Files
habitica/test/common/ops/rebirth.js
Phillip Thelen 6e43d4dc79 Add Transaction log for gem and hourglass changes (#13589)
* Log all gem transactions to database

* Also store hourglass transactions

* Fix tests

* Display transaction history in hall of heroes for admins

* add tests to new API call

* hide transaction settings tab for non admins

* fix(lint): remove console

* fix(lint): various automatic corrections

* fix(transactions): use enum expected pluralizations

* fix api unit tests

* fix lint

* fix failing test

* Fix minor inconsistencies

* Log all gem transactions to database

* Also store hourglass transactions

* Fix tests

* Display transaction history in hall of heroes for admins

* add tests to new API call

* hide transaction settings tab for non admins

* fix(lint): remove console

* fix(lint): various automatic corrections

* fix(transactions): use enum expected pluralizations

* fix api unit tests

* fix lint

* Fix minor inconsistencies

Co-authored-by: Sabe Jones <sabrecat@gmail.com>
2022-01-31 15:36:15 -06:00

265 lines
7.3 KiB
JavaScript

import rebirth from '../../../website/common/script/ops/rebirth';
import i18n from '../../../website/common/script/i18n';
import { MAX_LEVEL } from '../../../website/common/script/constants';
import {
generateUser,
generateHabit,
generateDaily,
generateTodo,
generateReward,
} from '../../helpers/common.helper';
import {
NotAuthorized,
} from '../../../website/common/script/libs/errors';
describe('shared.ops.rebirth', () => {
let user;
const animal = 'Wolf-Base';
const userStats = ['per', 'int', 'con', 'str', 'points', 'gp', 'exp', 'mp'];
let tasks = [];
beforeEach(() => {
user = generateUser();
user.balance = 1.5;
tasks = [generateHabit(), generateDaily(), generateTodo(), generateReward()];
});
it('returns an error when user balance is too low and user is less than max level', async () => {
user.balance = 0;
try {
await rebirth(user);
} catch (err) {
expect(err).to.be.an.instanceof(NotAuthorized);
expect(err.message).to.equal(i18n.t('notEnoughGems'));
}
});
it('rebirths a user with enough gems', async () => {
const [, message] = await rebirth(user);
expect(message).to.equal(i18n.t('rebirthComplete'));
});
it('rebirths a user with not enough gems but max level', async () => {
user.balance = 0;
user.stats.lvl = MAX_LEVEL;
const [, message] = await rebirth(user);
expect(message).to.equal(i18n.t('rebirthComplete'));
expect(user.flags.lastFreeRebirth).to.exist;
});
it('rebirths a user with not enough gems but more than max level', async () => {
user.balance = 0;
user.stats.lvl = MAX_LEVEL + 1;
const [, message] = await rebirth(user);
expect(message).to.equal(i18n.t('rebirthComplete'));
});
it('rebirths a user using gems if over max level but rebirthed recently', async () => {
user.stats.lvl = MAX_LEVEL + 1;
user.flags.lastFreeRebirth = new Date();
const [, message] = await rebirth(user);
expect(message).to.equal(i18n.t('rebirthComplete'));
expect(user.balance).to.equal(0);
});
it('resets user\'s tasks values except for rewards to 0', async () => {
tasks[0].value = 1;
tasks[1].value = 1;
tasks[2].value = 1;
tasks[3].value = 1; // Reward
await rebirth(user, tasks);
expect(tasks[0].value).to.equal(0);
expect(tasks[1].value).to.equal(0);
expect(tasks[2].value).to.equal(0);
expect(tasks[3].value).to.equal(1); // Reward
});
it('resets user\'s daily streaks to 0', async () => {
tasks[0].counterDown = 1; // Habit
tasks[0].counterUp = 1; // Habit
tasks[1].streak = 1; // Daily
await rebirth(user, tasks);
expect(tasks[0].counterDown).to.equal(0);
expect(tasks[0].counterUp).to.equal(0);
expect(tasks[1].streak).to.equal(0);
});
it('resets a user\'s buffs', async () => {
user.stats.buffs = { test: 'test' };
await rebirth(user);
expect(user.stats.buffs).to.be.empty;
});
it('resets a user\'s health points', async () => {
user.stats.hp = 40;
await rebirth(user);
expect(user.stats.hp).to.equal(50);
});
it('resets a user\'s class', async () => {
user.stats.class = 'rouge';
await rebirth(user);
expect(user.stats.class).to.equal('warrior');
});
it('resets a user\'s stats', async () => {
user.stats.class = 'rouge';
_.each(userStats, value => {
user.stats[value] = 10;
});
await rebirth(user);
_.each(userStats, value => {
user.stats[value] = 0;
});
});
it('retains a user\'s gear', async () => {
const prevGearEquipped = user.items.gear.equipped;
const prevGearCostume = user.items.gear.costume;
const prevPrefCostume = user.preferences.costume;
await rebirth(user);
expect(user.items.gear.equipped).to.deep.equal(prevGearEquipped);
expect(user.items.gear.costume).to.deep.equal(prevGearCostume);
expect(user.preferences.costume).to.equal(prevPrefCostume);
});
it('retains a user\'s gear owned', async () => {
user.items.gear.owned.weapon_warrior_1 = true; // eslint-disable-line camelcase
const prevGearOwned = user.items.gear.owned;
await rebirth(user);
expect(user.items.gear.owned).to.equal(prevGearOwned);
});
it('resets a user\'s current pet', async () => {
user.items.pets[animal] = true;
user.items.currentPet = animal;
await rebirth(user);
expect(user.items.currentPet).to.be.empty;
});
it('resets a user\'s current mount', async () => {
user.items.mounts[animal] = true;
user.items.currentMount = animal;
await rebirth(user);
expect(user.items.currentMount).to.be.empty;
});
it('resets a user\'s flags', async () => {
user.flags.itemsEnabled = true;
user.flags.classSelected = true;
user.flags.rebirthEnabled = true;
user.flags.levelDrops = { test: 'test' };
await rebirth(user);
expect(user.flags.itemsEnabled).to.be.false;
expect(user.flags.classSelected).to.be.false;
expect(user.flags.rebirthEnabled).to.be.false;
expect(user.flags.levelDrops).to.be.empty;
});
it('reset rebirthEnabled even if user has beastMaster', async () => {
user.achievements.beastMaster = 1;
user.flags.rebirthEnabled = true;
await rebirth(user);
expect(user.flags.rebirthEnabled).to.be.false;
});
it('sets rebirth achievement', async () => {
await rebirth(user);
expect(user.achievements.rebirths).to.equal(1);
expect(user.achievements.rebirthLevel).to.equal(user.stats.lvl);
});
it('increments rebirth achievements', async () => {
user.stats.lvl = 2;
user.achievements.rebirths = 1;
user.achievements.rebirthLevel = 1;
await rebirth(user);
expect(user.achievements.rebirths).to.equal(2);
expect(user.achievements.rebirthLevel).to.equal(2);
});
it('does not increment rebirth achievements when level is lower than previous', async () => {
user.stats.lvl = 2;
user.achievements.rebirths = 1;
user.achievements.rebirthLevel = 3;
await rebirth(user);
expect(user.achievements.rebirths).to.equal(1);
expect(user.achievements.rebirthLevel).to.equal(3);
});
it('always increments rebirth achievements when level is MAX_LEVEL', async () => {
user.stats.lvl = MAX_LEVEL;
user.achievements.rebirths = 1;
// this value is not actually possible (actually capped at MAX_LEVEL) but makes a good test
user.achievements.rebirthLevel = MAX_LEVEL + 1;
await rebirth(user);
expect(user.achievements.rebirths).to.equal(2);
expect(user.achievements.rebirthLevel).to.equal(MAX_LEVEL);
});
it('always increments rebirth achievements when level is greater than MAX_LEVEL', async () => {
user.stats.lvl = MAX_LEVEL + 1;
user.achievements.rebirths = 1;
// this value is not actually possible (actually capped at MAX_LEVEL) but makes a good test
user.achievements.rebirthLevel = MAX_LEVEL + 2;
await rebirth(user);
expect(user.achievements.rebirths).to.equal(2);
expect(user.achievements.rebirthLevel).to.equal(MAX_LEVEL);
});
it('keeps automaticAllocation false', async () => {
user.preferences.automaticAllocation = false;
await rebirth(user);
expect(user.preferences.automaticAllocation).to.be.false;
});
it('sets automaticAllocation to false when true', async () => {
user.preferences.automaticAllocation = true;
await rebirth(user);
expect(user.preferences.automaticAllocation).to.be.false;
});
});