibility

* fix tojson called twice

* add compatibility methods

* fix common tests

* fix v4 integration tests

* v3 get user -> with inbox

* start to fix tests

* fix v3 integration tests

* wip

* wip, client use new route

* update tests for members/send-private-message

* tests for get user in v4

* add tests for DELETE /inbox/messages/:messageId

* add tests for DELETE /inbox/clear in v4

* update docs

* fix tests

* initial migration

* fix migration

* fix migration

* migration fixes

* migrate api.enterCouponCode

* migrate api.castSpell

* migrate reset, reroll, rebirth

* add routes to v4 version

* fix tests

* fixes

* api.updateUser

* remove .only

* get user -> userLib

* refactor inbox.vue to work with new data model

* fix return message when messaging yourself

* wip fix bug with new conversation

* wip

* fix remaining ui issues

* move api.registerLocal, fixes

* keep only v3 version of GET /inbox/messages

* Fix API early Stat Point allocation (#10680)

* Refactor hasClass check to common so it can be used in shared & server-side code

* Check that user has selected class before allocating stat points

* chore(event): end Ember Hatching Potions

* chore(analytics): reenable navigation tracking

* update bcrypt

* Point achievement modal links to main site (#10709)

* Animal ears after death (#10691)

* Animal Ears purchasable with Gold if lost in Death

* remove ears from pinned items when set is bought

* standardise css and error handling for gems and coins

* revert accidental new line

* fix client tests

* Reduce margin-bottom of checklist-item from 10px to -3px. (#10684)

* chore(i18n): update locales

* 4.61.1

* Position inn banner when window is resized

* feat(content): Subscriber Items and Magic Potions

* chore(sprites): compile

* chore(i18n): update locales

* 4.62.0

* Update inn banner handling

* Fix banner offset on initial load

* Fix minor issues.

* Issue: 10660 - Fixed. Changed default to Please Enter A Value (#10718)

* Issue: 10660 - Fixed. Changed default to Please Enter A Value

* Issue: 10660 - Fixed/revision 2 Changed default to Enter A Value

* chore(news): Bailey announcements

* chore(i18n): update locales

* 4.62.1

* adjust wiki link for usernameInfo string

https://github.com/HabitRPG/habitica-private/issues/7#issuecomment-425405425

* raise coverage for tasks api calls (#10029)

* - updates a group task - approval is required
- updates a group task with checklist

* add expect to test the new checklist length

* - moves tasks to a specified position out of length

* remove unused line

* website getter tasks tests

* re-add sanitizeUserChallengeTask

* change config.json.example variable to be a string not a boolean

* fix tests - pick the text / up/down props too

* fix test - remove changes on text/up/down - revert sanitize condition - revert sanitization props

* chore(i18n): update locales

* 4.62.2

* chore(news): Bailey

* chore(i18n): update locales

* 4.62.3

* inbox: fix avatar display and order

* Username announcement (#10729)

* Change update username API call

The call no longer requires a password and also validates the username.

* Implement API call to verify username without setting it

* Improve coding style

* Apply username verification to registration

* Update error messages

* Validate display names.

* Fix API early Stat Point allocation (#10680)

* Refactor hasClass check to common so it can be used in shared & server-side code

* Check that user has selected class before allocating stat points

* chore(event): end Ember Hatching Potions

* chore(analytics): reenable navigation tracking

* update bcrypt

* Point achievement modal links to main site (#10709)

* Animal ears after death (#10691)

* Animal Ears purchasable with Gold if lost in Death

* remove ears from pinned items when set is bought

* standardise css and error handling for gems and coins

* revert accidental new line

* fix client tests

* Reduce margin-bottom of checklist-item from 10px to -3px. (#10684)

* chore(i18n): update locales

* 4.61.1

* feat(content): Subscriber Items and Magic Potions

* chore(sprites): compile

* chore(i18n): update locales

* 4.62.0

* Display notification for users to confirm their username

* fix typo

* WIP(usernames): Changes to address #10694

* WIP(usernames): Further changes for #10694

* fix(usernames): don't show spurious headings

* Change verify username notification to new version

* Improve feedback for invalid usernames

* Allow user to set their username again to confirm it

* Improve validation display for usernames

* Temporarily move display name validation outside of schema

* Improve rendering banner about sleeping in the inn

See #10695

* Display settings in one column

* Position inn banner when window is resized

* Update inn banner handling

* Fix banner offset on initial load

* Fix minor issues.

* Issue: 10660 - Fixed. Changed default to Please Enter A Value (#10718)

* Issue: 10660 - Fixed. Changed default to Please Enter A Value

* Issue: 10660 - Fixed/revision 2 Changed default to Enter A Value

* chore(news): Bailey announcements

* chore(i18n): update locales

* 4.62.1

* adjust wiki link for usernameInfo string

https://github.com/HabitRPG/habitica-private/issues/7#issuecomment-425405425

* raise coverage for tasks api calls (#10029)

* - updates a group task - approval is required
- updates a group task with checklist

* add expect to test the new checklist length

* - moves tasks to a specified position out of length

* remove unused line

* website getter tasks tests

* re-add sanitizeUserChallengeTask

* change config.json.example variable to be a string not a boolean

* fix tests - pick the text / up/down props too

* fix test - remove changes on text/up/down - revert sanitize condition - revert sanitization props

* Change update username API call

The call no longer requires a password and also validates the username.

* feat(content): Subscriber Items and Magic Potions

* Re-add register call

* Fix merge issue

* Fix issue with setting username

* Implement new alert style

* Display username confirmation status in settings

* Add disclaimer to change username field

* validate username in settings

* Allow specific fields to be focused when opening site settings

* Implement requested changes.

* Fix merge issue

* Fix failing tests

* verify username when users register with username and password

* Set ID for change username notification

* Disable submit button if username is invalid

* Improve username confirmation handling

* refactor(settings): address remaining code comments on auth form

* Revert "refactor(settings): address remaining code comments on auth form"

This reverts commit 9b6609ad64.

* Social user username (#10620)

* Refactored private functions to library

* Refactored social login code

* Added username to social registration

* Changed id library

* Added new local auth check

* Fixed export error. Fixed password check error

* fix(settings): password not available on client

* refactor(settings): more sensible placement of methods

* chore(migration): script to hand out procgen usernames

* fix(migration): don't give EVERYONE new names you doofus

* fix(migration): limit data retrieved, be extra careful about updates

* fix(migration): use missing field, not migration tag, for query

* fix(migration): unused var

* fix(usernames): only generate 20 characters

* fix(migration): set lowerCaseUsername

* fix(lint): comma

* fix(lint): comma spacing

* chore(i18n): update locales

* 4.63.0

* chore(news): Bailey

* chore(i18n): update locales

* 4.63.1

* fix(usernames): various
Reword invalid characters error
Correct typo in slur error
Remove extraneous Confirm button
Reset username field if empty on blur
Restore ability to add local auth to social login

* fix(auth): account for new username paradigm in add-local flow

* fix(auth): alert on successful addLocal

* chore(i18n): update locales

* 4.63.2

* fix(auth): Don't try to check existing username on new reg

* 4.63.3

* feat(content): Armoire and BGs 2018/10

* chore(sprites): compile

* fix(passport): use graph API v2.8

* chore(i18n): update locales

* 4.64.0

* Begin refactoring news API to return individual markdown posts

* Implement simple bailey CMS

* remove old news markdown

* Correctly display images in bailey modal

* Remove need for newStuff migration

* Add basic tests

* Fix authentication issue

* Fix tests

* Update news model

* add API route to get single post

* remove news admin frontend code

* fix lint error

* Fix merge mixups

* Fix lint errors

* fix api call

* fix lint error

* Fix issues caused by merging

* remove console log

* Improve news display

* Correctly update users notifications

* Fix date display for news posts

* Fix tests

* remove old cache file

* correctly create date

* correctly create promise

* Better check for existance.

* Improve docs

* Fix minor issues

* Add method to get latest post

* fix lint errors

* use correct call for 404

* add comment about old newStuff field

* paginate news

* Fix lint errors

* Remove unnecessary await

* Fix broken tests

* ...

* correct existence check

* fix database queries

* change approach to cached news posts

* fix tests

* Change how news posts are cached

* Fetch last news post at an interval

* Fix typos and other small things

* add new permission for modifying bailey posts

* add test for ensureNewsPoster

* return last news post with legacy api

* Fix test

* Hopefully fix test

* change fields to _id

* Fixes

* Fixes

* fix test

* Fixes

* make all tests pass

* fix lint

* id -> _id

* _id -> id

* remove identical tell me later route from api v4

* fix lint

* user model: fix issues with newStuff

* improve user#toJSONTransform

* fix typo

* improve newsPost.js

* fix(integration tests): do not return flags.newStuff if it was not selected

* fix news controller

* server side fixes, start refactoring client

* more client fixes

* automatically set author

* new stuff: show one post per user + drafts

* change default border radius for modals to 8px

* required fields and defaults

* slit news into its own component and fix static page

* noNewsPoster: move from i18n to apiError

* remove unused strings

* fix unit tests

* update apidocs

* add backward comparibility for flags.newStuff in api v3

* fix integration tests

* POST news: make integration test independent of number of posts

* api v3 news: render markdown

* static new-stuff: add padding and fix when user not logged in

* test flags.newStuff

* api v3: test setting flags.newStuff on PUT /user

* refactor news post cache and add tests

* remove new locales file

* more resilient tests

* more resilient tests

* refactor tests for NewsPost.updateLastNewsPost

* api v4: fix tests

* api v3: fix tests

* can set flags.newStuff in api v4

Co-authored-by: Keith Holliday <keithrholliday@gmail.com>
Co-authored-by: Sabe Jones <sabrecat@gmail.com>
Co-authored-by: Alys <Alys@users.noreply.github.com>
Co-authored-by: Matteo Pagliazzi <matteopagliazzi@gmail.com>
Co-authored-by: Carl Vuorinen <carl.vuorinen@gmail.com>
Co-authored-by: Rene Cordier <rene.cordier@gmail.com>
Co-authored-by: Forrest Hatfield <github@forresthatfield.com>
Co-authored-by: lucubro <88whacko@gmail.com>
Co-authored-by: negue <negue@users.noreply.github.com>
Co-authored-by: Alys <alice.harris@oldgods.net>
Co-authored-by: J.D. Sandifer <sandifer.jd@gmail.com>
Co-authored-by: Kirsty <kirsty-tortoise@users.noreply.github.com>
Co-authored-by: beatscribe <rattjp@gmail.com>
Co-authored-by: Phillip Thelen <phillip@habitica.com>
2020-10-13 10:15:52 -05:00

381 lines
12 KiB
JavaScript

import _ from 'lodash';
import moment from 'moment';
import common from '../../../common';
import baseModel from '../../libs/baseModel';
import * as Tasks from '../task';
import {
model as UserNotification,
} from '../userNotification';
import {
model as PushDevice,
} from '../pushDevice';
import {
model as Tag,
} from '../tag';
import { // eslint-disable-line import/no-cycle
userActivityWebhook,
} from '../../libs/webhook';
import schema from './schema'; // eslint-disable-line import/no-cycle
schema.plugin(baseModel, {
// noSet is not used as updating uses a whitelist and creating only accepts
// specific params (password, email, username, ...)
noSet: [],
private: ['auth.local.hashed_password', 'auth.local.passwordHashMethod', 'auth.local.salt', '_cronSignature', '_ABtests', 'secret'],
toJSONTransform: function userToJSON (plainObj, originalDoc) {
plainObj._tmp = originalDoc._tmp; // be sure to send down drop notifs
if (plainObj._tmp && plainObj._tmp.leveledUp) {
delete plainObj._tmp.leveledUp;
}
delete plainObj.filters;
if (plainObj.flags && originalDoc.isSelected('flags.lastNewStuffRead')) {
plainObj.flags.newStuff = originalDoc.checkNewStuff();
}
return plainObj;
},
});
function findTag (user, tagName) {
const tagID = _.find(user.tags, userTag => userTag.name === tagName(user.preferences.language));
return tagID.id;
}
function _populateDefaultTasks (user, taskTypes) {
let defaultsData;
if (user.registeredThrough === 'habitica-android' || user.registeredThrough === 'habitica-ios') {
defaultsData = common.content.userDefaultsMobile;
} else {
defaultsData = common.content.userDefaults;
}
const tagsI = taskTypes.indexOf('tag');
if (tagsI !== -1) {
user.tags = _.map(defaultsData.tags, tag => {
const newTag = _.cloneDeep(tag);
// tasks automatically get _id=helpers.uuid() from TaskSchema id.default,
// but tags are Schema.Types.Mixed - so we need to manually invoke here
newTag.id = common.uuid();
// Render tag's name in user's language
newTag.name = newTag.name(user.preferences.language);
return newTag;
});
}
// @TODO: default tasks are handled differently now, and not during registration.
// We should move this code
// TODO why isn't this using createTasks from libs/tasksManager?
const tasksToCreate = [];
if (user.registeredThrough === 'habitica-web') return Promise.all(tasksToCreate);
if (tagsI !== -1) {
taskTypes = _.clone(taskTypes); // eslint-disable-line no-param-reassign
taskTypes.splice(tagsI, 1);
}
_.each(taskTypes, taskType => {
const tasksOfType = _.map(defaultsData[`${taskType}s`], taskDefaults => {
const newTask = new Tasks[taskType](taskDefaults);
newTask.userId = user._id;
newTask.text = taskDefaults.text(user.preferences.language);
if (newTask.notes) newTask.notes = taskDefaults.notes(user.preferences.language);
if (taskDefaults.checklist) {
newTask.checklist = _.map(taskDefaults.checklist, checklistItem => {
checklistItem.text = checklistItem.text(user.preferences.language);
return checklistItem;
});
}
if (taskDefaults.tags) {
newTask.tags = _.compact(_.map(taskDefaults.tags, _.partial(findTag, user)));
}
return newTask.save();
});
tasksToCreate.push(...tasksOfType);
});
return Promise.all(tasksToCreate)
.then(tasksCreated => {
_.each(tasksCreated, task => {
user.tasksOrder[`${task.type}s`].push(task._id);
});
});
}
function pinBaseItems (user) {
const itemsPaths = [
'weapon_warrior_0', 'armor_warrior_1',
'shield_warrior_1', 'head_warrior_1',
];
itemsPaths.map(p => user.pinnedItems.push({
type: 'marketGear',
path: `gear.flat.${p}`,
}));
user.pinnedItems.push(
{ type: 'potion', path: 'potion' },
{ type: 'armoire', path: 'armoire' },
);
}
function _setUpNewUser (user) {
let taskTypes;
const iterableFlags = user.flags.toObject();
user.items.quests.dustbunnies = 1;
user.purchased.background.violet = true;
user.preferences.background = 'violet';
if (moment().isBefore('2020-08-03')) {
user.migration = '20200731_naming_day';
user.achievements.habiticaDays = 1;
user.items.mounts['Gryphon-RoyalPurple'] = true;
user.items.food = {
Cake_Skeleton: 1,
Cake_Base: 1,
Cake_CottonCandyBlue: 1,
Cake_CottonCandyPink: 1,
Cake_Shade: 1,
Cake_White: 1,
Cake_Golden: 1,
Cake_Zombie: 1,
Cake_Desert: 1,
Cake_Red: 1,
};
}
user.markModified('items achievements');
if (user.registeredThrough === 'habitica-web') {
taskTypes = ['habit', 'daily', 'todo', 'reward', 'tag'];
_.each(iterableFlags.tutorial.common, (val, section) => {
user.flags.tutorial.common[section] = true;
});
} else {
user.flags.showTour = false;
_.each(iterableFlags.tour, (val, section) => {
user.flags.tour[section] = -2;
});
if (user.registeredThrough === 'habitica-android' || user.registeredThrough === 'habitica-ios') {
taskTypes = ['habit', 'daily', 'todo', 'reward', 'tag'];
} else {
taskTypes = ['todo', 'tag'];
}
}
pinBaseItems(user);
return _populateDefaultTasks(user, taskTypes);
}
function _setProfileName (user) {
const localUsername = user.auth.local && user.auth.local.username;
const anonymous = 'profile name not found';
return localUsername || anonymous;
}
schema.post('init', function postInitUser () {
// Cleanup any corrupt data that could have ended up inside the user schema.
// In particular:
// - tags https://github.com/HabitRPG/habitica/issues/10688
// - notifications https://github.com/HabitRPG/habitica/issues/9923
// - push devices https://github.com/HabitRPG/habitica/issues/11805
// and https://github.com/HabitRPG/habitica/issues/11868
// Make sure notifications are loaded
if (this.isDirectSelected('notifications')) {
this.notifications = UserNotification.cleanupCorruptData(this.notifications);
}
// Make sure pushDevices are loaded
if (this.isDirectSelected('pushDevices')) {
this.pushDevices = PushDevice.cleanupCorruptData(this.pushDevices);
}
// Make sure tags are loaded
if (this.isDirectSelected('tags')) {
this.tags = Tag.cleanupCorruptData(this.tags);
}
return true;
});
schema.pre('validate', function preValidateUser (next) {
// Populate new user with profile name, not running in pre('save') because the field
// is required and validation fails if it doesn't exists like for new users
if (this.isNew && !this.profile.name) {
this.profile.name = _setProfileName(this);
}
next();
});
schema.pre('save', true, function preSaveUser (next, done) {
next();
// VERY IMPORTANT NOTE: when only some fields from an user document are selected
// using `.select('field1 field2')` when the user is saved we must make sure that
// these hooks do not run using default data. For example if user.items is missing
// we do not want to run any hook that relies on user.items because it will
// use the default values defined in the user schema and not the real ones.
//
// To check if a field was selected Document.isDirectSelected('field') can be used.
// more info on its usage can be found at http://mongoosejs.com/docs/api.html#document_Document-isDirectSelected
// do not calculate achievements if items or achievements are not selected
if (this.isDirectSelected('items') && this.isDirectSelected('achievements')) {
// Determines if Beast Master should be awarded
const beastMasterProgress = common.count.beastMasterProgress(this.items.pets);
if (
(beastMasterProgress >= 90 || this.achievements.beastMasterCount > 0)
&& this.achievements.beastMaster !== true
) {
this.achievements.beastMaster = true;
this.addNotification('ACHIEVEMENT_BEAST_MASTER');
}
// Determines if Mount Master should be awarded
const mountMasterProgress = common.count.mountMasterProgress(this.items.mounts);
if (
(mountMasterProgress >= 90 || this.achievements.mountMasterCount > 0)
&& this.achievements.mountMaster !== true
) {
this.achievements.mountMaster = true;
this.addNotification('ACHIEVEMENT_MOUNT_MASTER');
}
// Determines if Triad Bingo should be awarded
const dropPetCount = common.count.dropPetsCurrentlyOwned(this.items.pets);
const qualifiesForTriad = dropPetCount >= 90 && mountMasterProgress >= 90;
if (
(qualifiesForTriad || this.achievements.triadBingoCount > 0)
&& this.achievements.triadBingo !== true
) {
this.achievements.triadBingo = true;
this.addNotification('ACHIEVEMENT_TRIAD_BINGO');
}
// EXAMPLE CODE for allowing all existing and new players to be
// automatically granted an item during a certain time period:
// if (!this.items.pets['JackOLantern-Base'] && moment().isBefore('2014-11-01'))
// this.items.pets['JackOLantern-Base'] = 5;
// this.markModified('items.pets');
}
// Filter notifications, remove unvalid and not necessary,
// handle the ones that have special requirements
if ( // Make sure all the data is loaded
this.isDirectSelected('notifications')
&& this.isDirectSelected('stats')
&& this.isDirectSelected('flags')
&& this.isDirectSelected('preferences')
) {
const unallocatedPointsNotifications = [];
this.notifications = this.notifications.filter(notification => {
// Remove all unallocated stats points
if (notification.type === 'UNALLOCATED_STATS_POINTS') {
unallocatedPointsNotifications.push(notification);
return false;
}
// Keep all the others
return true;
});
// Handle unallocated stats points notifications (keep only one and up to date)
const pointsToAllocate = this.stats.points;
const classNotEnabled = !this.flags.classSelected || this.preferences.disableClasses;
// Take the most recent notification
const unallLengh = unallocatedPointsNotifications.length;
const lastExistingNotification = unallocatedPointsNotifications[unallLengh - 1];
// Decide if it's outdated or not
const outdatedNotification = !lastExistingNotification
|| lastExistingNotification.data.points !== pointsToAllocate;
// If there are points to allocate and the notification is outdated, add a new notifications
if (pointsToAllocate > 0 && !classNotEnabled) {
if (outdatedNotification) {
this.addNotification('UNALLOCATED_STATS_POINTS', { points: pointsToAllocate });
} else { // otherwise add back the last one
this.notifications.push(lastExistingNotification);
}
}
}
if (this.isDirectSelected('flags')) {
// Enable weekly recap emails for old users who sign in
if (this.flags.lastWeeklyRecapDiscriminator) {
// Enable weekly recap emails in 24 hours
this.flags.lastWeeklyRecap = moment().subtract(6, 'days').toDate();
// Unset the field so this is run only once
this.flags.lastWeeklyRecapDiscriminator = undefined;
}
}
if (this.isDirectSelected('preferences')) {
if (
_.isNaN(this.preferences.dayStart)
|| this.preferences.dayStart < 0
|| this.preferences.dayStart > 23
) {
this.preferences.dayStart = 0;
}
}
// our own version incrementer
if (this.isDirectSelected('_v')) {
if (_.isNaN(this._v) || !_.isNumber(this._v)) this._v = 0;
this._v += 1;
}
// Populate new users with default content
if (this.isNew) {
_setUpNewUser(this)
.then(() => done())
.catch(done);
} else {
done();
}
});
schema.pre('update', function preUpdateUser () {
this.update({}, { $inc: { _v: 1 } });
});
schema.post('save', function postSaveUser () {
// Send a webhook notification when the user has leveled up
if (this._tmp && this._tmp.leveledUp && this._tmp.leveledUp.length > 0) {
const lvlUpNotifications = this._tmp.leveledUp;
const firstLvlNotification = lvlUpNotifications[0];
const lastLvlNotification = lvlUpNotifications[lvlUpNotifications.length - 1];
const { initialLvl } = firstLvlNotification;
const finalLvl = lastLvlNotification.newLvl;
userActivityWebhook.send(this, {
type: 'leveledUp',
initialLvl,
finalLvl,
});
this._tmp.leveledUp = [];
}
});