Files
habitica/website/common/script/fns/ultimateGear.js
Matteo Pagliazzi 98c019a0b6 Upgrade lodash to v4 and lint more files (#8495)
* common: import lodash modules separately

* remove test/content from .eslintignore, fix with eslint --fix content/index

* lint test/content

* lint content/index except for lodash methods

* upgrade server/models

* upgrade server/middlewares and server/libs

* port server/controllers/top-level

* port server/controllers/api-v3

* port views and tests

* client old port lodash and _(, missing _.

* upgrade client-old

* port common/script (root level files only)

* port common/script/fns

* port common/libs

* port common/script/ops

* port common/script/content and common/script/libs/shops.js

* misc fixes

* misc fixes

* misc fixes

* more tests fixes

* fix payments test stubbing, down to 2 failing tests

* remove more instances of lodash wrapping

* fix bug where toObject does not clone object

* fix tests

* upgrade migration or add lodash 4 note

* update shrinkwrap

* fix linting

* upgrade eslint-config-habitrpg

* update shrinkwrap

* recompile shrinkwrap
2017-03-01 17:10:48 +01:00

39 lines
1.3 KiB
JavaScript

import content from '../content/index';
import lodashFind from 'lodash/find';
import reduce from 'lodash/reduce';
import includes from 'lodash/includes';
module.exports = function ultimateGear (user) {
let owned = typeof window !== 'undefined' ? user.items.gear.owned : user.items.gear.owned.toObject();
content.classes.forEach((klass) => {
if (user.achievements.ultimateGearSets[klass] !== true) {
user.achievements.ultimateGearSets[klass] = reduce(['armor', 'shield', 'head', 'weapon'], (soFarGood, type) => {
let found = lodashFind(content.gear.tree[type][klass], {
last: true,
});
return soFarGood && (!found || owned[found.key] === true);
}, true);
if (user.achievements.ultimateGearSets[klass] === true) {
user.addNotification('ULTIMATE_GEAR_ACHIEVEMENT');
}
}
});
let ultimateGearSetValues;
if (user.achievements.ultimateGearSets.toObject) {
ultimateGearSetValues = Object.values(user.achievements.ultimateGearSets.toObject());
} else {
ultimateGearSetValues = Object.values(user.achievements.ultimateGearSets);
}
let hasFullSet = includes(ultimateGearSetValues, true);
if (hasFullSet && user.flags.armoireEnabled !== true) {
user.flags.armoireEnabled = true;
}
return;
};