mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-17 22:57:21 +01:00
commit 24e299b4663d77daf70c5cca584d27db2df94fe6 Author: Sabe Jones <sabrecat@gmail.com> Date: Thu Jun 18 12:29:07 2020 -0500 fix(gear): Mage Oar is twohanded and grants PER commit 4f92312b7f409419c37f9f97bc162153ad3103b5 Author: Sabe Jones <sabrecat@gmail.com> Date: Thu Jun 18 12:27:27 2020 -0500 fix(sprites): corrected Mage set commit 49d86ca8879b66e3531be81d35e6e98916185486 Author: Sabe Jones <sabrecat@gmail.com> Date: Wed Jun 17 16:16:56 2020 -0500 refactor(strings): finish cleaning up redundant seasonal Rogue strings commit ee513cc1449c52ad72850745ea18a353be5490d2 Author: Sabe Jones <sabrecat@gmail.com> Date: Wed Jun 17 16:09:12 2020 -0500 chore(sprites): compile commit 0b15f834a000a033925571ff5a15871b0965bc00 Author: Sabe Jones <sabrecat@gmail.com> Date: Wed Jun 17 16:08:59 2020 -0500 feat(content): Splash 2020
Sprites
The individual sprites and css that help map them to spritesheets live here.
Compiling spritesheets
Because of some wonkiness with Heroku, the spritesheet compilation is not part of the production build process and must be done manually when new images are added by running:
npm run sprites