mirror of
https://github.com/HabitRPG/habitica.git
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171 lines
5.8 KiB
JavaScript
171 lines
5.8 KiB
JavaScript
import cloneDeepWith from 'lodash/cloneDeepWith';
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import isFunction from 'lodash/isFunction';
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import min from 'lodash/min';
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import reduce from 'lodash/reduce';
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import filter from 'lodash/filter';
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import pickBy from 'lodash/pickBy';
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import size from 'lodash/size';
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import moment from 'moment';
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import content from '../content/index';
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import i18n from '../i18n';
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import { daysSince } from '../cron';
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import { diminishingReturns } from '../statHelpers';
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import randomVal from '../libs/randomVal';
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import statsComputed from '../libs/statsComputed';
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import firstDrops from './firstDrops';
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// TODO This is only used on the server
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// move to user model as an instance method?
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// Clone a drop object maintaining its functions
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// so that we can change it without affecting the original item
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function cloneDropItem (drop) {
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return cloneDeepWith(drop, val => (isFunction(val) ? val : undefined));
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}
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function trueRandom () {
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return Math.random();
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}
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export default function randomDrop (user, options, req = {}, analytics) {
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let acceptableDrops;
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let drop;
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let dropMultiplier;
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let rarity;
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if (
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size(user.items.eggs) < 1
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&& size(user.items.hatchingPotions) < 1
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) {
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// @TODO why are we using both _tmp.firstDrops and the FIRST_DROPS notification?
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user._tmp.firstDrops = firstDrops(user);
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return;
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}
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const predictableRandom = options.predictableRandom || trueRandom;
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const { task } = options;
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let chance = min([Math.abs(task.value - 21.27), 37.5]) / 150 + 0.02;
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chance *= task.priority // Task priority: +50% for Medium, +100% for Hard
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// start users with +75% drops, diminishing by 5% per level gained
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* (1 + Math.max(0, 80 - (5 * user.stats.lvl)) / 100)
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* (1 + (task.streak / 100 || 0)) // Streak bonus: +1% per streak
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* (1 + statsComputed(user).per / 100) // PERception: +1% per point
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* (1 + (user.contributor.level / 40 || 0)) // Contrib levels: +2.5% per level
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* (1 + (user.achievements.rebirths / 20 || 0)) // Rebirths: +5% per achievement
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* (1 + (user.achievements.streak / 200 || 0)) // Streak achievements: +0.5% per achievement
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// +50% per checklist item complete. TODO: make this into X individual drop chances instead
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* (user._tmp.crit || 1)
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* (1 + 0.5 * (reduce(
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task.checklist,
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(m, i) => m + (i.completed ? 1 : 0), // eslint-disable-line indent
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0,
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) || 0)); // eslint-disable-line indent
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chance = diminishingReturns(chance, 0.75);
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if (predictableRandom() < chance) {
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user.party.quest.progress.collectedItems = user.party.quest.progress.collectedItems || 0;
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user.party.quest.progress.collectedItems += 1;
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user._tmp.quest = user._tmp.quest || {};
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user._tmp.quest.collection = 1;
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if (user.markModified) user.markModified('party.quest.progress');
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}
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if (user.purchased && user.purchased.plan && user.purchased.plan.customerId) {
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dropMultiplier = 2;
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} else {
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dropMultiplier = 1;
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}
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const maxDropCount = dropMultiplier * (5 + Math.floor(statsComputed(user).per / 25) + (user.contributor.level || 0)); // eslint-disable-line max-len
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if (
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daysSince(user.items.lastDrop.date, user.preferences) === 0
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&& user.items.lastDrop.count >= maxDropCount
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) {
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return;
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}
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const firstFoodDrop = size(user.items.food) < 1;
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if (firstFoodDrop || predictableRandom() < chance) {
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rarity = predictableRandom();
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if (firstFoodDrop || rarity > 0.6) { // food 40% chance
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drop = cloneDropItem(randomVal(filter(content.food, {
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canDrop: true,
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})));
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user.items.food = {
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...user.items.food,
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[drop.key]: user.items.food[drop.key] || 0,
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};
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user.items.food[drop.key] += 1;
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if (user.markModified) user.markModified('items.food');
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drop.type = 'Food';
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drop.dialog = i18n.t('messageDropFood', {
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dropText: drop.textA(req.language),
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dropNotes: drop.notes(req.language),
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}, req.language);
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} else if (rarity > 0.3) { // eggs 30% chance
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drop = cloneDropItem(randomVal(content.dropEggs));
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user.items.eggs = {
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...user.items.eggs,
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[drop.key]: user.items.eggs[drop.key] || 0,
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};
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user.items.eggs[drop.key] += 1;
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if (user.markModified) user.markModified('items.eggs');
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drop.type = 'Egg';
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drop.dialog = i18n.t('messageDropEgg', {
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dropText: drop.text(req.language),
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dropNotes: drop.notes(req.language),
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}, req.language);
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} else { // Hatching Potion, 30% chance - break down by rarity.
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if (rarity < 0.02) { // Very Rare: 10% (of 30%)
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acceptableDrops = ['Golden'];
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} else if (rarity < 0.09) { // Rare: 20% of 30%
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acceptableDrops = ['Zombie', 'CottonCandyPink', 'CottonCandyBlue'];
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} else if (rarity < 0.18) { // uncommon: 30% of 30%
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acceptableDrops = ['Red', 'Shade', 'Skeleton'];
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} else { // common, 40% of 30%
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acceptableDrops = ['Base', 'White', 'Desert'];
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}
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drop = cloneDropItem(
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randomVal(pickBy(content.hatchingPotions, (v, k) => acceptableDrops.indexOf(k) >= 0)),
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);
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user.items.hatchingPotions = {
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...user.items.hatchingPotions,
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[drop.key]: user.items.hatchingPotions[drop.key] || 0,
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};
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user.items.hatchingPotions[drop.key] += 1;
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if (user.markModified) user.markModified('items.hatchingPotions');
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drop.type = 'HatchingPotion';
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drop.dialog = i18n.t('messageDropPotion', {
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dropText: drop.text(req.language),
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dropNotes: drop.notes(req.language),
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}, req.language);
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}
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// @TODO use notifications
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user._tmp.drop = drop;
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user.items.lastDrop.date = Number(new Date());
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user.items.lastDrop.count += 1;
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if (analytics && moment().diff(user.auth.timestamps.created, 'days') < 7) {
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analytics.track('dropped item', {
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user,
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uuid: user._id,
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itemKey: drop.key,
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category: 'behavior',
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headers: req.headers,
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});
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}
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}
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}
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