Files
habitica/website/common/script/fns/randomDrop.js
Phillip Thelen d952239d35 fix imports
2025-09-04 14:37:42 +02:00

171 lines
5.8 KiB
JavaScript

import cloneDeepWith from 'lodash/cloneDeepWith';
import isFunction from 'lodash/isFunction';
import min from 'lodash/min';
import reduce from 'lodash/reduce';
import filter from 'lodash/filter';
import pickBy from 'lodash/pickBy';
import size from 'lodash/size';
import moment from 'moment';
import content from '../content/index';
import i18n from '../i18n';
import { daysSince } from '../cron';
import { diminishingReturns } from '../statHelpers';
import randomVal from '../libs/randomVal';
import statsComputed from '../libs/statsComputed';
import firstDrops from './firstDrops';
// TODO This is only used on the server
// move to user model as an instance method?
// Clone a drop object maintaining its functions
// so that we can change it without affecting the original item
function cloneDropItem (drop) {
return cloneDeepWith(drop, val => (isFunction(val) ? val : undefined));
}
function trueRandom () {
return Math.random();
}
export default function randomDrop (user, options, req = {}, analytics) {
let acceptableDrops;
let drop;
let dropMultiplier;
let rarity;
if (
size(user.items.eggs) < 1
&& size(user.items.hatchingPotions) < 1
) {
// @TODO why are we using both _tmp.firstDrops and the FIRST_DROPS notification?
user._tmp.firstDrops = firstDrops(user);
return;
}
const predictableRandom = options.predictableRandom || trueRandom;
const { task } = options;
let chance = min([Math.abs(task.value - 21.27), 37.5]) / 150 + 0.02;
chance *= task.priority // Task priority: +50% for Medium, +100% for Hard
// start users with +75% drops, diminishing by 5% per level gained
* (1 + Math.max(0, 80 - (5 * user.stats.lvl)) / 100)
* (1 + (task.streak / 100 || 0)) // Streak bonus: +1% per streak
* (1 + statsComputed(user).per / 100) // PERception: +1% per point
* (1 + (user.contributor.level / 40 || 0)) // Contrib levels: +2.5% per level
* (1 + (user.achievements.rebirths / 20 || 0)) // Rebirths: +5% per achievement
* (1 + (user.achievements.streak / 200 || 0)) // Streak achievements: +0.5% per achievement
// +50% per checklist item complete. TODO: make this into X individual drop chances instead
* (user._tmp.crit || 1)
* (1 + 0.5 * (reduce(
task.checklist,
(m, i) => m + (i.completed ? 1 : 0), // eslint-disable-line indent
0,
) || 0)); // eslint-disable-line indent
chance = diminishingReturns(chance, 0.75);
if (predictableRandom() < chance) {
user.party.quest.progress.collectedItems = user.party.quest.progress.collectedItems || 0;
user.party.quest.progress.collectedItems += 1;
user._tmp.quest = user._tmp.quest || {};
user._tmp.quest.collection = 1;
if (user.markModified) user.markModified('party.quest.progress');
}
if (user.purchased && user.purchased.plan && user.purchased.plan.customerId) {
dropMultiplier = 2;
} else {
dropMultiplier = 1;
}
const maxDropCount = dropMultiplier * (5 + Math.floor(statsComputed(user).per / 25) + (user.contributor.level || 0)); // eslint-disable-line max-len
if (
daysSince(user.items.lastDrop.date, user.preferences) === 0
&& user.items.lastDrop.count >= maxDropCount
) {
return;
}
const firstFoodDrop = size(user.items.food) < 1;
if (firstFoodDrop || predictableRandom() < chance) {
rarity = predictableRandom();
if (firstFoodDrop || rarity > 0.6) { // food 40% chance
drop = cloneDropItem(randomVal(filter(content.food, {
canDrop: true,
})));
user.items.food = {
...user.items.food,
[drop.key]: user.items.food[drop.key] || 0,
};
user.items.food[drop.key] += 1;
if (user.markModified) user.markModified('items.food');
drop.type = 'Food';
drop.dialog = i18n.t('messageDropFood', {
dropText: drop.textA(req.language),
dropNotes: drop.notes(req.language),
}, req.language);
} else if (rarity > 0.3) { // eggs 30% chance
drop = cloneDropItem(randomVal(content.dropEggs));
user.items.eggs = {
...user.items.eggs,
[drop.key]: user.items.eggs[drop.key] || 0,
};
user.items.eggs[drop.key] += 1;
if (user.markModified) user.markModified('items.eggs');
drop.type = 'Egg';
drop.dialog = i18n.t('messageDropEgg', {
dropText: drop.text(req.language),
dropNotes: drop.notes(req.language),
}, req.language);
} else { // Hatching Potion, 30% chance - break down by rarity.
if (rarity < 0.02) { // Very Rare: 10% (of 30%)
acceptableDrops = ['Golden'];
} else if (rarity < 0.09) { // Rare: 20% of 30%
acceptableDrops = ['Zombie', 'CottonCandyPink', 'CottonCandyBlue'];
} else if (rarity < 0.18) { // uncommon: 30% of 30%
acceptableDrops = ['Red', 'Shade', 'Skeleton'];
} else { // common, 40% of 30%
acceptableDrops = ['Base', 'White', 'Desert'];
}
drop = cloneDropItem(
randomVal(pickBy(content.hatchingPotions, (v, k) => acceptableDrops.indexOf(k) >= 0)),
);
user.items.hatchingPotions = {
...user.items.hatchingPotions,
[drop.key]: user.items.hatchingPotions[drop.key] || 0,
};
user.items.hatchingPotions[drop.key] += 1;
if (user.markModified) user.markModified('items.hatchingPotions');
drop.type = 'HatchingPotion';
drop.dialog = i18n.t('messageDropPotion', {
dropText: drop.text(req.language),
dropNotes: drop.notes(req.language),
}, req.language);
}
// @TODO use notifications
user._tmp.drop = drop;
user.items.lastDrop.date = Number(new Date());
user.items.lastDrop.count += 1;
if (analytics && moment().diff(user.auth.timestamps.created, 'days') < 7) {
analytics.track('dropped item', {
user,
uuid: user._id,
itemKey: drop.key,
category: 'behavior',
headers: req.headers,
});
}
}
}