Files
habitica/website/client/components/tasks/spells.vue
Keith Holliday 0aa16d7021 Oct 3 fixes (#9148)
* Only show level after yesterdailies modal

* Fixed zindex

* Added spcial spells to rewards column

* Added single click buy for health and armoire

* Prevented task scoring when casting a spell

* Renamed generic purchase method

* Updated nav for small screen

* Hide checklist while casting
2017-10-03 16:33:01 -05:00

280 lines
6.8 KiB
Vue

<template lang="pug">
div(v-if='user.stats.lvl > 10')
div.dragInfo.mouse(ref="clickPotionInfo", v-if="potionClickMode")
.spell.col-12.row
.col-8.details
p.title {{spell.text()}}
p.notes {{ `Click on a ${spell.target} to cast!`}}
// @TODO make that translatable
.col-4.mana
.img(:class='`shop_${spell.key} shop-sprite item-img`')
drawer(:title="$t('skillsTitle')",
v-if='user.stats.class && !user.preferences.disableClasses',
v-mousePosition="30", @mouseMoved="mouseMoved($event)",
:openStatus='openStatus',
v-on:toggled='drawerToggled')
div(slot="drawer-slider")
.container.spell-container
.row
.col-3(
@click='castStart(skill)',
v-for='(skill, key) in spells[user.stats.class]',
v-if='user.stats.lvl >= skill.lvl',
v-b-popover.hover.auto='skill.notes()')
.spell.col-12.row
.col-8.details
a(:class='{"disabled": spellDisabled(key)}')
div.img(:class='`shop_${skill.key} shop-sprite item-img`')
span.title {{skill.text()}}
.col-4.mana
.mana-text
.svg-icon(v-html="icons.mana")
div {{skill.mana}}
</template>
<style lang="scss" scoped>
.drawer-container {
left: 19%;
}
.drawer-slider {
margin-top: 1em;
}
.spell-container {
margin-top: .5em;
white-space: initial;
}
.spell:hover {
cursor: pointer;
border: solid 2px #50b5e9;
}
.spell {
background: #ffffff;
border: solid 2px transparent;
margin-bottom: 1em;
box-shadow: 0 2px 2px 0 rgba(26, 24, 29, 0.16), 0 1px 4px 0 rgba(26, 24, 29, 0.12);
border-radius: 1000px;
color: #4e4a57;
padding-right: 0;
padding-left: 0;
overflow: hidden;
.details {
text-align: left;
padding-top: .5em;
.img {
display: inline-block;
}
span {
display: inline-block;
width: 50%;
padding-bottom: .7em;
vertical-align: bottom;
}
.notes {
font-weight: normal;
color: #686274;
}
}
.img {
margin: 0 auto;
}
.mana-text {
margin-bottom: .2em;
padding-top: 1.1em;
div {
display: inline-block;
vertical-align: bottom;
}
.svg-icon {
width: 16px;
margin-right: .2em;
}
}
.mana {
padding: .2em;
background-color: rgba(70, 167, 217, 0.24);
color: #2995cd;
font-weight: bold;
text-align: center;
}
}
.dragInfo {
position: absolute;
left: -500px;
z-index: 1080;
.spell {
border-radius: 1000px;
min-width: 224px;
height: 52px;
font-size: 12px;
padding-left: .5em;
.title {
font-weight: bold;
}
}
.mana {
border-radius: 0 1000px 1000px 0;
}
&.mouse {
position: fixed;
pointer-events: none
}
.potion-icon {
margin: 0 auto;
}
.popover {
position: inherit;
width: 100px;
}
}
</style>
<script>
import bPopover from 'bootstrap-vue/lib/directives/popover';
import spells from '../../../common/script/content/spells';
import { mapState } from 'client/libs/store';
import notifications from 'client/mixins/notifications';
import spellsMixin from 'client/mixins/spells';
import Drawer from 'client/components/ui/drawer';
import MouseMoveDirective from 'client/directives/mouseposition.directive';
import mana from 'assets/svg/mana.svg';
import quests from 'common/script/content/quests';
import { CONSTANTS, setLocalSetting, getLocalSetting } from 'client/libs/userlocalManager';
export default {
mixins: [notifications, spellsMixin],
components: {
Drawer,
},
directives: {
mousePosition: MouseMoveDirective,
bPopover,
},
data () {
return {
spells,
quests,
applyingAction: false,
spell: {},
icons: Object.freeze({
mana,
}),
lastMouseMoveEvent: {},
potionClickMode: false,
};
},
mounted () {
this.$root.$on('castEnd', (target, type, $event) => {
this.castEnd(target, type, $event);
});
document.addEventListener('keyup', keyEvent => {
if (keyEvent.keyCode !== 27) return;
this.castCancel();
});
// @TODO: should we abstract the drawer state/local store to a library and mixing combo? We use a similar pattern in equipment
const spellDrawerState = getLocalSetting(CONSTANTS.keyConstants.SPELL_DRAWER_STATE);
if (spellDrawerState === CONSTANTS.valueConstants.DRAWER_CLOSED) {
this.$store.state.spellOptions.spellDrawOpen = false;
}
},
computed: {
...mapState({user: 'user.data'}),
openStatus () {
return this.$store.state.spellOptions.spellDrawOpen ? 1 : 0;
},
},
methods: {
drawerToggled (newState) {
this.$store.state.spellOptions.spellDrawOpen = newState;
if (newState) {
setLocalSetting(CONSTANTS.keyConstants.SPELL_DRAWER_STATE, CONSTANTS.valueConstants.DRAWER_OPEN);
return;
}
setLocalSetting(CONSTANTS.keyConstants.SPELL_DRAWER_STATE, CONSTANTS.valueConstants.DRAWER_CLOSED);
},
spellDisabled (skill) {
if (skill === 'frost' && this.user.stats.buffs.streaks) {
return true;
}
// @TODO: Implement
// } else if (skill === 'stealth' && this.user.stats.buffs.stealth >= this.user.dailys.length) {
// return true;
// }
return false;
},
skillNotes (skill) {
let notes = skill.notes();
if (skill.key === 'frost' && this.spellDisabled(skill.key)) {
notes = this.$t('spellWizardFrostAlreadyCast');
} else if (skill.key === 'stealth' && this.spellDisabled(skill.key)) {
notes = this.$t('spellRogueStealthMaxedOut');
} else if (skill.key === 'stealth') {
notes = this.$t('spellRogueStealthDaliesAvoided', {
originalText: notes,
number: this.user.stats.buffs.stealth,
});
}
return notes;
},
questProgress () {
let user = this.user;
if (!user.party.quest) return 0;
let userQuest = this.quests[user.party.quest.key];
if (!userQuest) {
return 0;
}
if (userQuest.boss && user.party.quest.progress.up > 0) {
return user.party.quest.progress.up;
}
if (userQuest.collect && user.party.quest.progress.collectedItems > 0) {
return user.party.quest.progress.collectedItems;
}
return 0;
},
// @TODO: Move to mouse move component??
mouseMoved ($event) {
// @TODO: throttle
if (this.potionClickMode) {
this.$refs.clickPotionInfo.style.left = `${$event.x + 20}px`;
this.$refs.clickPotionInfo.style.top = `${$event.y + 20}px`;
} else {
this.lastMouseMoveEvent = $event;
}
},
},
};
</script>