mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-17 22:57:21 +01:00
* Fixed more tests * Added tags into user service * Added api-v3 auth urls * v3: fix package.json * v3: fix package.json * Fixed auth tests. Updated Authctrl response * v3: remove newrelic config file in favour of env variables * v3: upgrade some deps * switch from Q to Bluebird * v3 fix tests with deferred * Removed extra consoles.log. Changed data.data to res.data * v3 fix tests and use coroutines instead of regenerator * v3: fix tests * v3: do not await a non promise * v3: q -> bluebird * Changed id param for registration response * Updated party query and create * Ensured login callback happens after user sync * Add challenges to groups. Fixed isMemberOfGuild check * Updated party and group tests * Fixed cron test * return user.id and send analytics event before changing page * fix trailing spaces * disable redirects * Api v3 party tavern fixes (#7191) * Added check if user is in party before query * Cached party query. Prevented party request when user is not in party. Updated Party create with no invites * Update tavern ctrl to use new promise * v3: misc fixes * Api v3 task fixes (#7193) * Update task view to use _id * Added try catch to user service ops calls * v3 client: saving after syncing is complete * Fixed test broken by part sync change (#7195) * v3: fix todo scoring and try to fix production testing problem * revert changes to mongoose config * mongoose: increase keepAlive * test mongoose fix * fix: Only apply captureStackTrace if it exists on the error object * v3: fix reminders with no startDate * mongoose: use options * chore(): rename website/src -> website/server and website/public -> website/client (#7199) * v3 fix GET /groups: return an error only if an invalid type is supplied not when there are 0 results (#7203) * [API v3] Fix calls to user.ops and deleting tags (#7204) * v3: fixes calls to user.ops from views and deleting tags * v3: fix tests that use user._statsComputed * Api v3 fixes continued (#7205) * Added timzeone offset back * Added APIToken back to settings page * Fixed fetch recent messages for party * Fixed returning group description * Fixed check if user is member of challenge * Fixed party members appearing in header * Updated get myGroups param to include public groups. Fixed isMemberOf group * Fixed hourglass purchase * Fixed challenge addding tasks on first creating * Updated tests to accomidate new changes * fix: Correct checklist on client Closes #7207 * fix: Pin eslint to 2.9 * minor improvements to cron code for clarity; fix inaccurate comments; add TODOs for rest-in-inn actions * fix: Add missing type param to equip call closes #7212 * rename and reword pubChalsMinPrize to reflect that it's only for Tavern challenges * allows players to send gems to each other; other minor related changes - fixes https://github.com/HabitRPG/habitrpg/issues/7227 * fix tests for /members/transfer-gems * fix: Set gems sent notification as translatable string * chore: Remove unusued variable * fix: Remove requirement on message paramter in transfer-gems * add a missing variable declaration * chore: clarify comments on cron code * fix: Correct client request from habitrpg -> tavern * update apidoc URL in package.json Closes #7222 * Fixed start party by invites * Updated spell casting to v3 * Fixed adding and removing tags on tasks * Fixed page reload on settings change * Fixed battle monsters with friends button * Loaded completed todos when done is clicked * chore: Reinstate floating version number for eslint babel-eslint regression fixed * Fixed reload tests * change "an user" to "a user" in comments and text (no code changes) (#7257) * fix: Alert user that drops were recieved * remove userServices.js from karma.conf - it's been moved to website/client/js/services * feat: Create debug update user route * fix: Correct set cron debug function * feat: Add make admin button to debug menu * lint: Add missing semicolons in test * fix: Temporarilly comment out udpate user debug route * v3: fix _tmp for crit and streakBonus * v3: execute all actions when leaving a solo party * v3 client: fix group not found when leaving party * v3 migration: fix challenge prize * v3 cron: only save modified tasks * v3: add CHALLENGE_TASK_NOT_FOUND to valid broken reasons * v3: fix tasks chart * v3 client: fix ability to leave challenge * v3 client: fix filtering by tag and correctly show tag tooltip * v3 common: fix tags tests * v3 client: support unlinking not found challenges tasks * v3: disable Bluebird warning for missing return, fixes #7269 * feat: Separate out update-user into set-cron and make-admin debug routes * chore: Disable make admin debug route for v3 prod testing * v3: misc fixes * v3: misc fixes * v3: fix adding multiple tasks * Fixed join/leave button updates * Queried only user groups to be available when creating challenges * Fixed bulk add tasks to challenge * Synced challenge tasks after leave and join. * Fixed default selected group * Fixed challenge member info. Fixed challenge winner selection * Fixed deleting challenge tasks * Fixed particiapting filter * v3 client: fix casting spells * v3: do not log sensitive data * v3: always save user when casting spell * v3: always save user when casting spell * v3: more fixes for spells * fix typos and missing information in apidocs - fixes https://github.com/HabitRPG/habitrpg/issues/7277 (#7282) * v3: add TODO for client side spells * feat: Add modify inventory debug menu * Fixed viewing user progress on challenge * Updated tests * fix: Fix quest progress button * fix incorrect Armoire test; remove unneeded param details from apidocs; disambiguate health potion * v3: fix stealth casting * v3: fix tasks saving and selection for rebirth reroll and reset (server-only) * v3: fix auto allocation * v3 client: misc fixes * rename buyPotion and buy-potion to buyHealthPotion and buy-health-potion; fix apidoc param error * Added delete for saved challenge task * Fixed member modal on front page * adjust text in apidocs for errors / clarity / consistency / standard terminology (no code changes) (#7298) * fix bug in Rebirth test, add new tests, adjust apidocs (#7293) * Updated task model to allow setting streak (#7306) * fix: Correct missing * in apidoc comments * Api v3 challenge fixes (#7287) * Fixed join/leave button updates * Queried only user groups to be available when creating challenges * Fixed bulk add tasks to challenge * Synced challenge tasks after leave and join. * Fixed default selected group * Fixed challenge member info. Fixed challenge winner selection * Fixed deleting challenge tasks * Fixed particiapting filter * Fixed viewing user progress on challenge * Updated tests * Added delete for saved challenge task * v3: fix sorting * [API v3] add CRON_SAFE_MODE (#7286) * add CRON_SAFE_MODE to example config file, fix some bugs, add an unrelated low-priority TODO * create CRON_SAFE_MODE to disable parts of cron for use after extended outage - fixes https://github.com/HabitRPG/habitrpg/issues/7161 * fix a bug with CRON_SAFE_MODE, remove duplicated code, remove completed TODO comment * fix check for CRON_SAFE_MODE * v3 client: fix typo * adjust debug menu Modify Inventory: hungrier pets, fewer Special items, "Hide" buttons * completed To-Dos: return the 30 most recent instead of 30 oldest (#7318) * v3 migration: fix createdAt date * adjust locales text, key names, and files for Rebirth, Reset, and Fortify / ReRoll for consistency with existing strings (#7321) * v3: fix unlinking multiple tasks * v3 fix releasing pets * v3: fix authenticating with apiUrl * v3: fix typo * v3 fix client tests for unlinking * v3 client: do not show start quest button when quest is active * v3 client: fix ability to send cards * v3 client: fix misc challenge issues * v3: fix notifications * v3 client: more user friendly errors * v3 client: only load completed todos once * v3 client: fix tests * v3: move TAVERN_ID to common code * fix: Provide default type and text for new task creation in score route * fix: Provide default history [] for habit in score route * fix: Add _legacyId prop to tasks to support non-uuid identifiers * chore: Change v3 migration to use _legacyId instead of legacyId * fix: check for _legacyId in tasks if id does not exist * refactor: Extract out finding task by id or _legacyId into a function * Api v3 party quest fixes (#7341) * Fix display of add challenge message when group challenges are empty * Fixed forced quest start to update quest without reload * Fixed needing to reload when accepting party invite * Fix group leave and join reload * Fixed leave current party and join another * Updated party tests * v3 client: remove console.log statement * v3: misc fixes * v3 client: fix predicatbale random * v3: info about API v3 * v3: update footer with links to developer resources * v3: support party invitation from email * v3 client: fix chat flagging * fix: Correct get tasks route to properly get todos (#7349) * move locales strings from api-v3.json to other locales files (#7347) * move locales strings from api-v3.json: authentication strings -> front.json * move locales strings from api-v3.json: authentication strings -> tasks.json * move locales strings from api-v3.json: authentication strings -> groups.json * move locales strings from api-v3.json: authentication strings -> challenge.json * move locales strings from api-v3.json: authentication strings -> groups.json (again) * move locales strings from api-v3.json: authentication strings -> quests.json * move locales strings from api-v3.json: authentication strings -> subscriber.json * move locales strings from api-v3.json: authentication strings -> spells.json * move locales strings from api-v3.json: authentication strings -> character.json * move locales strings from api-v3.json: authentication strings -> groups.json (PMs) * move locales strings from api-v3.json: authentication strings -> npc.json * move locales strings from api-v3.json: authentication strings -> pets.json * move locales strings from api-v3.json: authentication strings -> miscellaneous * move locales strings from api-v3.json: authentication strings -> contrib.json and settings.json * move locales strings from api-v3.json: delete unused string (invalidTasksOwner), delete api-v3.json, whitespace cleanup * v3 client: fix sticky header * v3: remove unused code * v3 client: correctly redirect after inviting * Removed v2 calls from views (#7351) * v3: fix tests for challenge export * v3: fallbackto authWithHeaders if wuthWithSession or authWithUrl fails * Added force cache update when fetching new messages (#7360) * v3: fetch whole user when booting from group tto avoid issues with pre save hook expecting all data * v3: misc fixes for payments * v3: limit fields of challenge tasks that can be updated * fix(tests): never connect to NODE_DB_URI for tests * Added new route for setting last cron and updated front end * v3: fix iap url * v3: fix build and ios IAP * Changed route to user set custom day start * v3: iap accessible under /api/v3, fixes to spells and groups invitations * v3: correctly use v3 routes in client * remove XP, GP when unticking a Daily with a completed checklist - fixes https://github.com/HabitRPG/habitrpg/issues/7246 * use natural language for error message about skills on challenge tasks (#7336), fix other gramatical error * Updated ui when user rejects a guild invite (#7368) * feat: complete custom day start route Closes #7363 * fix: Correct spelling of healAll skill fix: Correct sprite name of healAll skill * fix: Change all instances of spookDust -> spookySparkles * add dateCreated to all tasks; add empty challenge object to tasks that don't have one (#7386) * add plumilla to artists for Tangle Tree in Bailey message * Fixed quest drop modal (#7377) * Fixed quest drop modal * Fixed broken party test * [API v3] Maintenance Mode (#7367) * WIP(maintenance): maintenance * WIP(maintenance): working locale features * fix(maintenance): don't translate info page target * WIP(maintenance): start adding info page * fix(maintenance): linting * feat: Add container to maintenance info page * fix(maintenance): add config.json edits Also DRY variables for main vs info pages * fix(maintenance): linting * refactor(maintenance): further slim down variables * refactor: Remove unnecessary variables * fix: Correct string interpolation in maintenace view * feat: Dynamically add time to maintenance pages * maintenance mode: do not connect to mongodb * fix(maintenance): clean up timezones etc. * fix(maintenance): remove unneeded sprite * Tavern party challenges invites fix (#7394) * Added challenges and invitations to party * Loaded tavern challenges * Updated group and quest services tests * v3: implement automatic syncing if user is not up to date * Removed unnecessary fields when updating groups and challenges (#7395) * v3: do not saved populated user * v3: correctly return user subset * Chained party promises together (#7396) * v3: $w -> splitWhitespace * use bluebird * use babel polyfill * migration: fix items * update links for v3 * Updated shortname validation to support multiple browsers * Docs changes (#7401) * chore: Clarify transfer-gems documentation * chore: Clarify api status route documentation * chore: Mark webhooks as BETA * Added tags update route. Added sort to user service (#7381) * Added tags update route. Added sort to user service * Change update tasks route to reorder tasks * Fixed linting issue * Changed params for reorder tags route * Fixed not found tag and added test * Added password confirmation when deleteing account (#7402) * fix production logging * feat(commit): push * empty commit * feat(maintenance): post-downtime news & awards (#7406) * fix exporting avatar * second attempt at fixing exporting avatar * fix production logging * s3: convert moment to date instance * fix avatar sharing and caching (30 minutes) * fix: Correct missing parameter Closes #7433 * fix: Validate challenge shortname on server * adjust text strings - fixes https://github.com/HabitRPG/habitrpg/issues/5631 and also Short Name -> Tag Name
320 lines
11 KiB
JavaScript
320 lines
11 KiB
JavaScript
import _ from 'lodash';
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// When using a common module from the website or the server NEVER import the module directly
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// but access it through `api` (the main common) module, otherwise you would require the non transpiled version of the file in production.
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let api = module.exports = {};
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import content from './content/index';
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api.content = content;
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import * as errors from './libs/errors';
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api.errors = errors;
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import i18n from './i18n';
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api.i18n = i18n;
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// TODO under api.libs.cron?
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import { shouldDo, daysSince } from './cron';
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api.shouldDo = shouldDo;
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api.daysSince = daysSince;
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// TODO under api.constants? and capitalize exported names too
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import {
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MAX_HEALTH,
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MAX_LEVEL,
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MAX_STAT_POINTS,
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TAVERN_ID,
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} from './constants';
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api.maxLevel = MAX_LEVEL;
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api.maxHealth = MAX_HEALTH;
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api.maxStatPoints = MAX_STAT_POINTS;
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api.TAVERN_ID = TAVERN_ID;
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// TODO under api.libs.statHelpers?
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import * as statHelpers from './statHelpers';
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api.capByLevel = statHelpers.capByLevel;
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api.tnl = statHelpers.toNextLevel;
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api.diminishingReturns = statHelpers.diminishingReturns;
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import splitWhitespace from './libs/splitWhitespace';
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api.$w = splitWhitespace;
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import dotSet from './libs/dotSet';
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api.dotSet = dotSet;
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import dotGet from './libs/dotGet';
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api.dotGet = dotGet;
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import refPush from './libs/refPush';
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api.refPush = refPush;
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import planGemLimits from './libs/planGemLimits';
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api.planGemLimits = planGemLimits;
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import preenTodos from './libs/preenTodos';
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api.preenTodos = preenTodos;
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import updateStore from './libs/updateStore';
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api.updateStore = updateStore;
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import uuid from './libs/uuid';
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api.uuid = uuid;
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import taskDefaults from './libs/taskDefaults';
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api.taskDefaults = taskDefaults;
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import percent from './libs/percent';
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api.percent = percent;
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import gold from './libs/gold';
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api.gold = gold;
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import silver from './libs/silver';
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api.silver = silver;
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import taskClasses from './libs/taskClasses';
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api.taskClasses = taskClasses;
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import noTags from './libs/noTags';
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api.noTags = noTags;
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import appliedTags from './libs/appliedTags';
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api.appliedTags = appliedTags;
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import pickDeep from './libs/pickDeep';
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api.pickDeep = pickDeep;
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import count from './count';
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api.count = count;
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import statsComputed from './libs/statsComputed';
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api.statsComputed = statsComputed;
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import autoAllocate from './fns/autoAllocate';
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import crit from './fns/crit';
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import handleTwoHanded from './fns/handleTwoHanded';
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import predictableRandom from './fns/predictableRandom';
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import randomDrop from './fns/randomDrop';
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import randomVal from './fns/randomVal';
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import resetGear from './fns/resetGear';
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import ultimateGear from './fns/ultimateGear';
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import updateStats from './fns/updateStats';
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api.fns = {
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autoAllocate,
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crit,
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handleTwoHanded,
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predictableRandom,
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randomDrop,
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randomVal,
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resetGear,
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ultimateGear,
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updateStats,
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};
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import scoreTask from './ops/scoreTask';
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import sleep from './ops/sleep';
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import allocate from './ops/allocate';
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import buy from './ops/buy';
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import buyGear from './ops/buyGear';
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import buyHealthPotion from './ops/buyHealthPotion';
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import buyArmoire from './ops/buyArmoire';
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import buyMysterySet from './ops/buyMysterySet';
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import buyQuest from './ops/buyQuest';
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import buySpecialSpell from './ops/buySpecialSpell';
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import allocateNow from './ops/allocateNow';
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import hatch from './ops/hatch';
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import feed from './ops/feed';
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import equip from './ops/equip';
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import changeClass from './ops/changeClass';
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import disableClasses from './ops/disableClasses';
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import purchase from './ops/purchase';
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import purchaseHourglass from './ops/hourglassPurchase';
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import readCard from './ops/readCard';
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import openMysteryItem from './ops/openMysteryItem';
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import addWebhook from './ops/addWebhook';
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import updateWebhook from './ops/updateWebhook';
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import deleteWebhook from './ops/deleteWebhook';
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import releasePets from './ops/releasePets';
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import releaseBoth from './ops/releaseBoth';
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import releaseMounts from './ops/releaseMounts';
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import updateTask from './ops/updateTask';
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import clearCompleted from './ops/clearCompleted';
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import sell from './ops/sell';
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import unlock from './ops/unlock';
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import revive from './ops/revive';
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import rebirth from './ops/rebirth';
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import blockUser from './ops/blockUser';
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import clearPMs from './ops/clearPMs';
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import deletePM from './ops/deletePM';
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import reroll from './ops/reroll';
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import addPushDevice from './ops/addPushDevice';
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import reset from './ops/reset';
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import markPmsRead from './ops/markPMSRead';
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api.ops = {
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scoreTask,
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sleep,
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allocate,
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buy,
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buyGear,
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buyHealthPotion,
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buyArmoire,
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buyMysterySet,
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buySpecialSpell,
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buyQuest,
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allocateNow,
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hatch,
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feed,
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equip,
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changeClass,
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disableClasses,
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purchase,
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purchaseHourglass,
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readCard,
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openMysteryItem,
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addWebhook,
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updateWebhook,
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deleteWebhook,
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releasePets,
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releaseBoth,
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releaseMounts,
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updateTask,
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clearCompleted,
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sell,
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unlock,
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revive,
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rebirth,
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blockUser,
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clearPMs,
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deletePM,
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reroll,
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addPushDevice,
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reset,
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markPmsRead,
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};
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/*
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------------------------------------------------------
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User (prototype wrapper to give it ops, helper funcs, and virtuals
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------------------------------------------------------
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*/
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/*
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User is now wrapped (both on client and server), adding a few new properties:
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* getters (_statsComputed)
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* user.fns, which is a bunch of helper functions
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These were originally up above, but they make more sense belonging to the user object so we don't have to pass
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the user object all over the place. In fact, we should pull in more functions such as cron(), updateStats(), etc.
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* user.ops, which is super important:
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If a function is inside user.ops, it has magical properties. If you call it on the client it updates the user object in
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the browser and when it's done it automatically POSTs to the server, calling src/controllers/user.js#OP_NAME (the exact same name
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of the op function). The first argument req is {query, body, params}, it's what the express controller function
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expects. This means we call our functions as if we were calling an Express route. Eg, instead of score(task, direction),
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we call score({params:{id:task.id,direction:direction}}). This also forces us to think about our routes (whether to use
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params, query, or body for variables). see http://stackoverflow.com/questions/4024271/rest-api-best-practices-where-to-put-parameters
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If `src/controllers/user.js#OP_NAME` doesn't exist on the server, it's automatically added. It runs the code in user.ops.OP_NAME
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to update the user model server-side, then performs `user.save()`. You can see this in action for `user.ops.buy`. That
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function doesn't exist on the server - so the client calls it, it updates user in the browser, auto-POSTs to server, server
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handles it by calling `user.ops.buy` again (to update user on the server), and then saves. We can do this for
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everything that doesn't need any code difference from what's in user.ops.OP_NAME for special-handling server-side. If we
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*do* need special handling, just add `src/controllers/user.js#OP_NAME` to override the user.ops.OP_NAME, and be
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sure to call user.ops.OP_NAME at some point within the overridden function.
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TODO
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* Is this the best way to wrap the user object? I thought of using user.prototype, but user is an object not a Function.
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user on the server is a Mongoose model, so we can use prototype - but to do it on the client, we'd probably have to
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move to $resource for user
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* Move to $resource!
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*/
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import importedOps from './ops';
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import importedFns from './fns';
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// TODO Kept for the client side
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api.wrap = function wrapUser (user, main = true) {
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if (user._wrapped) return;
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user._wrapped = true;
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// Make markModified available on the client side as a noop function
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if (!user.markModified) {
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user.markModified = function noopMarkModified () {};
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}
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if (main) {
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user.ops = {
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update: _.partial(importedOps.update, user),
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sleep: _.partial(importedOps.sleep, user),
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revive: _.partial(importedOps.revive, user),
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reset: _.partial(importedOps.reset, user),
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reroll: _.partial(importedOps.reroll, user),
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rebirth: _.partial(importedOps.rebirth, user),
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allocateNow: _.partial(importedOps.allocateNow, user),
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clearCompleted: _.partial(importedOps.clearCompleted, user),
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sortTask: _.partial(importedOps.sortTask, user),
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updateTask: _.partial(importedOps.updateTask, user),
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deleteTask: _.partial(importedOps.deleteTask, user),
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addTask: _.partial(importedOps.addTask, user),
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addTag: _.partial(importedOps.addTag, user),
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sortTag: _.partial(importedOps.sortTag, user),
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getTags: _.partial(importedOps.getTags, user),
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getTag: _.partial(importedOps.getTag, user),
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updateTag: _.partial(importedOps.updateTag, user),
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deleteTag: _.partial(importedOps.deleteTag, user),
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addWebhook: _.partial(importedOps.addWebhook, user),
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updateWebhook: _.partial(importedOps.updateWebhook, user),
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deleteWebhook: _.partial(importedOps.deleteWebhook, user),
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addPushDevice: _.partial(importedOps.addPushDevice, user),
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clearPMs: _.partial(importedOps.clearPMs, user),
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deletePM: _.partial(importedOps.deletePM, user),
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blockUser: _.partial(importedOps.blockUser, user),
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feed: _.partial(importedOps.feed, user),
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buySpecialSpell: _.partial(importedOps.buySpecialSpell, user),
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purchase: _.partial(importedOps.purchase, user),
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releasePets: _.partial(importedOps.releasePets, user),
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releaseMounts: _.partial(importedOps.releaseMounts, user),
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releaseBoth: _.partial(importedOps.releaseBoth, user),
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buy: _.partial(importedOps.buy, user),
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buyHealthPotion: _.partial(importedOps.buyHealthPotion, user),
|
|
buyArmoire: _.partial(importedOps.buyArmoire, user),
|
|
buyGear: _.partial(importedOps.buyGear, user),
|
|
buyQuest: _.partial(importedOps.buyQuest, user),
|
|
buyMysterySet: _.partial(importedOps.buyMysterySet, user),
|
|
hourglassPurchase: _.partial(importedOps.hourglassPurchase, user),
|
|
sell: _.partial(importedOps.sell, user),
|
|
equip: _.partial(importedOps.equip, user),
|
|
hatch: _.partial(importedOps.hatch, user),
|
|
unlock: _.partial(importedOps.unlock, user),
|
|
changeClass: _.partial(importedOps.changeClass, user),
|
|
disableClasses: _.partial(importedOps.disableClasses, user),
|
|
allocate: _.partial(importedOps.allocate, user),
|
|
readCard: _.partial(importedOps.readCard, user),
|
|
openMysteryItem: _.partial(importedOps.openMysteryItem, user),
|
|
score: _.partial(importedOps.scoreTask, user),
|
|
markPmsRead: _.partial(importedOps.markPmsRead, user),
|
|
};
|
|
}
|
|
|
|
user.fns = {
|
|
handleTwoHanded: _.partial(importedFns.handleTwoHanded, user),
|
|
predictableRandom: _.partial(importedFns.predictableRandom, user),
|
|
crit: _.partial(importedFns.crit, user),
|
|
randomVal: _.partial(importedFns.randomVal, user),
|
|
dotSet: _.partial(importedFns.dotSet, user),
|
|
dotGet: _.partial(importedFns.dotGet, user),
|
|
randomDrop: _.partial(importedFns.randomDrop, user),
|
|
autoAllocate: _.partial(importedFns.autoAllocate, user),
|
|
updateStats: _.partial(importedFns.updateStats, user),
|
|
statsComputed: _.partial(statsComputed, user),
|
|
ultimateGear: _.partial(importedFns.ultimateGear, user),
|
|
nullify: _.partial(importedFns.nullify, user),
|
|
};
|
|
|
|
Object.defineProperty(user, '_statsComputed', {
|
|
get () {
|
|
return statsComputed(user);
|
|
},
|
|
});
|
|
};
|